com.sucy.skill.tree.SkillTree Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.tree.SkillTree
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.tree;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.classes.RPGClass;
import com.sucy.skill.api.exception.SkillTreeException;
import com.sucy.skill.api.skills.Skill;
import com.sucy.skill.log.Logger;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* Represents a skill tree that contains an arrangement of a class's skills
* for a player to browse and level up or refund skills.
*/
public abstract class SkillTree {
protected final SkillAPI api;
protected final RPGClass tree;
/**
* Constructor
*
* @param api api reference
*/
public SkillTree(SkillAPI api, RPGClass tree) {
this.api = api;
this.tree = tree;
}
/**
* Checks whether the player can be shown the skill
*
* @param player player to check for
* @param skill skill to check for permissions
* @return true if skill can be shown, false otherwise
*/
public boolean canShow(Player player, Skill skill) {
return !(skill.canAutoLevel(0) && skill.canAutoLevel(1) && !skill.canCast() && !SkillAPI.getSettings()
.isShowingAutoSkills())
&& skill.isAllowed(player);
}
/**
* Arranges the skill tree
*
* @throws com.sucy.skill.api.exception.SkillTreeException
*/
public void arrange() throws SkillTreeException {
// Get included skills
ArrayList skills = new ArrayList<>();
for (Skill skill : tree.getSkills()) {
if (!SkillAPI.isSkillRegistered(skill)) {
Logger.invalid("Failed to add skill to tree - " + skill + ": Skill does not exist");
continue;
}
if (SkillAPI.getSettings().isShowingAutoSkills() || skill.canCast() || !(skill.canAutoLevel(0)
&& skill.canAutoLevel(1))) {
skills.add(skill);
}
}
// Arrange the skills
arrange(skills);
}
/**
* Arranges the skill tree
*
* @param skills skills to arrange
*/
protected abstract void arrange(List skills) throws SkillTreeException;
/**
* Checks if the class has the skill registered
*
* @param skill skill to check
* @return true if registered, false otherwise
*/
public abstract boolean hasSkill(Skill skill);
}