com.softwaremagico.tm.character.occultism.RandomPsique Maven / Gradle / Ivy
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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.character.occultism;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.character.benefices.AvailableBeneficeFactory;
import com.softwaremagico.tm.character.benefices.InvalidBeneficeException;
import com.softwaremagico.tm.character.creation.CostCalculator;
import com.softwaremagico.tm.character.creation.FreeStyleCharacterCreation;
import com.softwaremagico.tm.character.exceptions.RestrictedElementException;
import com.softwaremagico.tm.character.exceptions.UnofficialElementNotAllowedException;
import com.softwaremagico.tm.character.factions.FactionGroup;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.RandomSelector;
import com.softwaremagico.tm.random.exceptions.ImpossibleToAssignMandatoryElementException;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.*;
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
public class RandomPsique extends RandomSelector {
public RandomPsique(CharacterPlayer characterPlayer, Set> preferences)
throws InvalidXmlElementException, RestrictedElementException, UnofficialElementNotAllowedException {
super(characterPlayer, preferences);
}
@Override
public void assign() throws InvalidRandomElementSelectedException, InvalidXmlElementException {
// