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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.signalfx.shaded.apache.commons.codec.language.bm;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Scanner;
import java.util.Set;
import java.util.regex.Pattern;
import com.signalfx.shaded.apache.commons.codec.Resources;
/**
* Language guessing utility.
*
* This class encapsulates rules used to guess the possible languages that a word originates from. This is
* done by reference to a whole series of rules distributed in resource files.
*
*
* Instances of this class are typically managed through the static factory method instance().
* Unless you are developing your own language guessing rules, you will not need to interact with this class directly.
*
*
* This class is intended to be immutable and thread-safe.
*
* Lang resources
*
* Language guessing rules are typically loaded from resource files. These are UTF-8 encoded text files.
* They are systematically named following the pattern:
*
* com/signalfx/shaded/apache/commons/codec/language/bm/lang.txt
*
* The format of these resources is the following:
*
*
* - Rules: whitespace separated strings.
* There should be 3 columns to each row, and these will be interpreted as:
*
* - pattern: a regular expression.
* - languages: a '+'-separated list of languages.
* - acceptOnMatch: 'true' or 'false' indicating if a match rules in or rules out the language.
*
*
* - End-of-line comments: Any occurrence of '//' will cause all text following on that line to be
* discarded as a comment.
* - Multi-line comments: Any line starting with '/*' will start multi-line commenting mode.
* This will skip all content until a line ending in '*' and '/' is found.
* - Blank lines: All blank lines will be skipped.
*
*
* Port of lang.php
*
*
* @since 1.6
*/
public class Lang {
// Implementation note: This class is divided into two sections. The first part is a static factory interface that
// exposes the LANGUAGE_RULES_RN resource as a Lang instance. The second part is the Lang instance methods that
// encapsulate a particular language-guessing rule table and the language guessing itself.
//
// It may make sense in the future to expose the private constructor to allow power users to build custom language-
// guessing rules, perhaps by marking it protected and allowing sub-classing. However, the vast majority of users
// should be strongly encouraged to use the static factory {@code instance} method to get their Lang instances.
private static final class LangRule {
private final boolean acceptOnMatch;
private final Set languages;
private final Pattern pattern;
private LangRule(final Pattern pattern, final Set languages, final boolean acceptOnMatch) {
this.pattern = pattern;
this.languages = languages;
this.acceptOnMatch = acceptOnMatch;
}
public boolean matches(final String txt) {
return this.pattern.matcher(txt).find();
}
}
private static final Map LANGS = new EnumMap<>(NameType.class);
private static final String LANGUAGE_RULES_RN = "com/signalfx/shaded/apache/commons/codec/language/bm/%s_lang.txt";
static {
for (final NameType s : NameType.values()) {
LANGS.put(s, loadFromResource(String.format(LANGUAGE_RULES_RN, s.getName()), Languages.getInstance(s)));
}
}
/**
* Gets a Lang instance for one of the supported NameTypes.
*
* @param nameType
* the NameType to look up
* @return a Lang encapsulating the language guessing rules for that name type
*/
public static Lang instance(final NameType nameType) {
return LANGS.get(nameType);
}
/**
* Loads language rules from a resource.
*
* In normal use, you will obtain instances of Lang through the {@link #instance(NameType)} method.
* You will only need to call this yourself if you are developing custom language mapping rules.
*
*
* @param languageRulesResourceName
* the fully-qualified resource name to load
* @param languages
* the languages that these rules will support
* @return a Lang encapsulating the loaded language-guessing rules.
*/
public static Lang loadFromResource(final String languageRulesResourceName, final Languages languages) {
final List rules = new ArrayList<>();
try (final Scanner scanner = new Scanner(Resources.getInputStream(languageRulesResourceName),
ResourceConstants.ENCODING)) {
boolean inExtendedComment = false;
while (scanner.hasNextLine()) {
final String rawLine = scanner.nextLine();
String line = rawLine;
if (inExtendedComment) {
// check for closing comment marker, otherwise discard doc comment line
if (line.endsWith(ResourceConstants.EXT_CMT_END)) {
inExtendedComment = false;
}
} else if (line.startsWith(ResourceConstants.EXT_CMT_START)) {
inExtendedComment = true;
} else {
// discard comments
final int cmtI = line.indexOf(ResourceConstants.CMT);
if (cmtI >= 0) {
line = line.substring(0, cmtI);
}
// trim leading-trailing whitespace
line = line.trim();
if (line.isEmpty()) {
continue; // empty lines can be safely skipped
}
// split it up
final String[] parts = line.split("\\s+");
if (parts.length != 3) {
throw new IllegalArgumentException("Malformed line '" + rawLine +
"' in language resource '" + languageRulesResourceName + "'");
}
final Pattern pattern = Pattern.compile(parts[0]);
final String[] langs = parts[1].split("\\+");
final boolean accept = parts[2].equals("true");
rules.add(new LangRule(pattern, new HashSet<>(Arrays.asList(langs)), accept));
}
}
}
return new Lang(rules, languages);
}
private final Languages languages;
private final List rules;
private Lang(final List rules, final Languages languages) {
this.rules = Collections.unmodifiableList(rules);
this.languages = languages;
}
/**
* Guesses the language of a word.
*
* @param text
* the word
* @return the language that the word originates from or {@link Languages#ANY} if there was no unique match
*/
public String guessLanguage(final String text) {
final Languages.LanguageSet ls = guessLanguages(text);
return ls.isSingleton() ? ls.getAny() : Languages.ANY;
}
/**
* Guesses the languages of a word.
*
* @param input
* the word
* @return a Set of Strings of language names that are potential matches for the input word
*/
public Languages.LanguageSet guessLanguages(final String input) {
final String text = input.toLowerCase(Locale.ENGLISH);
final Set langs = new HashSet<>(this.languages.getLanguages());
rules.forEach(rule -> {
if (rule.matches(text)) {
if (rule.acceptOnMatch) {
langs.retainAll(rule.languages);
} else {
langs.removeAll(rule.languages);
}
}
});
final Languages.LanguageSet ls = Languages.LanguageSet.from(langs);
return ls.equals(Languages.NO_LANGUAGES) ? Languages.ANY_LANGUAGE : ls;
}
}