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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.task.ScoreboardTask
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.task; import com.sucy.skill.api.player.PlayerClass; import com.sucy.skill.api.player.PlayerData; import com.sucy.skill.hook.CitizensHook; import com.sucy.skill.manager.ClassBoardManager; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; public class ScoreboardTask extends BukkitRunnable { private final PlayerData data; /** * Prepares the task * * @param data data of player to update for */ public ScoreboardTask(PlayerData data) { this.data = data; } /** * Applies the update */ @Override public void run() { Player player = data.getPlayer(); if (player == null || !player.isOnline() || player.isDead() || CitizensHook.isNPC(player)) return; if (data.getMainClass() != null) { PlayerClass main = data.getMainClass(); ClassBoardManager.update(data, main.getData().getPrefix(), main.getData().getPrefixColor()); } else ClassBoardManager.clear(player); } }





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