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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.PushMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.api.event.SkillPushEvent; import com.sucy.skill.dynamic.target.RememberTarget; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.entity.LivingEntity; import org.bukkit.util.Vector; import java.util.List; /** * Launches the target in a given direction relative to their forward direction */ public class PushMechanic extends MechanicComponent { private static final String SPEED = "speed"; private static final String SOURCE = "source"; @Override public String getKey() { return "push"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0) { return false; } final double speed = parseValues(caster, SPEED, level, 3.0); final String type = settings.getString("type", "scaled").toLowerCase(); final List sources = RememberTarget.remember(caster, settings.getString(SOURCE, "_none")); final Location center = sources.isEmpty() ? caster.getLocation() : sources.get(0).getLocation(); boolean worked = false; for (LivingEntity target : targets) { final Vector vel = target.getLocation().subtract(center).toVector(); if (vel.lengthSquared() == 0) { continue; } else if (type.equals("inverse")) { vel.multiply(speed); } else if (type.equals("fixed")) { vel.multiply(speed / vel.length()); } else { // "scaled" vel.multiply(speed / vel.lengthSquared()); } vel.setY(vel.getY() / 5 + 0.5); SkillPushEvent event = new SkillPushEvent(caster, target, vel); Bukkit.getPluginManager().callEvent(event); if (!event.isCancelled()) { target.setVelocity(event.getVelocity()); } worked = true; } return worked; } }





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