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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.RepeatMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import org.bukkit.entity.LivingEntity; import org.bukkit.scheduler.BukkitRunnable; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; /** * Executes child components multiple times */ public class RepeatMechanic extends MechanicComponent { private static final String REPETITIONS = "repetitions"; private static final String DELAY = "delay"; private static final String PERIOD = "period"; private static final String STOP_ON_FAIL = "stop-on-fail"; private final Map> tasks = new HashMap<>(); /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() > 0) { int count = (int) parseValues(caster, REPETITIONS, level, 3.0); if (count <= 0) { return false; } final int delay = (int) (settings.getDouble(DELAY, 0.0) * 20); final int period = (int) (settings.getDouble(PERIOD, 1.0) * 20); final boolean stopOnFail = settings.getBool(STOP_ON_FAIL, false); if (period <= 0) { // 0 tick loop while (count > 0) { count = execute(caster, targets, count, stopOnFail, force); } } else { final RepeatTask task = new RepeatTask(caster, targets, count, delay, period, stopOnFail, force); tasks.computeIfAbsent(caster.getEntityId(), ArrayList::new).add(task); } return true; } return false; } private int execute(LivingEntity caster, List targets, int count, boolean stopOnFail, boolean force) { for (int i = 0; i < targets.size(); i++) { if (targets.get(i).isDead() || !targets.get(i).isValid()) { targets.remove(i); } } if ((!skill.isActive(caster) && !force) || targets.size() == 0) { return 0; } final int level = skill.getActiveLevel(caster); boolean success = executeChildren(caster, level, targets, force); if (--count <= 0 || (!success && stopOnFail)) { return 0; } if (skill.checkCancelled()) { return 0; } return count; } @Override public String getKey() { return "repeat"; } @Override protected void doCleanUp(final LivingEntity caster) { final List casterTasks = tasks.remove(caster.getEntityId()); if (casterTasks != null) { casterTasks.forEach(RepeatTask::cancel); } } private class RepeatTask extends BukkitRunnable { private final List targets; private final LivingEntity caster; private final boolean stopOnFail; private final boolean force; private int count; RepeatTask( LivingEntity caster, List targets, int count, int delay, int period, boolean stopOnFail, boolean force) { this.targets = new ArrayList<>(targets); this.caster = caster; this.count = count; this.stopOnFail = stopOnFail; this.force = force; SkillAPI.schedule(this, delay, period); } @Override public void cancel() { super.cancel(); final List casterTasks = tasks.get(caster.getEntityId()); if (casterTasks != null) { casterTasks.remove(this); } } @Override public void run() { count = execute(caster, targets, count, stopOnFail, force); if (count <= 0) { cancel(); } } } }





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