
APT.all-test.MOUTBot.freeze.soar Maven / Gradle / Ivy
sp {MOUTBot*propose*freeze
(state ^name unreal
^self.freeze true)
-->
( ^operator !)
( ^name freeze
^type wait)
}
# REW: 2003-06-14
# All changes to body posture must wait until body posture changes
sp {freeze*stand
(state ^operator
^top-state.self.body-position << lie-prone kneel >>
-^top-state.self.changing-body-position)
( ^name freeze)
-->
( ^name stand
^actions.stand true)
}
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