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APT.all-test.MOUTBot.freeze.soar Maven / Gradle / Ivy

sp {MOUTBot*propose*freeze
   (state  ^name unreal
              ^self.freeze true)
   -->
   ( ^operator  !)
   ( ^name freeze
        ^type wait)
}

# REW: 2003-06-14
# All changes to body posture must wait until body posture changes
sp {freeze*stand
   (state  ^operator 
              ^top-state.self.body-position << lie-prone kneel >>
             -^top-state.self.changing-body-position)
   ( ^name freeze)
   -->
   ( ^name stand
        ^actions.stand true) 
}