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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/**
 * Provides support classes for multi-threaded programming. This package is intended to be an extension to
 * {@link java.util.concurrent}. These classes are thread-safe.
 *
 * 

* A group of classes deals with the correct creation and initialization of objects that are accessed by multiple * threads. All these classes implement the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} interface * which provides just a single method: *

* *
 * 
 * public interface ConcurrentInitializer<T> {
 *    T get() throws ConcurrentException;
 * }
 * 
 * 
* *

* A {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} produces an object. By calling the * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer#get() get()} method the object managed by the * initializer can be obtained. There are different implementations of the interface available addressing various use * cases: *

* *

* {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConstantInitializer} is a very straightforward implementation of the * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} interface: An instance is passed an object when it * is constructed. In its {@code get()} method it simply returns this object. This is useful, for instance in unit tests * or in cases when you want to pass a specific object to a component which expects a * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer}. *

* *

* The {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer} class can be used to defer the creation of an object * until it is actually used. This makes sense, for instance, if the creation of the object is expensive and would slow * down application startup or if the object is needed only for special executions. * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer} implements the double-check idiom for an instance * field as discussed in Joshua Bloch's "Effective Java", 2nd edition, item 71. It uses volatile * fields to reduce the amount of synchronization. Note that this idiom is appropriate for instance fields only. For * static fields there are superior alternatives. *

* *

* We provide an example use case to demonstrate the usage of this class: A server application uses multiple worker * threads to process client requests. If such a request causes a fatal error, an administrator is to be notified using * a special messaging service. We assume that the creation of the messaging service is an expensive operation. So it * should only be performed if an error actually occurs. Here is where * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer} comes into play. We create a specialized subclass for * creating and initializing an instance of our messaging service. * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer} declares an abstract * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer#initialize() initialize()} method which we have to * implement to create the messaging service object: *

* *
 * 
 * public class MessagingServiceInitializer extends LazyInitializer<MessagingService> {
 *   protected MessagingService initialize() throws ConcurrentException {
 *     // Do all necessary steps to create and initialize the service object
 *     MessagingService service = ...
 *     return service;
 *   }
 * }
 * 
 * 
* *

* Now each server thread is passed a reference to a shared instance of our new {@code MessagingServiceInitializer} * class. The threads run in a loop processing client requests. If an error is detected, the messaging service is * obtained from the initializer, and the administrator is notified: *

* *
 * 
 * public class ServerThread implements Runnable {
 *  // The initializer for obtaining the messaging service.
 *  private final ConcurrentInitializer<MessagingService> initializer;
 *
 *  public ServerThread(ConcurrentInitializer<MessagingService> init) {
 *    initializer = init;
 *  }
 *
 *  public void run() {
 *    while (true) {
 *      try {
 *        // wait for request
 *        // process request
 *      } catch (FatalServerException ex) {
 *        // get messaging service
 *        try {
 *          MessagingService svc = initializer.get();
 *          svc.notifyAdministrator(ex);
 *        } catch (ConcurrentException cex) {
 *          cex.printStackTrace();
 *        }
 *      }
 *    }
 *  }
 * }
 * 
 * 
* *

* The {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicInitializer} class is very similar to * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer}. It serves the same purpose: to defer the creation of an * object until it is needed. The internal structure is also very similar. Again there is an abstract * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicInitializer#initialize() initialize()} method which has to be * implemented by concrete subclasses in order to create and initialize the managed object. Actually, in our example * above we can turn the {@code MessagingServiceInitializer} into an atomic initializer by simply changing the * extends declaration to refer to {@code AtomicInitializer<MessagingService>} as super class. *

* *

* With {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicSafeInitializer} there is yet another variant implementing the * lazy initializing pattern. Its implementation is close to * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicInitializer}; it also uses atomic variables internally and therefore * does not need synchronization. The name "Safe" is derived from the fact that it implements an additional * check which guarantees that the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicSafeInitializer#initialize() * initialize()} method is called only once. So it behaves exactly in the same way as * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer}. *

* *

* Now, which one of the lazy initializer implementations should you use? First of all we have to state that is * problematic to give general recommendations regarding the performance of these classes. The initializers make use of * low-level functionality whose efficiency depends on multiple factors including the target platform and the number of * concurrent threads. So developers should make their own benchmarks in scenarios close to their specific use cases. * The following statements are rules of thumb which have to be verified in practice. *

* *

* {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicInitializer} is probably the most efficient implementation due to * its lack of synchronization and further checks. Its main drawback is that the {@code initialize()} method can be * called multiple times. In cases where this is not an issue * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicInitializer} is a good choice. * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicSafeInitializer} and * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer} both guarantee that the initialization method is called * only once. Because {@link com.signalfx.shaded.apache.commons.lang3.concurrent.AtomicSafeInitializer} does not use synchronization it * is probably slightly more efficient than {@link com.signalfx.shaded.apache.commons.lang3.concurrent.LazyInitializer}, but the * concrete numbers might depend on the level of concurrency. *

