
APT.all-test.MOUTBot.enemy-remove.soar Maven / Gradle / Ivy
echo "\nLoading remove-enemy"
########################################################
## If enemy dies, then removed it
## If time runs out, remove enemy - time in milliseconds
########################################################
sp {unreal*propose*enemy-remove*dead
(state ^name unreal
^io.input-link.entities.enemy
^enemy )
( ^health 0
^name )
( ^name )
-->
(write (crlf) |=Enemy Died.|)
( ^operator + =, >)
( ^name enemy-remove
^enemy
^actions.attack off)}
sp {unreal*propose*enemy-remove*out-of-date
(state ^name unreal
-^io.input-link.agent.cycle <
^enemy )
( ^forget-time )
-->
(write (crlf) |Enemy out of date.|)
( ^operator + =, >)
( ^name enemy-remove
^enemy
^actions.attack off)}
sp {unreal*propose*enemy-remove*moved
(state ^name unreal
^io.input-link.entities.enemy
^enemy )
( ^name
^area )
( ^name
^area <> )
-->
(write (crlf) |Enemy moved.|)
( ^operator + =, >)
( ^name enemy-remove
^enemy )}
sp {unreal*select*enemy-remove
(state ^name unreal
^operator +
^operator +)
( ^name enemy-remove)
( ^name << execute-mission explore enemy-select enemy-record >>)
-->
( ^operator > )}
sp {unreal*apply*enemy-remove
(state ^operator
^enemy )
( ^name enemy-remove
^enemy )
-->
(write (crlf) |Remove enemy | )
( ^enemy -)}
sp {unreal*apply*enemy-remove2
(state ^operator
^selected-enemy )
( ^name enemy-remove
^enemy )
-->
( ^selected-enemy -)}
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