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The Pusher fork of TooTallNate/Java-Websocket
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package com.pusher.java_websocket;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;
import com.pusher.java_websocket.drafts.Draft;
import com.pusher.java_websocket.framing.Framedata;
public interface WebSocket {
public enum Role {
CLIENT, SERVER
}
public enum READYSTATE {
NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED;
}
/**
* The default port of WebSockets, as defined in the spec. If the nullary
* constructor is used, DEFAULT_PORT will be the port the WebSocketServer
* is binded to. Note that ports under 1024 usually require root permissions.
*/
public static final int DEFAULT_PORT = 80;
public static final int DEFAULT_WSS_PORT = 443;
/**
* sends the closing handshake.
* may be send in response to an other handshake.
*/
public void close( int code, String message );
public void close( int code );
/** Convenience function which behaves like close(CloseFrame.NORMAL) */
public void close();
/**
* This will close the connection immediately without a proper close handshake.
* The code and the message therefore won't be transfered over the wire also they will be forwarded to onClose/onWebsocketClose.
**/
public abstract void closeConnection( int code, String message );
/**
* Send Text data to the other end.
*
* @throws IllegalArgumentException
* @throws NotYetConnectedException
*/
public abstract void send( String text ) throws NotYetConnectedException;
/**
* Send Binary data (plain bytes) to the other end.
*
* @throws IllegalArgumentException
* @throws NotYetConnectedException
*/
public abstract void send( ByteBuffer bytes ) throws IllegalArgumentException , NotYetConnectedException;
public abstract void send( byte[] bytes ) throws IllegalArgumentException , NotYetConnectedException;
public abstract void sendFrame( Framedata framedata );
/**
* Allows to send continuous/fragmented frames conveniently.
* For more into on this frame type see http://tools.ietf.org/html/rfc6455#section-5.4
*
* If the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method.
*
* @param op
* This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed.
* @param buffer
* The buffer which contains the payload. It may have no bytes remaining.
* @param fin
* true means the current frame is the last in the sequence.
**/
public abstract void sendFragmentedFrame(Framedata.Opcode op, ByteBuffer buffer, boolean fin );
public abstract boolean hasBufferedData();
/**
* @return never returns null
*/
public abstract InetSocketAddress getRemoteSocketAddress();
/**
* @return never returns null
*/
public abstract InetSocketAddress getLocalSocketAddress();
public abstract boolean isConnecting();
public abstract boolean isOpen();
public abstract boolean isClosing();
/**
* Returns true when no further frames may be submitted
* This happens before the socket connection is closed.
*/
public abstract boolean isFlushAndClose();
/** Returns whether the close handshake has been completed and the socket is closed. */
public abstract boolean isClosed();
public abstract Draft getDraft();
/**
* Retrieve the WebSocket 'readyState'.
* This represents the state of the connection.
* It returns a numerical value, as per W3C WebSockets specs.
*
* @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED'
*/
public abstract READYSTATE getReadyState();
/**
* Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2
* If the opening handshake has not yet happened it will return null.
**/
public abstract String getResourceDescriptor();
}
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