* *

* Another implementation of the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} interface is * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer}. It is again an abstract base class with an * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer#initialize() initialize()} method that has to be * defined by concrete subclasses. The idea of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer} is that * it calls the {@code initialize()} method in a separate worker thread. An application creates a background initializer * and starts it. Then it can continue with its work while the initializer runs in parallel. When the application needs * the results of the initializer it calls its {@code get()} method. {@code get()} blocks until the initialization is * complete. This is useful for instance at application startup. Here initialization steps (e.g. reading configuration * files, opening a database connection, etc.) can be run in background threads while the application shows a splash * screen and constructs its UI. *

* *

* As a concrete example consider an application that has to read the content of a URL - maybe a page with news - which * is to be displayed to the user after login. Because loading the data over the network can take some time a * specialized implementation of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer} can be created for * this purpose: *

* *
 * 
 * public class URLLoader extends BackgroundInitializer<String> {
 *   // The URL to be loaded.
 *   private final URL url;
 *
 *   public URLLoader(URL u) {
 *     url = u;
 *   }
 *
 *   protected String initialize() throws ConcurrentException {
 *     try {
 *       InputStream in = url.openStream();
 *       // read content into string
 *       ...
 *       return content;
 *     } catch (IOException ioex) {
 *       throw new ConcurrentException(ioex);
 *     }
 *   }
 * }
 * 
 * 
* *

* An application creates an instance of {@code URLLoader} and starts it. Then it can do other things. When it needs the * content of the URL it calls the initializer's {@code get()} method: *

* *
 * 
 * URL url = new URL("http://www.application-home-page.com/");
 * URLLoader loader = new URLLoader(url);
 * loader.start();  // this starts the background initialization
 *
 * // do other stuff
 * ...
 * // now obtain the content of the URL
 * String content;
 * try {
 *   content = loader.get();  // this may block
 * } catch (ConcurrentException cex) {
 *   content = "Error when loading URL " + url;
 * }
 * // display content
 * 
 * 
* *

* Related to {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer} is the * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer} class. As the name implies, this class can * handle multiple initializations in parallel. The basic usage scenario is that a * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer} instance is created. Then an arbitrary number * of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer} objects is added using the * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer#addInitializer(String, BackgroundInitializer)} * method. When adding an initializer a string has to be provided which is later used to obtain the result for this * initializer. When all initializers have been added the * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer#start()} method is called. This starts * processing of all initializers. Later the {@code get()} method can be called. It waits until all initializers have * finished their initialization. {@code get()} returns an object of type * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer.MultiBackgroundInitializerResults}. This object * provides information about all initializations that have been performed. It can be checked whether a specific * initializer was successful or threw an exception. Of course, all initialization results can be queried. *

* *

* With {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer} we can extend our example to perform * multiple initialization steps. Suppose that in addition to loading a web site we also want to create a JPA entity * manager factory and read a configuration file. We assume that corresponding * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BackgroundInitializer} implementations exist. The following example * fragment shows the usage of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer} for this purpose: *

* *
 * 
 * MultiBackgroundInitializer initializer = new MultiBackgroundInitializer();
 * initializer.addInitializer("url", new URLLoader(url));
 * initializer.addInitializer("jpa", new JPAEMFInitializer());
 * initializer.addInitializer("config", new ConfigurationInitializer());
 * initializer.start();  // start background processing
 *
 * // do other interesting things in parallel
 * ...
 * // evaluate the results of background initialization
 * MultiBackgroundInitializer.MultiBackgroundInitializerResults results =
 * initializer.get();
 * String urlContent = (String) results.getResultObject("url");
 * EntityManagerFactory emf =
 * (EntityManagerFactory) results.getResultObject("jpa");
 * ...
 * 
 * 
* *

* The child initializers are added to the multi initializer and are assigned a unique name. The object returned by the * {@code get()} method is then queried for the single results using these unique names. *

* *

* If background initializers - including {@link com.signalfx.shaded.apache.commons.lang3.concurrent.MultiBackgroundInitializer} - are * created using the standard constructor, they create their own {@link java.util.concurrent.ExecutorService} which is * used behind the scenes to execute the worker tasks. It is also possible to pass in an * {@link java.util.concurrent.ExecutorService} when the initializer is constructed. That way client code can configure * the {@link java.util.concurrent.ExecutorService} according to its specific needs; for instance, the number of threads * available could be limited. *

