com.softwaremagico.tm.character.equipment.armors.ArmourPenalization Maven / Gradle / Ivy
package com.softwaremagico.tm.character.equipment.armors;
/*-
* #%L
* Think Machine 4E (Rules)
* %%
* Copyright (C) 2017 - 2024 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import com.fasterxml.jackson.annotation.JsonProperty;
public class ArmourPenalization {
@JsonProperty("dexterity")
private int dexterityModification;
@JsonProperty("strength")
private int strengthModification;
@JsonProperty("initiative")
private int initiativeModification;
@JsonProperty("endurance")
private int enduranceModification;
public ArmourPenalization() {
super();
}
public ArmourPenalization(int dexterityModification, int strengthModification, int initiativeModification, int enduranceModification) {
this.dexterityModification = dexterityModification;
this.strengthModification = strengthModification;
this.initiativeModification = initiativeModification;
this.enduranceModification = enduranceModification;
}
public int getEnduranceModification() {
return enduranceModification;
}
public int getDexterityModification() {
return dexterityModification;
}
public int getStrengthModification() {
return strengthModification;
}
public int getInitiativeModification() {
return initiativeModification;
}
public void setDexterityModification(int dexterityModification) {
this.dexterityModification = dexterityModification;
}
public void setStrengthModification(int strengthModification) {
this.strengthModification = strengthModification;
}
public void setInitiativeModification(int initiativeModification) {
this.initiativeModification = initiativeModification;
}
public void setEnduranceModification(int enduranceModification) {
this.enduranceModification = enduranceModification;
}
}