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package com.signalfx.shaded.jetty.util;

import java.io.IOException;

import com.signalfx.shaded.jetty.util.thread.Locker;

/**
 * This specialized callback implements a pattern that allows
 * a large asynchronous task to be broken into smaller
 * asynchronous sub-tasks using iteration rather than recursion.
 * 

* A typical example is the write of a large content to a socket, * divided in chunks. Chunk C1 is written by thread T1, which * also invokes the callback, which writes chunk C2, which invokes * the callback again, which writes chunk C3, and so forth. *

* The problem with the example above is that if the callback thread * is the same that performs the I/O operation, then the process * is recursive and may result in a stack overflow. * To avoid the stack overflow, a thread dispatch must be performed, * causing context switching and cache misses, affecting performance. *

* To avoid this issue, this callback atomically records whether * the callback for an asynchronous sub-task has been called * during the processing of the asynchronous sub-task, and if so * then the processing of the large asynchronous task iterates * rather than recursing. *

* Subclasses must implement method {@link #process()} where the * asynchronous sub-task is initiated and a suitable {@link Action} * is returned to this callback to indicate the overall progress of * the large asynchronous task. * This callback is passed to the asynchronous sub-task, and a call * to {@link #succeeded()} on this callback represents the successful * completion of the asynchronous sub-task, while a call to * {@link #failed(Throwable)} on this callback represents the * completion with a failure of the large asynchronous task. */ public abstract class IteratingCallback implements Callback { /** * The internal states of this callback. */ private enum State { /** * This callback is idle, ready to iterate. */ IDLE, /** * This callback is just about to call {@link #process()}, * or within it, or just exited from it, either normally * or by throwing. */ PROCESSING, /** * Method {@link #process()} returned {@link Action#SCHEDULED} * and this callback is waiting for the asynchronous sub-task * to complete. */ PENDING, /** * The asynchronous sub-task was completed successfully * via a call to {@link #succeeded()} while in * {@link #PROCESSING} state. */ CALLED, /** * The iteration terminated successfully as indicated by * {@link Action#SUCCEEDED} returned from * {@link IteratingCallback#process()}. */ SUCCEEDED, /** * The iteration terminated with a failure via a call * to {@link IteratingCallback#failed(Throwable)}. */ FAILED, /** * This callback has been {@link #close() closed} and * cannot be {@link #reset() reset}. */ CLOSED } /** * The indication of the overall progress of the iteration * that implementations of {@link #process()} must return. */ protected enum Action { /** * Indicates that {@link #process()} has no more work to do, * but the iteration is not completed yet, probably waiting * for additional events to trigger more work. */ IDLE, /** * Indicates that {@link #process()} has initiated an asynchronous * sub-task, where the execution has started but the callback * that signals the completion of the asynchronous sub-task * may have not yet been invoked. */ SCHEDULED, /** * Indicates that {@link #process()} has completed the whole * iteration successfully. */ SUCCEEDED } private Locker _locker = new Locker(); private State _state; private Throwable _failure; private boolean _iterate; protected IteratingCallback() { _state = State.IDLE; } protected IteratingCallback(boolean needReset) { _state = needReset ? State.SUCCEEDED : State.IDLE; } /** * Method called by {@link #iterate()} to process the asynchronous sub-task. *

* Implementations must initiate the asynchronous execution of the sub-task * (if any) and return an appropriate action: *

    *
  • {@link Action#IDLE} when no sub tasks are available for execution * but the overall job is not completed yet
  • *
  • {@link Action#SCHEDULED} when the sub task asynchronous execution * has been started
  • *
  • {@link Action#SUCCEEDED} when the overall job is completed
  • *
* * @return the appropriate Action * @throws Throwable if the sub-task processing throws */ protected abstract Action process() throws Throwable; /** * Invoked when the overall task has completed successfully. * * @see #onCompleteFailure(Throwable) */ protected void onCompleteSuccess() { } /** * Invoked when the overall task has completed with a failure. * * @param cause the throwable to indicate cause of failure * @see #onCompleteSuccess() */ protected void onCompleteFailure(Throwable cause) { } /** * This method must be invoked by applications to start the processing * of asynchronous sub-tasks. *

