com.sucy.skill.dynamic.mechanic.ValueDistanceMechanic Maven / Gradle / Ivy
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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to
create unique and fully custom classes and skills.
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.dynamic.DynamicSkill;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
import java.util.Map;
/**
* ProSkillAPI © 2023
* com.sucy.skill.dynamic.mechanic.ValueDistanceMechanic
*/
public class ValueDistanceMechanic extends MechanicComponent {
private static final String KEY = "key";
private static final String SAVE = "save";
@Override
public String getKey() {
return "value distance";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(final LivingEntity caster,
final int level,
final List targets,
boolean force) {
if (!settings.has(KEY) || !(caster instanceof Player)) {
return false;
}
final String key = settings.getString(KEY);
final Map data = DynamicSkill.getCastData(caster);
data.put(key, targets.get(0).getLocation().distance(caster.getLocation()));
if (settings.getBool(SAVE, false))
SkillAPI.getPlayerData((OfflinePlayer) caster).setPersistentData(key,data.get(key));
return true;
}
}