com.pulumi.aws.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs Maven / Gradle / Ivy
// *** WARNING: this file was generated by pulumi-java-gen. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
package com.pulumi.aws.gamelift.inputs;
import com.pulumi.core.Output;
import com.pulumi.core.annotations.Import;
import com.pulumi.exceptions.MissingRequiredPropertyException;
import java.lang.Integer;
import java.util.Objects;
import java.util.Optional;
import javax.annotation.Nullable;
public final class GameSessionQueuePlayerLatencyPolicyArgs extends com.pulumi.resources.ResourceArgs {
public static final GameSessionQueuePlayerLatencyPolicyArgs Empty = new GameSessionQueuePlayerLatencyPolicyArgs();
/**
* Maximum latency value that is allowed for any player.
*
*/
@Import(name="maximumIndividualPlayerLatencyMilliseconds", required=true)
private Output maximumIndividualPlayerLatencyMilliseconds;
/**
* @return Maximum latency value that is allowed for any player.
*
*/
public Output maximumIndividualPlayerLatencyMilliseconds() {
return this.maximumIndividualPlayerLatencyMilliseconds;
}
/**
* Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
*
*/
@Import(name="policyDurationSeconds")
private @Nullable Output policyDurationSeconds;
/**
* @return Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
*
*/
public Optional
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