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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.sceyt.chatuikit.shared.media_encoder.transcoder;

import android.opengl.EGL14;
import android.opengl.EGLConfig;
import android.opengl.EGLContext;
import android.opengl.EGLDisplay;
import android.opengl.EGLExt;
import android.opengl.EGLSurface;
import android.util.Log;
import android.view.Surface;


/**
 * Holds state associated with a Surface used for MediaCodec encoder input.
 * 

* The constructor takes a Surface obtained from MediaCodec.createInputSurface(), and uses that * to create an EGL window surface. Calls to eglSwapBuffers() cause a frame of data to be sent * to the video encoder. */ class InputSurface { private static final String TAG = "InputSurface"; private static final boolean VERBOSE = false; private static final int EGL_RECORDABLE_ANDROID = 0x3142; private static final int EGL_OPENGL_ES2_BIT = 4; private EGLDisplay mEGLDisplay; private EGLContext mEGLContext; private EGLSurface mEGLSurface; private Surface mSurface; /** * Creates an InputSurface from a Surface. */ public InputSurface(Surface surface) { if (surface == null) { throw new NullPointerException(); } mSurface = surface; eglSetup(); } /** * Prepares EGL. We want a GLES 2.0 context and a surface that supports recording. */ private void eglSetup() { mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { throw new RuntimeException("unable to get EGL14 display"); } int[] version = new int[2]; if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) { mEGLDisplay = null; throw new RuntimeException("unable to initialize EGL14"); } // Configure EGL for pbuffer and OpenGL ES 2.0. We want enough RGB bits // to be able to tell if the frame is reasonable. int[] attribList = { EGL14.EGL_RED_SIZE, 8, EGL14.EGL_GREEN_SIZE, 8, EGL14.EGL_BLUE_SIZE, 8, EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RECORDABLE_ANDROID, 1, EGL14.EGL_NONE }; EGLConfig[] configs = new EGLConfig[1]; int[] numConfigs = new int[1]; if (!EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length, numConfigs, 0)) { throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config"); } // Configure context for OpenGL ES 2.0. int[] attrib_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attrib_list, 0); checkEglError("eglCreateContext"); if (mEGLContext == null) { throw new RuntimeException("null context"); } // Create a window surface, and attach it to the Surface we received. int[] surfaceAttribs = { EGL14.EGL_NONE }; mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface, surfaceAttribs, 0); checkEglError("eglCreateWindowSurface"); if (mEGLSurface == null) { throw new RuntimeException("surface was null"); } } /** * Discard all resources held by this class, notably the EGL context. Also releases the * Surface that was passed to our constructor. */ public void release() { if (EGL14.eglGetCurrentContext().equals(mEGLContext)) { // Clear the current context and surface to ensure they are discarded immediately. EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); } EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface); EGL14.eglDestroyContext(mEGLDisplay, mEGLContext); //EGL14.eglTerminate(mEGLDisplay); mSurface.release(); // null everything out so future attempts to use this object will cause an NPE mEGLDisplay = null; mEGLContext = null; mEGLSurface = null; mSurface = null; } /** * Makes our EGL context and surface current. */ public void makeCurrent() { if (!EGL14.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) { throw new RuntimeException("eglMakeCurrent failed"); } } public void releaseEGLContext() { if (!EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT)) { throw new RuntimeException("eglMakeCurrent failed"); } } /** * Calls eglSwapBuffers. Use this to "publish" the current frame. */ public boolean swapBuffers() { return EGL14.eglSwapBuffers(mEGLDisplay, mEGLSurface); } /** * Returns the Surface that the MediaCodec receives buffers from. */ public Surface getSurface() { return mSurface; } /** * Sends the presentation time stamp to EGL. Time is expressed in nanoseconds. */ public void setPresentationTime(long nsecs) { EGLExt.eglPresentationTimeANDROID(mEGLDisplay, mEGLSurface, nsecs); } /** * Checks for EGL errors. */ private void checkEglError(String msg) { boolean failed = false; int error; while ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) { Log.e(TAG, msg + ": EGL error: 0x" + Integer.toHexString(error)); failed = true; } if (failed) { throw new RuntimeException("EGL error encountered (see log)"); } } }





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