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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.gui.handlers.SkillHandler
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.gui.handlers; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.skills.Skill; import com.sucy.skill.gui.tool.GUIHolder; public class SkillHandler extends GUIHolder { @Override public void onClick(Skill type, int slot, boolean left, boolean shift) { if (left) { if (player.upgradeSkill(type)) setPage(page); } else if (SkillAPI.getSettings().isAllowDowngrade() && player.getSkillLevel(type.getKey()) > 0 && player.downgradeSkill(type)) { setPage(page); } } @Override public void onHotBar(Skill type, int from, int to) { if (SkillAPI.getSettings().isSkillBarEnabled() && player.getSkillBar().isSetup() && type.canCast() && player.hasSkill(type.getName())) { player.getSkillBar().assign(player.getSkill(type.getName()), to); } } }





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