All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sucy.skill.task.RepeatingEntityTask Maven / Gradle / Ivy

Go to download

A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

There is a newer version: 1.3.1-R1
Show newest version
/**
 * ProSkillAPI
 * com.sucy.skill.task.RepeatingEntityTask
 * 

* The MIT License (MIT) *

* Copyright (c) 2023 Travja *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.task; import com.sucy.skill.SkillAPI; import org.bukkit.entity.Entity; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.util.Vector; import java.util.ArrayList; import java.util.List; /** * A simple task for performing an action on a list of entities every tick */ public class RepeatingEntityTask extends BukkitRunnable { private List entities; private EntityTask entityTask; /** * Initializes a new task to perform a given action on an entity every tick * * @param entities entities to affect * @param entityTask the task to apply on all remaining projectiles */ public RepeatingEntityTask(List entities, EntityTask entityTask) { this.entities = entities; this.entityTask = entityTask; SkillAPI.schedule(this, 1, 1); } /** * Applies the entity task */ @Override public void run() { List toRemove = new ArrayList<>(); for (T entity : entities) { if (!entity.isValid() || entity.isDead() || stoppedMoving(entity)) { toRemove.add(entity); continue; } entityTask.apply(entity); } entities.removeAll(toRemove); if (entities.size() == 0) this.cancel(); } private boolean stoppedMoving(T ent) { Vector vector = ent.getVelocity(); return vector.getX() == 0 && vector.getY() == 0 && vector.getZ() == 0; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy