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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.target.ConeTarget
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.target; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.particle.ParticleSettings; import com.sucy.skill.api.target.TargetHelper; import org.bukkit.Location; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitTask; import org.bukkit.util.Vector; import java.util.List; import java.util.function.Supplier; /** * Applies child components to the closest all nearby entities around * each of the current targets. */ public class ConeTarget extends TargetComponent { private static final String ANGLE = "angle"; private static final String RANGE = "range"; /** * {@inheritDoc} */ @Override public void playPreview(List onPreviewStop, Player caster, int level, Supplier> targetSupplier) { super.playPreview(onPreviewStop, caster, level, targetSupplier); if (preview.getBool("triangle", false)) { BukkitTask task = new BukkitRunnable() { @Override public void run() { ParticleSettings particleSettings = new ParticleSettings(preview, "triangle-"); double angle = parseValues(caster, ANGLE, level, 90.0)*Math.PI/360; // Intentional division by 2 double range = parseValues(caster, RANGE, level, 5.0); double density = preview.getDouble("triangle-"+"density", 1); double rStep = 1/range/density; for (LivingEntity target : targetSupplier.get()) { Location origin = target.getEyeLocation(); Vector direction = origin.getDirection(); Location altDirection = origin.clone(); altDirection.setPitch((origin.getPitch()+135)%180-90); // Move pitch 45° without overflow Vector perpendicular = altDirection.getDirection().crossProduct(direction); Vector directionStep = direction.clone().multiply(rStep); double startDistance = preview.getDouble("triangle-start-distance", 2); origin.add(direction.clone().multiply(startDistance)); for (double rLocation = startDistance; rLocation <= range; rLocation += rStep) { double radius = rLocation*Math.tan(angle); Vector vector = perpendicular.clone().multiply(radius); particleSettings.instance(caster, origin.getX()+vector.getX(), origin.getY()+vector.getY(), origin.getZ()+vector.getZ()); particleSettings.instance(caster, origin.getX()-vector.getX(), origin.getY()-vector.getY(), origin.getZ()-vector.getZ()); origin.add(directionStep); } } } }.runTaskTimer(SkillAPI.inst(),0, Math.max(1, preview.getInt("triangle-"+"period", 5))); onPreviewStop.add(task::cancel); } if (preview.getBool("cone", false)) { BukkitTask task = new BukkitRunnable() { @Override public void run() { ParticleSettings particleSettings = new ParticleSettings(preview, "cone-"); double angle = parseValues(caster, ANGLE, level, 90.0)*Math.PI/360; // Intentional division by 2 double range = parseValues(caster, RANGE, level, 5.0); double density = preview.getDouble("cone-"+"density", 1); double rStep = 1/range/density; for (LivingEntity target : targetSupplier.get()) { Location origin = target.getEyeLocation(); Vector direction = origin.getDirection(); Location altDirection = origin.clone(); altDirection.setPitch((origin.getPitch()+135)%180-90); // Move pitch 45° without overflow Vector perpendicular = altDirection.getDirection().crossProduct(direction); Vector directionStep = direction.clone().multiply(rStep); double startDistance = preview.getDouble("cone-start-distance", 2); origin.add(direction.clone().multiply(startDistance)); for (double rLocation = startDistance; rLocation <= range; rLocation += rStep) { double radius = rLocation*Math.tan(angle); Vector radiusVec = perpendicular.clone().multiply(radius); double angleStep = 1/radius/density; for (double totalAngle = 0; totalAngle <= Math.PI + 0.1; totalAngle += angleStep) { Vector vector = radiusVec.clone().rotateAroundNonUnitAxis(direction, totalAngle); particleSettings.instance(caster, origin.getX()+vector.getX(), origin.getY()+vector.getY(), origin.getZ()+vector.getZ()); particleSettings.instance(caster, origin.getX()-vector.getX(), origin.getY()-vector.getY(), origin.getZ()-vector.getZ()); } origin.add(directionStep); } } } }.runTaskTimer(SkillAPI.inst(),0, Math.max(1, preview.getInt("cone-"+"period", 5))); onPreviewStop.add(task::cancel); } } /** * {@inheritDoc} */ @Override List getTargets(LivingEntity caster, int level, List targets) { double range = parseValues(caster, RANGE, level, 3.0); double angle = parseValues(caster, ANGLE, level, 90.0); return determineTargets(caster, level, targets, t -> TargetHelper.getConeTargets(t, angle, range)); } @Override public String getKey() { return "cone"; } }





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