* It can be called at any time by any thread, and its contract is that * when called, then the {@link #process()} method will be called during * or soon after, either by the calling thread or by another thread, but * in either case by one thread only. */ public void iterate() { boolean process = false; try (Locker.Lock lock = _locker.lock()) { switch (_state) { case PENDING: case CALLED: // process will be called when callback is handled break; case IDLE: _state = State.PROCESSING; process = true; break; case PROCESSING: _iterate = true; break; case FAILED: case SUCCEEDED: break; case CLOSED: default: throw new IllegalStateException(toString()); } } if (process) processing(); } private void processing() { // This should only ever be called when in processing state, however a failed or close call // may happen concurrently, so state is not assumed. boolean notifyCompleteSuccess = false; Throwable notifyCompleteFailure = null; // While we are processing processing: while (true) { // Call process to get the action that we have to take. Action action = null; try { action = process(); } catch (Throwable x) { failed(x); // Fall through to possibly invoke onCompleteFailure(). } // acted on the action we have just received try (Locker.Lock lock = _locker.lock()) { switch (_state) { case PROCESSING: { if (action != null) { switch (action) { case IDLE: { // Has iterate been called while we were processing? if (_iterate) { // yes, so skip idle and keep processing _iterate = false; continue; } // No, so we can go idle _state = State.IDLE; break processing; } case SCHEDULED: { // we won the race against the callback, so the callback has to process and we can break processing _state = State.PENDING; break processing; } case SUCCEEDED: { // we lost the race against the callback, _iterate = false; _state = State.SUCCEEDED; notifyCompleteSuccess = true; break processing; } default: { break; } } } throw new IllegalStateException(String.format("%s[action=%s]", this, action)); } case CALLED: { if (action != Action.SCHEDULED) throw new IllegalStateException(String.format("%s[action=%s]", this, action)); // we lost the race, so we have to keep processing _state = State.PROCESSING; continue; } case FAILED: case CLOSED: notifyCompleteFailure = _failure; _failure = null; break processing; case SUCCEEDED: break processing; case IDLE: case PENDING: default: throw new IllegalStateException(String.format("%s[action=%s]", this, action)); } } } if (notifyCompleteSuccess) onCompleteSuccess(); else if (notifyCompleteFailure != null) onCompleteFailure(notifyCompleteFailure); } /** * Method to invoke when the asynchronous sub-task succeeds. *

* Subclasses that override this method must always remember * to call {@code super.succeeded()}. */ @Override public void succeeded() { boolean process = false; try (Locker.Lock lock = _locker.lock()) { switch (_state) { case PROCESSING: { _state = State.CALLED; break; } case PENDING: { _state = State.PROCESSING; process = true; break; } case CLOSED: case FAILED: { // Too late! break; } default: { throw new IllegalStateException(toString()); } } } if (process) processing(); } /** * Method to invoke when the asynchronous sub-task fails, * or to fail the overall asynchronous task and therefore * terminate the iteration. *

* Subclasses that override this method must always remember * to call {@code super.failed(Throwable)}. *

* Eventually, {@link #onCompleteFailure(Throwable)} is * called, either by the caller thread or by the processing * thread. * * @see #isFailed() */ @Override public void failed(Throwable x) { boolean failure = false; try (Locker.Lock lock = _locker.lock()) { switch (_state) { case SUCCEEDED: case FAILED: case IDLE: case CLOSED: case CALLED: // too late!. break; case PENDING: { failure = true; break; } case PROCESSING: { _state = State.FAILED; _failure = x; break; } default: throw new IllegalStateException(toString()); } } if (failure) onCompleteFailure(x); } /** * Method to invoke to forbid further invocations to {@link #iterate()} * and {@link #reset()}. *

* When this method is invoked during processing, it behaves like invoking * {@link #failed(Throwable)}. * * @see #isClosed() */ public void close() { String failure = null; try (Locker.Lock lock = _locker.lock()) { switch (_state) { case IDLE: case SUCCEEDED: case FAILED: _state = State.CLOSED; break; case PROCESSING: _failure = new IOException(String.format("Close %s in state %s", this, _state)); _state = State.CLOSED; break; case CLOSED: break; default: failure = String.format("Close %s in state %s", this, _state); _state = State.CLOSED; break; } } if (failure != null) onCompleteFailure(new IOException(failure)); } /** * @return whether this callback is idle, and {@link #iterate()} needs to be called */ boolean isIdle() { try (Locker.Lock lock = _locker.lock()) { return _state == State.IDLE; } } /** * @return whether this callback has been {@link #close() closed} */ public boolean isClosed() { try (Locker.Lock lock = _locker.lock()) { return _state == State.CLOSED; } } /** * @return whether this callback has been {@link #failed(Throwable) failed} */ public boolean isFailed() { try (Locker.Lock lock = _locker.lock()) { return _state == State.FAILED; } } /** * @return whether this callback and the overall asynchronous task has been succeeded * * @see #onCompleteSuccess() */ public boolean isSucceeded() { try (Locker.Lock lock = _locker.lock()) { return _state == State.SUCCEEDED; } } /** * Resets this callback. *

* A callback can only be reset to the idle state from the * {@link #isSucceeded() succeeded} or {@link #isFailed() failed} states * or if it is already idle. * * @return true if the reset was successful */ public boolean reset() { try (Locker.Lock lock = _locker.lock()) { switch (_state) { case IDLE: return true; case SUCCEEDED: case FAILED: _state = State.IDLE; _failure = null; _iterate = false; return true; default: return false; } } } @Override public String toString() { return String.format("%s@%x[%s]", getClass().getSimpleName(), hashCode(), _state); } }





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