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/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved.
* Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*************************************************************************/
#ifndef OPENCV_FLANN_HEAP_H_
#define OPENCV_FLANN_HEAP_H_
#include
#include
namespace cvflann
{
/**
* Priority Queue Implementation
*
* The priority queue is implemented with a heap. A heap is a complete
* (full) binary tree in which each parent is less than both of its
* children, but the order of the children is unspecified.
*/
template
class Heap
{
/**
* Storage array for the heap.
* Type T must be comparable.
*/
std::vector heap;
int length;
/**
* Number of element in the heap
*/
int count;
public:
/**
* Constructor.
*
* Params:
* sz = heap size
*/
Heap(int sz)
{
length = sz;
heap.reserve(length);
count = 0;
}
/**
*
* Returns: heap size
*/
int size()
{
return count;
}
/**
* Tests if the heap is empty
*
* Returns: true is heap empty, false otherwise
*/
bool empty()
{
return size()==0;
}
/**
* Clears the heap.
*/
void clear()
{
heap.clear();
count = 0;
}
struct CompareT
{
bool operator()(const T& t_1, const T& t_2) const
{
return t_2 < t_1;
}
};
/**
* Insert a new element in the heap.
*
* We select the next empty leaf node, and then keep moving any larger
* parents down until the right location is found to store this element.
*
* Params:
* value = the new element to be inserted in the heap
*/
void insert(T value)
{
/* If heap is full, then return without adding this element. */
if (count == length) {
return;
}
heap.push_back(value);
static CompareT compareT;
std::push_heap(heap.begin(), heap.end(), compareT);
++count;
}
/**
* Returns the node of minimum value from the heap (top of the heap).
*
* Params:
* value = out parameter used to return the min element
* Returns: false if heap empty
*/
bool popMin(T& value)
{
if (count == 0) {
return false;
}
value = heap[0];
static CompareT compareT;
std::pop_heap(heap.begin(), heap.end(), compareT);
heap.pop_back();
--count;
return true; /* Return old last node. */
}
};
}
#endif //OPENCV_FLANN_HEAP_H_
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