* *

Utility Classes

* *

* Another group of classes in the new {@code concurrent} package offers some generic functionality related to * concurrency. There is the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils} class with a bunch of static * utility methods. One focus of this class is dealing with exceptions thrown by JDK classes. Many JDK classes of the * executor framework throw exceptions of type {@link java.util.concurrent.ExecutionException} if something goes wrong. * The root cause of these exceptions can also be a runtime exception or even an error. In typical Java programming you * often do not want to deal with runtime exceptions directly; rather you let them fall through the hierarchy of method * invocations until they reach a central exception handler. Checked exceptions in contrast are usually handled close to * their occurrence. With {@link java.util.concurrent.ExecutionException} this principle is violated. Because it is a * checked exception, an application is forced to handle it even if the cause is a runtime exception. So you typically * have to inspect the cause of the {@link java.util.concurrent.ExecutionException} and test whether it is a checked * exception which has to be handled. If this is not the case, the causing exception can be rethrown. *

* *

* The {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils#extractCause(java.util.concurrent.ExecutionException)} * method does this work for you. It is passed an {@link java.util.concurrent.ExecutionException} and tests its root * cause. If this is an error or a runtime exception, it is directly rethrown. Otherwise, an instance of * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException} is created and initialized with the root cause * ({@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException} is a new exception class in the * {@code o.a.c.l.concurrent} package). So if you get such a * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException}, you can be sure that the original cause for the * {@link java.util.concurrent.ExecutionException} was a checked exception. For users who prefer runtime exceptions in * general there is also an * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils#extractCauseUnchecked(java.util.concurrent.ExecutionException)} * method which behaves like {@code extractCause()}, but returns the unchecked exception * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentRuntimeException} instead. *

* *

* In addition to the {@code extractCause()} methods there are corresponding * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils#handleCause(java.util.concurrent.ExecutionException)} and * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils#handleCauseUnchecked(java.util.concurrent.ExecutionException)} * methods. These methods extract the cause of the passed in {@link java.util.concurrent.ExecutionException} and throw * the resulting {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException} or * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentRuntimeException}. This makes it easy to transform an * {@link java.util.concurrent.ExecutionException} into a * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException} ignoring unchecked exceptions: *

* *
 * 
 * Future<Object> future = ...;
 * try {
 *   Object result = future.get();
 *   ...
 * } catch (ExecutionException eex) {
 *   ConcurrentUtils.handleCause(eex);
 * }
 * 
 * 
* *

* There is also some support for the concurrent initializers introduced in the last sub section. The * {@code initialize()} method is passed a {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} object and * returns the object created by this initializer. It is null-safe. The {@code initializeUnchecked()} method works * analogously, but a {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentException} throws by the initializer is * rethrown as a {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentRuntimeException}. This is especially useful if * the specific {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentInitializer} does not throw checked exceptions. * Using this method the code for requesting the object of an initializer becomes less verbose. The direct invocation * looks as follows: *

* *
 * 
 * ConcurrentInitializer<MyClass> initializer = ...;
 * try {
 *   MyClass obj = initializer.get();
 *   // do something with obj
 * } catch (ConcurrentException cex) {
 *   // exception handling
 * }
 * 
 * 
* *

* Using the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.ConcurrentUtils#initializeUnchecked(ConcurrentInitializer)} * method, this becomes: *

* *
 * 
 * ConcurrentInitializer<MyClass> initializer = ...;
 * MyClass obj = ConcurrentUtils.initializeUnchecked(initializer);
 * // do something with obj
 * 
 * 
* *

* Another utility class deals with the creation of threads. When using the Executor framework new in JDK 1.5 * the developer usually does not have to care about creating threads; the executors create the threads they need on * demand. However, sometimes it is desired to set some properties of the newly created worker threads. This is possible * through the {@link java.util.concurrent.ThreadFactory} interface; an implementation of this interface has to be * created and passed to an executor on creation time. Currently, the JDK does not provide an implementation of * {@link java.util.concurrent.ThreadFactory}, so one has to start from scratch. *

* *

* With {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory} Commons Lang has an implementation of * {@link java.util.concurrent.ThreadFactory} that works out of the box for many common use cases. For instance, it is * possible to set a naming pattern for the new threads, set the daemon flag and a priority, or install a handler for * uncaught exceptions. Instances of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory} are created and * configured using the nested {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory.Builder} class. The * following example shows a typical usage scenario: *

* *
 * 
 * BasicThreadFactory factory = new BasicThreadFactory.Builder()
 *   .namingPattern("worker-thread-%d")
 *   .daemon(true)
 *   .uncaughtExceptionHandler(myHandler)
 *   .build();
 * ExecutorService exec = Executors.newSingleThreadExecutor(factory);
 * 
 * 
* *

