com.sucy.skill.dynamic.mechanic.ValueLoadMechanic Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.ValueSetMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.player.PlayerData;
import com.sucy.skill.dynamic.DynamicSkill;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.LivingEntity;
import java.util.List;
import java.util.Map;
/**
* Load data from persistent data into cast data
*/
public class ValueLoadMechanic extends MechanicComponent {
private static final String KEY = "key";
private static final String OVERRIDE = "override";
private static final String SAVE = "save";
@Override
public String getKey() {
return "value load";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
String key = settings.getString(KEY);
boolean override = settings.getBool(OVERRIDE);
Map data = DynamicSkill.getCastData(caster);
PlayerData playerData = SkillAPI.getPlayerData((OfflinePlayer) caster);
if (!playerData.getAllPersistentData().containsKey(key)) return false;
if (!data.containsKey(key) || override) {
data.put(key, playerData.getPersistentData(key));
}
if (!override && settings.getBool(SAVE, false))
SkillAPI.getPlayerData((OfflinePlayer) caster).setPersistentData(key,data.get(key));
return true;
}
}