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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.character.benefices;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.character.creation.CostCalculator;
import com.softwaremagico.tm.character.creation.FreeStyleCharacterCreation;
import com.softwaremagico.tm.character.exceptions.RestrictedElementException;
import com.softwaremagico.tm.character.exceptions.UnofficialElementNotAllowedException;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.exceptions.NotRemainingPointsException;
import com.softwaremagico.tm.random.selectors.ExtraBeneficesNumberPreferences;
import com.softwaremagico.tm.random.selectors.IGaussianDistribution;
import com.softwaremagico.tm.random.selectors.IRandomPreference;
import java.util.HashSet;
import java.util.Set;
public class RandomExtraBeneficeDefinition extends RandomBeneficeDefinition {
private static final int MAX_COMBAT_STYLES = 2;
public RandomExtraBeneficeDefinition(CharacterPlayer characterPlayer, Set> preferences,
Set suggestedBenefices, Set suggestedAvailableBenefices) throws
InvalidXmlElementException, RestrictedElementException, UnofficialElementNotAllowedException {
super(characterPlayer, preferences, new HashSet<>(), suggestedBenefices, suggestedAvailableBenefices);
}
@Override
public void assign() throws InvalidXmlElementException, InvalidRandomElementSelectedException {
final int existingCombatStyles = getCharacterPlayer().getMeleeCombatStyles().size()
+ getCharacterPlayer().getRangedCombatStyles().size();
final IGaussianDistribution beneficesDistribution = ExtraBeneficesNumberPreferences.getSelected(getPreferences());
// Select a blessing
final int totalExtraSelectedBenefices = beneficesDistribution.randomGaussian()
+ getCharacterPlayer().getAllBenefices().size();
// Later, the others.
while (getCharacterPlayer().getAllBenefices().size() < totalExtraSelectedBenefices
&& !getWeightedElements().isEmpty()) {
// Select a benefice
final BeneficeDefinition selectedBenefice = selectElementByWeight();
// Only some fighting style by character.
if (selectedBenefice.getGroup().equals(BeneficeGroup.FIGHTING)) {
if (existingCombatStyles >= MAX_COMBAT_STYLES) {
removeElementWeight(selectedBenefice);
continue;
}
}
try {
assignBenefice(selectedBenefice,
FreeStyleCharacterCreation.getFreeAvailablePoints(getCharacterPlayer().getInfo().getAge(), getCharacterPlayer().getRace())
- CostCalculator.getCost(getCharacterPlayer()));
} catch (RestrictedElementException e) {
removeElementWeight(selectedBenefice);
//Ignore the restricted one.
} catch (NotRemainingPointsException e) {
break;
}
}
}
}
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