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The app library component of SDL is meant to run on the end user’s smart-device from within SDL enabled apps, as an embedded app, or connected to the cloud. App libraries allow the apps to connect to SDL enabled head-units and hardware through bluetooth, USB, and TCP for Android, and cloud and embedded apps can connect through web sockets, Java Beans, and other custom transports. Once the library establishes a connection between the smart device and head-unit through the preferred method of transport, the two components are able to communicate using the SDL defined protocol. The app integrating this library project is then able to expose its functionality to the head-unit through text, media, and other interactive elements.

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/*
 * Copyright (c) 2017 - 2019, SmartDeviceLink Consortium, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following
 * disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * Neither the name of the SmartDeviceLink Consortium, Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from this
 * software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */
package com.smartdevicelink.proxy.rpc.enums;

/**
 * 

* Defines logical buttons which, on a given SDL unit, would correspond to * either physical or soft (touchscreen) buttons. These logical buttons present * a standard functional abstraction which the developer can rely upon, * independent of the SDL unit. For example, the developer can rely upon the OK * button having the same meaning to the user across SDL platforms. *

*

* The preset buttons (0-9) can typically be interpreted by the application as * corresponding to some user-configured choices, though the application is free * to interpret these button presses as it sees fit. *

*

* The application can discover which buttons a given SDL unit implements by * interrogating the ButtonCapabilities parameter of the * RegisterAppInterface response. *

* * @since SmartDeviceLink 1.0 */ public enum ButtonName { /** *
THIS ENUM VALUE WILL CHANGE IN FUNCTIONALITY DURING THE NEXT MAJOR RELEASE! *

* This ButtonName value originally was used for both the OK button and PLAY_PAUSE button. As of * SmartDeviceLink 5.0.0, the functionality was broken out into the OK and PLAY_PAUSE buttons. *

For this version of the library OK will be received for both OK and PLAY_PAUSE to * mitigate a potential break in functionality. If the desire is only for the OK functionality, * this button should still be used. If the desired functionality was actually for the play/pause * toggle, then the new PLAY_PAUSE should be used. *

* Represents the button usually labeled "OK". A typical use of this button * is for the user to press it to make a selection (and until a major library version release, * play pause toggle). * * @see #PLAY_PAUSE * @since SmartDeviceLink 1.0 */ OK, /** * Represents the seek-left button. A typical use of this button is for the * user to scroll to the left through menu choices one menu item per press. * * @since SmartDeviceLink 1.0 */ SEEKLEFT, /** * Represents the seek-right button. A typical use of this button is for the * user to scroll to the right through menu choices one menu item per press. * * @since SmartDeviceLink 1.0 */ SEEKRIGHT, /** * Represents a turn of the tuner knob in the clockwise direction one tick. * * @since SmartDeviceLink 1.0 */ TUNEUP, /** * Represents a turn of the tuner knob in the counter-clockwise direction * one tick. * * @since SmartDeviceLink 1.0 */ TUNEDOWN, /** * Represents the preset 0 button. * * @since SmartDeviceLink 1.0 */ PRESET_0, /** * Represents the preset 1 button. * * @since SmartDeviceLink 1.0 */ PRESET_1, /** * Represents the preset 2 button. * * @since SmartDeviceLink 1.0 */ PRESET_2, /** * Represents the preset 3 button. * * @since SmartDeviceLink 1.0 */ PRESET_3, /** * Represents the preset 4 button. * * @since SmartDeviceLink 1.0 */ PRESET_4, /** * Represents the preset 5 button. * * @since SmartDeviceLink 1.0 */ PRESET_5, /** * Represents the preset 6 button. * * @since SmartDeviceLink 1.0 */ PRESET_6, /** * Represents the preset 7 button. * * @since SmartDeviceLink 1.0 */ PRESET_7, /** * Represents the preset 8 button. * * @since SmartDeviceLink 1.0 */ PRESET_8, /** * Represents the preset 9 button. * * @since SmartDeviceLink 1.0 */ PRESET_9, CUSTOM_BUTTON, SEARCH, AC_MAX, AC, RECIRCULATE, FAN_UP, FAN_DOWN, TEMP_UP, TEMP_DOWN, DEFROST_MAX, DEFROST, DEFROST_REAR, UPPER_VENT, LOWER_VENT, VOLUME_UP, VOLUME_DOWN, EJECT, SOURCE, SHUFFLE, REPEAT, /** * Represents the play/pause button. A typical use of this button * is for the user to press it to toggle between media playing and pausing. * *

NOTE: This functionality used to be represented by the OK button. * * @see #OK * @since SmartDeviceLink 5.0 */ PLAY_PAUSE, /** * Represents the center location button. * * @since SmartDeviceLink 6.0 */ NAV_CENTER_LOCATION, /** * Represents the the zoom in button. * * @since SmartDeviceLink 6.0 */ NAV_ZOOM_IN, /** * Represents the zoom out button. * * @since SmartDeviceLink 6.0 */ NAV_ZOOM_OUT, /** * Represents the pan up button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_UP, /** * Represents the pan up-right button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_UP_RIGHT, /** * Represents the pan right button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_RIGHT, /** * Represents the pan down-right button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_DOWN_RIGHT, /** * Represents the pan down button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_DOWN, /** * Represents the pan down-left button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_DOWN_LEFT, /** * Represents the pan left button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_LEFT, /** * Represents the pan up-left button. * * @since SmartDeviceLink 6.0 */ NAV_PAN_UP_LEFT, /** * Represents the title toggle button * If supported, this toggles between a top-down view and an angled/3D view. * If your app supports different, but substantially similar options, then you may implement those. * If you don't implement these or similar options, do not subscribe to this button. * * @since SmartDeviceLink 6.0 */ NAV_TILT_TOGGLE, /** * Represents the rotate clockwise button * * @since SmartDeviceLink 6.0 */ NAV_ROTATE_CLOCKWISE, /** * Represents the rotate counterclockwise button * * @since SmartDeviceLink 6.0 */ NAV_ROTATE_COUNTERCLOCKWISE, /** * Represents the heading toggle button * If supported, this toggles between locking the orientation to north or to the vehicle's heading. * If your app supports different, but substantially similar options, then you may implement those. * If you don't implement these or similar options, do not subscribe to this button. * * @since SmartDeviceLink 6.0 */ NAV_HEADING_TOGGLE; public static ButtonName valueForString(String value) { try { return valueOf(value); } catch (Exception e) { return null; } } /** * indexForPresetButton returns the integer index for preset buttons * which match the preset order. E.G.: indexForPresetButton(PRESET_1) * returns the value 1. If the buttonName given is not a preset button, * the method will return null. * * @param buttonName the buttonName of PRESET_0 through PRESET_9 to * @return Integer that represents which preset the supplied button name represents. It will return null if the * ButtonName is not one of the PRESET_# names. */ public static Integer indexForPresetButton(ButtonName buttonName) { if (buttonName == null) { return null; } Integer returnIndex = null; switch (buttonName) { case PRESET_0: returnIndex = 0; break; case PRESET_1: returnIndex = 1; break; case PRESET_2: returnIndex = 2; break; case PRESET_3: returnIndex = 3; break; case PRESET_4: returnIndex = 4; break; case PRESET_5: returnIndex = 5; break; case PRESET_6: returnIndex = 6; break; case PRESET_7: returnIndex = 7; break; case PRESET_8: returnIndex = 8; break; case PRESET_9: returnIndex = 9; break; default: break; } return returnIndex; } }




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