com.softwaremagico.tm.character.equipment.shields.Shield Maven / Gradle / Ivy
package com.softwaremagico.tm.character.equipment.shields;
/*-
* #%L
* Think Machine 4E (Rules)
* %%
* Copyright (C) 2017 - 2024 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import com.softwaremagico.tm.character.equipment.Equipment;
public class Shield extends Equipment {
private int impact;
private int force;
private int hits;
private int burnOut;
private int distortion;
/**
* For creating empty elements.
*/
public Shield() {
super();
this.impact = 0;
this.force = 0;
this.hits = 0;
}
public int getImpact() {
return impact;
}
public int getForce() {
return force;
}
public int getHits() {
return hits;
}
public void setImpact(int impact) {
this.impact = impact;
}
public void setForce(int force) {
this.force = force;
}
public void setHits(int hits) {
this.hits = hits;
}
public int getBurnOut() {
return burnOut;
}
public void setBurnOut(int burnOut) {
this.burnOut = burnOut;
}
public int getDistortion() {
return distortion;
}
public void setDistortion(int distortion) {
this.distortion = distortion;
}
}