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package com.pusher.java_websocket;

import java.net.InetSocketAddress;

import com.pusher.java_websocket.exceptions.InvalidDataException;
import com.pusher.java_websocket.framing.Framedata;
import com.pusher.java_websocket.framing.FramedataImpl1;
import com.pusher.java_websocket.handshake.HandshakeImpl1Server;
import com.pusher.java_websocket.handshake.ServerHandshake;
import com.pusher.java_websocket.handshake.ServerHandshakeBuilder;
import com.pusher.java_websocket.drafts.Draft;
import com.pusher.java_websocket.exceptions.InvalidHandshakeException;
import com.pusher.java_websocket.handshake.ClientHandshake;

/**
 * This class default implements all methods of the WebSocketListener that can be overridden optionally when advances functionalities is needed.
**/ public abstract class WebSocketAdapter implements WebSocketListener { /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket, Draft, ClientHandshake) */ @Override public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer(WebSocket conn, Draft draft, ClientHandshake request ) throws InvalidDataException { return new HandshakeImpl1Server(); } @Override public void onWebsocketHandshakeReceivedAsClient( WebSocket conn, ClientHandshake request, ServerHandshake response ) throws InvalidDataException { } /** * This default implementation does not do anything which will cause the connections to always progress. * * @see WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket, ClientHandshake) */ @Override public void onWebsocketHandshakeSentAsClient( WebSocket conn, ClientHandshake request ) throws InvalidDataException { } /** * This default implementation does not do anything. Go ahead and overwrite it * * @see WebSocketListener#onWebsocketMessageFragment(WebSocket, Framedata) */ @Override public void onWebsocketMessageFragment( WebSocket conn, Framedata frame ) { } /** * This default implementation will send a pong in response to the received ping. * The pong frame will have the same payload as the ping frame. * * @see WebSocketListener#onWebsocketPing(WebSocket, Framedata) */ @Override public void onWebsocketPing( WebSocket conn, Framedata f ) { FramedataImpl1 resp = new FramedataImpl1( f ); resp.setOptcode( Framedata.Opcode.PONG ); conn.sendFrame( resp ); } /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see WebSocketListener#onWebsocketPong(WebSocket, Framedata) */ @Override public void onWebsocketPong( WebSocket conn, Framedata f ) { } /** * Gets the XML string that should be returned if a client requests a Flash * security policy. * * The default implementation allows access from all remote domains, but * only on the port that this WebSocketServer is listening on. * * This is specifically implemented for gitime's WebSocket client for Flash: * http://github.com/gimite/web-socket-js * * @return An XML String that comforts to Flash's security policy. You MUST * not include the null char at the end, it is appended automatically. * @throws InvalidDataException thrown when some data that is required to generate the flash-policy like the websocket local port could not be obtained e.g because the websocket is not connected. */ @Override public String getFlashPolicy( WebSocket conn ) throws InvalidDataException { InetSocketAddress adr = conn.getLocalSocketAddress(); if(null == adr){ throw new InvalidHandshakeException( "socket not bound" ); } StringBuffer sb = new StringBuffer( 90 ); sb.append( "\0" ); return sb.toString(); } }




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