com.pulumi.aws.gamelift.inputs.GameServerGroupAutoScalingPolicyArgs Maven / Gradle / Ivy
// *** WARNING: this file was generated by pulumi-java-gen. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
package com.pulumi.aws.gamelift.inputs;
import com.pulumi.aws.gamelift.inputs.GameServerGroupAutoScalingPolicyTargetTrackingConfigurationArgs;
import com.pulumi.core.Output;
import com.pulumi.core.annotations.Import;
import com.pulumi.exceptions.MissingRequiredPropertyException;
import java.lang.Integer;
import java.util.Objects;
import java.util.Optional;
import javax.annotation.Nullable;
public final class GameServerGroupAutoScalingPolicyArgs extends com.pulumi.resources.ResourceArgs {
public static final GameServerGroupAutoScalingPolicyArgs Empty = new GameServerGroupAutoScalingPolicyArgs();
/**
* Length of time, in seconds, it takes for a new instance to start
* new game server processes and register with GameLift FleetIQ.
* Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up,
* because it avoids prematurely starting new instances. Defaults to `60`.
*
*/
@Import(name="estimatedInstanceWarmup")
private @Nullable Output estimatedInstanceWarmup;
/**
* @return Length of time, in seconds, it takes for a new instance to start
* new game server processes and register with GameLift FleetIQ.
* Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up,
* because it avoids prematurely starting new instances. Defaults to `60`.
*
*/
public Optional
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