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com.signalfx.shaded.jetty.websocket.api.RemoteEndpoint Maven / Gradle / Ivy

//
//  ========================================================================
//  Copyright (c) 1995-2022 Mort Bay Consulting Pty Ltd and others.
//  ------------------------------------------------------------------------
//  All rights reserved. This program and the accompanying materials
//  are made available under the terms of the Eclipse Public License v1.0
//  and Apache License v2.0 which accompanies this distribution.
//
//      The Eclipse Public License is available at
//      http://www.eclipse.org/legal/epl-v10.html
//
//      The Apache License v2.0 is available at
//      http://www.opensource.org/licenses/apache2.0.php
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//  You may elect to redistribute this code under either of these licenses.
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package com.signalfx.shaded.jetty.websocket.api;

import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.util.concurrent.Future;

public interface RemoteEndpoint
{
    /**
     * Send a binary message, returning when all bytes of the message has been transmitted.
     * 

* Note: this is a blocking call * * @param data the message to be sent * @throws IOException if unable to send the bytes */ void sendBytes(ByteBuffer data) throws IOException; /** * Initiates the asynchronous transmission of a binary message. This method returns before the message is * transmitted. Developers may use the returned * Future object to track progress of the transmission. * * @param data the data being sent * @return the Future object representing the send operation. */ Future sendBytesByFuture(ByteBuffer data); /** * Initiates the asynchronous transmission of a binary message. This method returns before the message is * transmitted. Developers may provide a callback to * be notified when the message has been transmitted or resulted in an error. * * @param data the data being sent * @param callback callback to notify of success or failure of the write operation */ void sendBytes(ByteBuffer data, WriteCallback callback); /** * Send a binary message in pieces, blocking until all of the message has been transmitted. The runtime reads the * message in order. Non-final pieces are * sent with isLast set to false. The final piece must be sent with isLast set to true. * * @param fragment the piece of the message being sent * @param isLast true if this is the last piece of the partial bytes * @throws IOException if unable to send the partial bytes */ void sendPartialBytes(ByteBuffer fragment, boolean isLast) throws IOException; /** * Send a text message in pieces, blocking until all of the message has been transmitted. The runtime reads the * message in order. Non-final pieces are sent * with isLast set to false. The final piece must be sent with isLast set to true. * * @param fragment the piece of the message being sent * @param isLast true if this is the last piece of the partial bytes * @throws IOException if unable to send the partial bytes */ void sendPartialString(String fragment, boolean isLast) throws IOException; /** * Send a Ping message containing the given application data to the remote endpoint. The corresponding Pong message * may be picked up using the * MessageHandler.Pong handler. * * @param applicationData the data to be carried in the ping request * @throws IOException if unable to send the ping */ void sendPing(ByteBuffer applicationData) throws IOException; /** * Allows the developer to send an unsolicited Pong message containing the given application data in order to serve * as a unidirectional heartbeat for the * session. * * @param applicationData the application data to be carried in the pong response. * @throws IOException if unable to send the pong */ void sendPong(ByteBuffer applicationData) throws IOException; /** * Send a text message, blocking until all bytes of the message has been transmitted. *

* Note: this is a blocking call * * @param text the message to be sent * @throws IOException if unable to send the text message */ void sendString(String text) throws IOException; /** * Initiates the asynchronous transmission of a text message. This method may return before the message is * transmitted. Developers may use the returned * Future object to track progress of the transmission. * * @param text the text being sent * @return the Future object representing the send operation. */ Future sendStringByFuture(String text); /** * Initiates the asynchronous transmission of a text message. This method may return before the message is * transmitted. Developers may provide a callback to * be notified when the message has been transmitted or resulted in an error. * * @param text the text being sent * @param callback callback to notify of success or failure of the write operation */ void sendString(String text, WriteCallback callback); /** * @return the batch mode with which messages are sent. * @see #flush() */ BatchMode getBatchMode(); /** * Set the batch mode with which messages are sent. * * @param mode the batch mode to use * @see #flush() */ void setBatchMode(BatchMode mode); /** * Get the maximum number of data frames allowed to be waiting to be sent at any one time. * The default value is -1, this indicates there is no limit on how many frames can be * queued to be sent by the implementation. If the limit is exceeded, subsequent frames * sent are failed with a {@link java.nio.channels.WritePendingException} but * the connection is not failed and will remain open. * * @return the max number of frames. */ int getMaxOutgoingFrames(); /** * Set the maximum number of data frames allowed to be waiting to be sent at any one time. * The default value is -1, this indicates there is no limit on how many frames can be * queued to be sent by the implementation. If the limit is exceeded, subsequent frames * sent are failed with a {@link java.nio.channels.WritePendingException} but * the connection is not failed and will remain open. * * @param maxOutgoingFrames the max number of frames. */ void setMaxOutgoingFrames(int maxOutgoingFrames); /** * Get the InetSocketAddress for the established connection. * * @return the InetSocketAddress for the established connection. (or null, if the connection is no longer established) */ InetSocketAddress getInetSocketAddress(); /** * Flushes messages that may have been batched by the implementation. * * @throws IOException if the flush fails * @see #getBatchMode() */ void flush() throws IOException; }





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