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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.LightningMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import com.sucy.skill.listener.MechanicListener; import org.bukkit.Location; import org.bukkit.entity.LightningStrike; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.util.BoundingBox; import org.bukkit.util.Vector; import java.util.*; import java.util.function.Supplier; /** * Strikes lightning about each target with an offset */ public class LightningMechanic extends MechanicComponent { private static final Vector up = new Vector(0, 1, 0); private static final String DAMAGE = "damage"; private static final String GROUP = "group"; private static final String CASTER = "caster"; private static final String FORWARD = "forward"; private static final String RIGHT = "right"; private static final String FIRE = "fire"; @Override public String getKey() { return "lightning"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0) { return false; } double forward = parseValues(caster, FORWARD, level, 0); double right = parseValues(caster, RIGHT, level, 0); boolean startFires = settings.getBool(FIRE, true); for (LivingEntity target : targets) { Vector dir = target.getLocation().getDirection().setY(0).normalize(); Vector nor = dir.clone().crossProduct(up); Location loc = target.getLocation().add(dir.multiply(forward).add(nor.multiply(right))); LightningStrike lightning = target.getWorld().strikeLightning(loc); SkillAPI.setMeta(lightning, MechanicListener.P_CALL, new Callback(caster, level, force)); if (!startFires) { SkillAPI.setMeta(lightning, MechanicListener.NO_FIRE, "valNotUsed"); } } return targets.size() > 0; } /** * {@inheritDoc} */ @Override public void playPreview(List onPreviewStop, Player caster, int level, Supplier> targetSupplier) { super.playPreview(onPreviewStop, caster, level, () -> { Set newTargets = new HashSet<>(); for (LivingEntity target : targetSupplier.get()) { Location location = target.getLocation(); location = new Location(null, location.getBlockX(), location.getBlockY(), location.getBlockZ()); // Lightning hitbox from the wiki: https://minecraft.fandom.com/wiki/Thunderstorm#Lightning_mechanics BoundingBox boundingBox = BoundingBox.of(location, 3, 6, 3); for (LivingEntity livingEntity : target.getWorld().getLivingEntities()) { if (boundingBox.overlaps(livingEntity.getBoundingBox())) newTargets.add(livingEntity); } } return new ArrayList<>(newTargets); }); } public class Callback { private final LivingEntity caster; private final int level; private final boolean force; private final List struckEntities = new ArrayList<>(); public Callback(LivingEntity caster, int level, boolean force) { this.caster = caster; this.level = level; this.force = force; } public double execute(LivingEntity entity) { if (struckEntities.contains(entity)) { return -1; // Deals with MC-72028 (lightning bolts sometimes dealing damage twice) } boolean canTarget = false; if (SkillAPI.getSettings().isValidTarget(entity)) { String group = settings.getString(GROUP, "ENEMY").toUpperCase(); if (caster != entity) { canTarget = group.equals("BOTH") || group.equals("ALLY") == SkillAPI.getSettings() .isAlly(caster, entity); } else { canTarget = settings.getBool(CASTER, false); } } if (canTarget) { executeChildren(caster, level, Collections.singletonList(entity), force); struckEntities.add(entity); return parseValues(caster, DAMAGE, level, 5); } else { return -1; } } } }





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