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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.jboss.netty.channel;

import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketAddress;

import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.channel.socket.ServerSocketChannel;

/**
 * An I/O event or I/O request associated with a {@link Channel}.
 * 

* A {@link ChannelEvent} is handled by a series of {@link ChannelHandler}s in * a {@link ChannelPipeline}. * *

Upstream events and downstream events, and their interpretation

*

* Every event is either an upstream event or a downstream event. * If an event flows forward from the first handler to the last handler in a * {@link ChannelPipeline}, we call it an upstream event and say "an * event goes upstream." If an event flows backward from the last * handler to the first handler in a {@link ChannelPipeline}, we call it a * downstream event and say "an event goes downstream." * (Please refer to the diagram in {@link ChannelPipeline} for more explanation.) *

* When your server receives a message from a client, the event associated with * the received message is an upstream event. When your server sends a message * or reply to the client, the event associated with the write request is a * downstream event. The same rule applies for the client side. If your client * sent a request to the server, it means your client triggered a downstream * event. If your client received a response from the server, it means * your client will be notified with an upstream event. Upstream events are * often the result of inbound operations such as {@link InputStream#read(byte[])}, * and downstream events are the request for outbound operations such as * {@link OutputStream#write(byte[])}, {@link Socket#connect(SocketAddress)}, * and {@link Socket#close()}. * *

Upstream events

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Event nameEvent type and conditionMeaning
{@code "messageReceived"}{@link MessageEvent}a message object (e.g. {@link ChannelBuffer}) was received from a remote peer
{@code "exceptionCaught"}{@link ExceptionEvent}an exception was raised by an I/O thread or a {@link ChannelHandler}
{@code "channelOpen"}{@link ChannelStateEvent}
(state = {@link ChannelState#OPEN OPEN}, value = {@code true})
a {@link Channel} is open, but not bound nor connectedBe aware that this event is fired from within the Boss-Thread so you should not * execute any heavy operation in there as it will block the dispatching to other workers!
{@code "channelClosed"}{@link ChannelStateEvent}
(state = {@link ChannelState#OPEN OPEN}, value = {@code false})
a {@link Channel} was closed and all its related resources were released
{@code "channelBound"}{@link ChannelStateEvent}
(state = {@link ChannelState#BOUND BOUND}, value = {@link SocketAddress})
a {@link Channel} is open and bound to a local address, but not connected.Be aware that this event is fired from within the Boss-Thread so you should not * execute any heavy operation in there as it will block the dispatching to other workers!
{@code "channelUnbound"}{@link ChannelStateEvent}
(state = {@link ChannelState#BOUND BOUND}, value = {@code null})
a {@link Channel} was unbound from the current local address
{@code "channelConnected"}{@link ChannelStateEvent}
(state = {@link ChannelState#CONNECTED CONNECTED}, value = * {@link SocketAddress})
a {@link Channel} is open, bound to a local address, and connected to a remote addressBe aware that this event is fired from within the Boss-Thread so you should not * execute any heavy operation in there as it will block the dispatching to other workers!
{@code "writeComplete"}{@link WriteCompletionEvent}something has been written to a remote peer
{@code "channelDisconnected"}{@link ChannelStateEvent}
(state = {@link ChannelState#CONNECTED CONNECTED}, value = {@code null})
a {@link Channel} was disconnected from its remote peer
{@code "channelInterestChanged"}{@link ChannelStateEvent}
(state = {@link ChannelState#INTEREST_OPS INTEREST_OPS}, no value)
a {@link Channel}'s {@link Channel#getInterestOps() interestOps} was changed
*

* These two additional event types are used only for a parent channel which * can have a child channel (e.g. {@link ServerSocketChannel}). *

*

* * * * * * * * * * * * * *
Event nameEvent type and conditionMeaning
{@code "childChannelOpen"}{@link ChildChannelStateEvent}
({@code childChannel.isOpen() = true})
a child {@link Channel} was open (e.g. a server channel accepted a connection.)
{@code "childChannelClosed"}{@link ChildChannelStateEvent}
({@code childChannel.isOpen() = false})
a child {@link Channel} was closed (e.g. the accepted connection was closed.)
* *

Downstream events

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Event nameEvent type and conditionMeaning
{@code "write"}{@link MessageEvent}Send a message to the {@link Channel}.
{@code "bind"}{@link ChannelStateEvent}
(state = {@link ChannelState#BOUND BOUND}, value = {@link SocketAddress})
Bind the {@link Channel} to the specified local address.
{@code "unbind"}{@link ChannelStateEvent}
(state = {@link ChannelState#BOUND BOUND}, value = {@code null})
Unbind the {@link Channel} from the current local address.
{@code "connect"}{@link ChannelStateEvent}
(state = {@link ChannelState#CONNECTED CONNECTED}, value = * {@link SocketAddress})
Connect the {@link Channel} to the specified remote address.
{@code "disconnect"}{@link ChannelStateEvent}
(state = {@link ChannelState#CONNECTED CONNECTED}, value = {@code null})
Disconnect the {@link Channel} from the current remote address.
{@code "close"}{@link ChannelStateEvent}
(state = {@link ChannelState#OPEN OPEN}, value = {@code false})
Close the {@link Channel}.
*

* Other event types and conditions which were not addressed here will be * ignored and discarded. Please note that there's no {@code "open"} in the * table. It is because a {@link Channel} is always open when it is created * by a {@link ChannelFactory}. * *

Additional resources worth reading

*

* Please refer to the {@link ChannelHandler} and {@link ChannelPipeline} * documentation to find out how an event flows in a pipeline and how to handle * the event in your application. * * @apiviz.landmark * @apiviz.composedOf org.jboss.netty.channel.ChannelFuture */ public interface ChannelEvent { /** * Returns the {@link Channel} which is associated with this event. */ Channel getChannel(); /** * Returns the {@link ChannelFuture} which is associated with this event. * If this event is an upstream event, this method will always return a * {@link SucceededChannelFuture} because the event has occurred already. * If this event is a downstream event (i.e. I/O request), the returned * future will be notified when the I/O request succeeds or fails. */ ChannelFuture getFuture(); }





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