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A framework for parallel and distributed graph processing.
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/*
* @author Philip Stutz
* @author Daniel Strebel
*
* Copyright 2012 University of Zurich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.signalcollect.worker
import com.signalcollect._
import com.signalcollect.interfaces._
import akka.actor.ActorRef
/**
* Wraps a general graph editor and optimizes operations that happen locally to a worker
* by calling them directly on the worker itself.
*/
final class WorkerGraphEditor[@specialized(Int, Long) Id, Signal](
workerId: Int,
worker: WorkerApi[Id, Signal],
messageBus: MessageBus[Id, Signal])
extends GraphEditor[Id, Signal] {
private[signalcollect] val graphEditor = messageBus.getGraphEditor
val log = graphEditor.log
@inline override def sendSignal(signal: Signal, targetId: Id, sourceId: Id) {
graphEditor.sendSignal(signal, targetId, sourceId)
}
@inline override def sendSignal(signal: Signal, targetId: Id) {
graphEditor.sendSignal(signal, targetId)
}
@inline override def addVertex(vertex: Vertex[Id, _, Id, Signal]) {
graphEditor.addVertex(vertex)
}
@inline override def addEdge(sourceVertexId: Id, edge: Edge[Id]) {
graphEditor.addEdge(sourceVertexId, edge)
}
@inline override def removeVertex(vertexId: Id) {
graphEditor.removeVertex(vertexId)
}
@inline override def removeEdge(edgeId: EdgeId[Id]) {
graphEditor.removeEdge(edgeId)
}
@inline override def modifyGraph(graphModification: GraphEditor[Id, Signal] => Unit, vertexIdHint: Option[Id]) {
graphEditor.modifyGraph(graphModification, vertexIdHint)
}
@inline override def sendSignal(signal: Signal, targetId: Id, sourceId: Option[Id], blocking: Boolean = false) {
graphEditor.sendSignal(signal, targetId, sourceId, blocking)
}
@inline override def addVertex(vertex: Vertex[Id, _, Id, Signal], blocking: Boolean) {
if (!blocking) {
graphEditor.addVertex(vertex)
} else if (shouldHandleLocally(vertex.id)) {
worker.addVertex(vertex)
} else {
graphEditor.addVertex(vertex, blocking)
}
}
@inline override def addEdge(sourceVertexId: Id, edge: Edge[Id], blocking: Boolean) {
if (!blocking) {
graphEditor.addEdge(sourceVertexId, edge)
} else if (shouldHandleLocally(sourceVertexId)) {
worker.addEdge(sourceVertexId, edge)
} else {
graphEditor.addEdge(sourceVertexId, edge, blocking)
}
}
@inline override def removeVertex(vertexId: Id, blocking: Boolean) {
if (!blocking) {
graphEditor.removeVertex(vertexId)
} else if (shouldHandleLocally(vertexId)) {
worker.removeVertex(vertexId)
} else {
graphEditor.removeVertex(vertexId, blocking)
}
}
@inline override def removeEdge(edgeId: EdgeId[Id], blocking: Boolean) {
if (!blocking) {
graphEditor.removeEdge(edgeId)
} else if (shouldHandleLocally(edgeId.sourceId)) {
worker.removeEdge(edgeId)
} else {
graphEditor.removeEdge(edgeId, blocking)
}
}
@inline override def modifyGraph(graphLoader: GraphEditor[Id, Signal] => Unit, vertexIdHint: Option[Id] = None, blocking: Boolean) {
if (!blocking) {
graphEditor.modifyGraph(graphLoader, vertexIdHint)
} else if (vertexIdHint.isDefined && shouldHandleLocally(vertexIdHint.get)) {
worker.modifyGraph(graphLoader, vertexIdHint)
} else {
graphEditor.modifyGraph(graphLoader, vertexIdHint, blocking)
}
}
@inline override def recalculateScoresForVertexWithId(vertexId: Id) {
graphEditor.recalculateScoresForVertexWithId(vertexId)
}
@inline override def loadGraph(graphModifications: Iterator[GraphEditor[Id, Signal] => Unit], vertexIdHint: Option[Id]) {
graphEditor.loadGraph(graphModifications, vertexIdHint)
}
@inline def shouldHandleLocally(vertexId: Id): Boolean = {
messageBus.getWorkerIdForVertexId(vertexId) == workerId
}
@inline override private[signalcollect] def flush {
graphEditor.flush
}
@inline override private[signalcollect] def sendToWorkerForVertexIdHash(message: Any, vertexIdHash: Int) {
graphEditor.sendToWorkerForVertexIdHash(message, vertexIdHash)
}
@inline override private[signalcollect] def sendToActor(actor: ActorRef, message: Any) {
graphEditor.sendToActor(actor, message)
}
}
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