* The nested {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory.Builder} class defines some methods for * configuring the new {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory} instance. Objects of this class * are immutable, so these attributes cannot be changed later. The naming pattern is a string which can be passed to * {@link String#format(java.util.Locale, String, Object...)}. The placeholder %d is replaced by an * increasing counter value. An instance can wrap another {@link java.util.concurrent.ThreadFactory} implementation; * this is achieved by calling the builder's * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.BasicThreadFactory.Builder#wrappedFactory(java.util.concurrent.ThreadFactory) * wrappedFactory(ThreadFactory)} method. This factory is then used for creating new threads; after that the specific * attributes are applied to the new thread. If no wrapped factory is set, the default factory provided by the JDK is * used. *

* *

Synchronization objects

* *

* The {@code concurrent} package also provides some support for specific synchronization problems with threads. *

* *

* {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore} allows restricted access to a resource in a given time * frame. Similar to a semaphore, a number of permits can be acquired. What is new is the fact that the permits * available are related to a given time unit. For instance, the timed semaphore can be configured to allow 10 permits * in a second. Now multiple threads access the semaphore and call its * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore#acquire()} method. The semaphore keeps track about the * number of granted permits in the current time frame. Only 10 calls are allowed; if there are further callers, they * are blocked until the time frame (one second in this example) is over. Then all blocking threads are released, and * the counter of available permits is reset to 0. So the game can start anew. *

* *

* What are use cases for {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore}? One example is to artificially * limit the load produced by multiple threads. Consider a batch application accessing a database to extract statistical * data. The application runs multiple threads which issue database queries in parallel and perform some calculation on * the results. If the database to be processed is huge and is also used by a production system, multiple factors have * to be balanced: On one hand, the time required for the statistical evaluation should not take too long. Therefore you * will probably use a larger number of threads because most of its life time a thread will just wait for the database * to return query results. On the other hand, the load on the database generated by all these threads should be limited * so that the responsiveness of the production system is not affected. With a * {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore} object this can be achieved. The semaphore can be * configured to allow e.g. 100 queries per second. After these queries have been sent to the database the threads have * to wait until the second is over - then they can query again. By fine-tuning the limit enforced by the semaphore a * good balance between performance and database load can be established. It is even possible to chang? the number of * available permits at runtime. So this number can be reduced during the typical working hours and increased at night. *

* *

* The following code examples demonstrate parts of the implementation of such a scenario. First the batch application * has to create an instance of {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore} and to initialize its * properties with default values: *

* * {@code TimedSemaphore semaphore = new TimedSemaphore(1, TimeUnit.SECONDS, 100);} * *

* Here we specify that the semaphore should allow 100 permits in one second. This is effectively the limit of database * queries per second in our example use case. Next the server threads issuing database queries and performing * statistical operations can be initialized. They are passed a reference to the semaphore at creation time. Before they * execute a query they have to acquire a permit. *

* *
 * 
 * public class StatisticsTask implements Runnable {
 * // The semaphore for limiting database load.
 *   private final TimedSemaphore semaphore;
 *
 *   public StatisticsTask(TimedSemaphore sem, Connection con) {
 *     semaphore = sem;
 *      ...
 *   }
 *
 *   //The main processing method. Executes queries and evaluates their results.
 *   public void run() {
 *     try {
 *       while (!isDone()) {
 *         semaphore.acquire();    // enforce the load limit
 *         executeAndEvaluateQuery();
 *       }
 *     } catch (InterruptedException iex) {
 *       // fall through
 *     }
 *   }
 * }
 * 
 * 
* *

* The important line here is the call to {@code semaphore.acquire()}. If the number of permits in the current time * frame has not yet been reached, the call returns immediately. Otherwise, it blocks until the end of the time frame. * The last piece missing is a scheduler service which adapts the number of permits allowed by the semaphore according * to the time of day. We assume that this service is pretty simple and knows only two different time slots: working * shift and night shift. The service is triggered periodically. It then determines the current time slot and configures * the timed semaphore accordingly. *

* *
 * 
 * public class SchedulerService {
 *   // The semaphore for limiting database load.
 *   private final TimedSemaphore semaphore;
 *     ...
 *
 *   // Configures the timed semaphore based on the current time of day. This method is called periodically.
 *   public void configureTimedSemaphore() {
 *      int limit;
 *      if (isWorkshift()) {
 *        limit = 50;    // low database load
 *      } else {
 *        limit = 250;   // high database load
 *      }
 *
 *      semaphore.setLimit(limit);
 *   }
 * }
 * 
 * 
* *

* With the {@link com.signalfx.shaded.apache.commons.lang3.concurrent.TimedSemaphore#setLimit(int)} method the number of permits * allowed for a time frame can be changed. There are some other methods for querying the internal state of a timed * semaphore. Also some statistical data is available, e.g. the average number of {@code acquire()} calls per time * frame. When a timed semaphore is no more needed, its {@code shutdown()} method has to be called. *

*/ package com.signalfx.shaded.apache.commons.lang3.concurrent;




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