com.sucy.skill.dynamic.mechanic.PushMechanic Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.PushMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.api.event.SkillPushEvent;
import com.sucy.skill.dynamic.target.RememberTarget;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.LivingEntity;
import org.bukkit.util.Vector;
import java.util.List;
/**
* Launches the target in a given direction relative to their forward direction
*/
public class PushMechanic extends MechanicComponent {
private static final String SPEED = "speed";
private static final String SOURCE = "source";
@Override
public String getKey() {
return "push";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (targets.size() == 0) {
return false;
}
final double speed = parseValues(caster, SPEED, level, 3.0);
final String type = settings.getString("type", "scaled").toLowerCase();
final List sources = RememberTarget.remember(caster, settings.getString(SOURCE, "_none"));
final Location center = sources.isEmpty() ? caster.getLocation() : sources.get(0).getLocation();
boolean worked = false;
for (LivingEntity target : targets) {
final Vector vel = target.getLocation().subtract(center).toVector();
if (vel.lengthSquared() == 0) {
continue;
} else if (type.equals("inverse")) {
vel.multiply(speed);
} else if (type.equals("fixed")) {
vel.multiply(speed / vel.length());
} else { // "scaled"
vel.multiply(speed / vel.lengthSquared());
}
vel.setY(vel.getY() / 5 + 0.5);
SkillPushEvent event = new SkillPushEvent(caster, target, vel);
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
target.setVelocity(event.getVelocity());
}
worked = true;
}
return worked;
}
}