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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.gui.tool.GUIHolder
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.gui.tool; import com.sucy.skill.api.player.PlayerData; import org.bukkit.entity.Player; import org.bukkit.event.inventory.InventoryAction; import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryCloseEvent; import org.bukkit.event.inventory.InventoryDragEvent; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.ItemStack; import java.util.HashMap; public abstract class GUIHolder implements InventoryHolder { protected HashMap data = new HashMap<>(); protected GUIData gui; protected PlayerData player; protected Inventory inventory; protected int page; public void set(GUIData gui, PlayerData player, Inventory inv, HashMap data) { this.gui = gui; this.player = player; this.inventory = inv; this.data = data; onSetup(); } public T get(int slot) { String identifier = gui.getPage(page).get(slot); return identifier == null ? null : data.get(identifier); } public void next() { setPage((page + 1) % gui.getPages()); } public void prev() { setPage((page + gui.getPages() - 1) % gui.getPages()); } public void setPage(int page) { this.page = page; ItemStack[] contents = gui.getPage(page).instance(player, data); if (gui.getPages() > 1) GUITool.addPageButtons(contents); inventory.setContents(contents); } public void handleDrag(InventoryDragEvent event) { event.setCancelled(true); } @SuppressWarnings("unchecked") public void handleClick(InventoryClickEvent event) { event.setCancelled(true); boolean top = event.getRawSlot() < event.getView().getTopInventory().getSize(); T result = get(event.getSlot()); if (top && result != null && result.isAllowed((Player) event.getWhoClicked())) { if (event.getAction() == InventoryAction.HOTBAR_MOVE_AND_READD || event.getAction() == InventoryAction.HOTBAR_SWAP) onHotBar(result, event.getSlot(), event.getHotbarButton()); else onClick(result, event.getSlot(), event.isLeftClick(), event.isShiftClick()); } else if (top && gui.getPages() > 1) { if (gui.getSize() == 9) { if (event.getSlot() == 7) prev(); if (event.getSlot() == 8) next(); } else if (event.getSlot() == 8) prev(); else if (event.getSlot() == 17) next(); } } public void handleClose(InventoryCloseEvent event) { onClose((Player) event.getPlayer()); } protected abstract void onClick(T type, int slot, boolean left, boolean shift); protected void onHotBar(T type, int from, int to) {} protected void onSetup() {} protected void onClose(Player player) {} @Override public Inventory getInventory() { return inventory; } }





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