
APT.all-test.HauntBot._notes.soar Maven / Gradle / Ivy
#+===================+
#| Things to discuss |
#+===================+
#1. Format for productions including comments, tabs, variable names, and production names
#2. Adjusting agent's speed as he approaches doorway nodes. I think this will both add
# realism AND prevent the agent from getting stuck much of the time. :AMN:
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#| Useful UT Console Commands |
#+============================+
##1. summon Hauntgame.soarHauntbot - summons a soar agent into Infiltration
##2. invisible 1 - makes you invisible
##3. invisible 0 - makes you visible again
##4. god - makes you invincible
##5. ghost - makes your ethereal (can walk through walls and fly)
##6. walk - turns off ghost
##7. F1 - F5: summon TCL Hauntbots 1-5
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#| Soar To Do |
#+============+
#1. Change map window offset so scrolling is unnecessary
#2. Have map display bots current destination area on the map
#3. Remove requirement that offensive bot have ^map
#+====================+
#| UnrealScript To Do |
#+====================+
#hauntScript Side
#1. Make sure enemies are are actor team
#2. Make sure friendlies are on same team
#3. Should rename .enemy to .entity
#4. The nodes at the end of hall7 leading to Outside should be door nodes not pathnodes
#+============+
#| Changes |
#+============+
## JEL: 2002-09-27
## Changes to convert from MOUT bot from 9/26/2002 to HAUNT
## 1. Rename unreal to haunt
## 2. Rename MOUT to haunt
## 3. Rename threat(s) to actor(s), record-threat record-actor
## 4. Rename mission(s) to script(s), execute-mission, execute-script
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