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A framework for parallel and distributed graph processing.
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/*
* @author Daniel Strebel
*
* Copyright 2011 University of Zurich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.signalcollect.examples
import scala.collection.mutable.HashMap
import scala.collection.mutable.ListMap
import com.signalcollect._
import java.util.concurrent.ConcurrentHashMap
import scala.collection.JavaConversions._
/**
* Represents all associated Sudoku cells that have to be taken into account to determine
* the value of a cell
*
*/
class SudokuAssociation(t: Any) extends OptionalSignalEdge(t) {
def signal = source.state
}
/**
* Cell in a Sudoku grid.
*
* @param id identifier of the cell, where top left cell has id=0 top right has id of 8 and bottom right has id 80
*
*/
class SudokuCell(id: Int, initialState: Option[Int] = None) extends DataGraphVertex(id, initialState) {
type Signal = Int
var possibleValues = SudokuHelper.legalNumbers
if (initialState.isDefined) possibleValues = Set(initialState.get)
def collect = {
//make a list of all possible values
possibleValues = possibleValues -- signals.toSet
//If own value is determined i.e. if only one possible value is left choose own value
if (possibleValues.size == 1) {
Some(possibleValues.head)
} else {
state
}
}
}
object Sudoku extends App {
//Setting the values that are given, rest has default value 'None'
//Very simple Sudoku
val sudoku1 = Map(
(4, 9), (5, 6), (8, 5), (10, 9), (11, 4), (13, 2), (14, 1), (15, 8),
(16, 6), (19, 1), (21, 4), (24, 3), (25, 2), (29, 3), (31, 4), (34, 7),
(36, 1), (38, 6), (42, 4), (44, 2), (46, 4), (49, 6), (51, 5), (55, 5),
(56, 2), (59, 4), (61, 1), (64, 6), (65, 1), (66, 2), (67, 3), (69, 7),
(70, 8), (72, 4), (75, 8), (76, 1))
//bad-ass Sudoku Puzzle
val sudoku2 = Map(
(0, 9), (8, 4), (11, 5), (13, 3), (15, 8), (16, 9),
(21, 6), (24, 2), (28, 9), (31, 8), (33, 3), (35, 7),
(38, 1), (42, 4), (45, 7), (47, 3), (49, 2), (52, 8),
(56, 9), (59, 6), (64, 7), (65, 8), (67, 5), (69, 1),
(72, 6), (80, 3))
//select a sudoku puzzle
val initialSeed = sudoku1
var graph = computeGraphFactory(initialSeed)
//print initial Sudoku
var seed = new HashMap[Int, Option[Int]]()
graph.foreachVertex { v => seed += Tuple2(v.id.asInstanceOf[Int], v.state.asInstanceOf[Option[Int]]) }
SudokuHelper.printSudoku(seed)
val stats = graph.execute
println(stats)
//If simple constraint propagation did not solve the problem apply a depth first search algorithm to find a suitable solution
if (!isDone(graph)) {
graph = tryPossibilities(graph)
if (graph == null) {
println()
println("Sorry this Sudoku is not solvable")
sys.exit(5)
}
}
println()
var result = new ConcurrentHashMap[Int, Option[Int]]
graph.foreachVertex { v => result += Tuple2(v.id.asInstanceOf[Int], v.state.asInstanceOf[Option[Int]]) }
graph.shutdown
SudokuHelper.printSudoku(result)
/**
* Check if all cells have a value assigned to it
*/
def isDone(graph: Graph[_, _]): Boolean = {
var isDone = true
graph.foreachVertex(v => if (v.state.asInstanceOf[Option[Int]] == None) isDone = false)
isDone
}
/**
* Recursive depth first search for possible values
*/
def tryPossibilities(graph: Graph[Any, Any]): Graph[Any, Any] = {
val possibleValues = new ListMap[Int, Set[Int]]()
graph.foreachVertex(v => possibleValues.put(v.id.asInstanceOf[Int], v.asInstanceOf[SudokuCell].possibleValues))
graph.shutdown
var solutionFound = false
// Try different values for the cell with the highest probability for each possible value i.e. the one with
// the smallest number of alternatives.
def mostConstrainedCell(possibilites: ListMap[Int, Set[Int]]): Option[(Int, Set[Int])] = {
val mostConstrained = possibilites.toList.filter(_._2.size > 1).sortBy(_._2.size) // Just selects the smallest set of possible values among the cells
if (mostConstrained.size == 0) {
None //dead end
} else {
Some(mostConstrained.head)
}
}
val candidate = mostConstrainedCell(possibleValues)
if (candidate != None) {
val iterator = candidate.get._2.iterator
while (iterator.hasNext && !solutionFound) {
var determinedValues = possibleValues.filter(_._2.size == 1).map(x => (x._1, x._2.head)).toMap[Int, Int]
determinedValues += ((candidate.get._1, iterator.next))
var graphTry = computeGraphFactory(determinedValues)
graphTry.execute
if (isDone(graphTry)) {
solutionFound = true
return graphTry
} else {
val nextTryResult = tryPossibilities(graphTry)
if (nextTryResult != null) {
return nextTryResult
}
}
}
}
null
}
def computeGraphFactory(seed: Map[Int, Int]): Graph[Any, Any] = {
val graph = GraphBuilder.build
//Add all Cells for Sudoku
for (index <- 0 to 80) {
val seedValue = seed.get(index)
graph.addVertex(new SudokuCell(index, seedValue))
}
//Determine neighboring cells for each cell and draw the edges between them
for (index <- 0 to 80) {
SudokuHelper.cellsToConsider(index).foreach({ i =>
graph.addEdge(i, new SudokuAssociation(index))
})
}
graph
}
}
/**
* Provides useful utilites for dealing with sudoku grids
*
*/
object SudokuHelper {
//All possible numbers for a cell
val legalNumbers = {
var numbers = (1 to 9).toSet
numbers
}
//Get Rows, Columns and Blocks from ID
def getRow(id: Int) = id / 9
def getColumn(id: Int) = id % 9
def getBlock(id: Int) = getRow(id) * 3 + getColumn(id)
/**
* Returns all the neighboring cells that influence a cell's value
*/
def cellsToConsider(id: Int): List[Int] = {
var neighborhood = List[Int]()
//Same row
for (col <- 0 to 8) {
val otherID = getRow(id) * 9 + col
if (otherID != id) {
neighborhood = otherID :: neighborhood
}
}
//Same column
for (row <- 0 to 8) {
val otherID = row * 9 + getColumn(id)
if (otherID != id) {
neighborhood = otherID :: neighborhood
}
}
//Same block
val topLeftRow = (getRow(id) / 3) * 3
val topLeftColumn = (getColumn(id) / 3) * 3
for (row <- topLeftRow to (topLeftRow + 2)) {
for (column <- topLeftColumn to (topLeftColumn + 2)) {
val otherID = row * 9 + column
if (otherID != id && !neighborhood.contains(otherID)) {
neighborhood = otherID :: neighborhood
}
}
}
neighborhood
}
/**
* Formats the data in a classical sudoku layout
*/
def printSudoku(data: collection.mutable.Map[Int, Option[Int]]) = {
println()
println("Sudoku")
println("======")
println()
println("=========================================")
for (i <- 0 to 8) {
val j = i * 9
print("II")
for (k <- j to j + 8) {
data.get(k) match {
case Some(Some(v)) => print(" " + v + " ")
case v => print(" ") //Empty or Error
}
if (k % 3 == 2) {
print("II")
} else {
print("|")
}
}
println()
if (i % 3 == 2) {
println("=========================================")
}
}
}
}
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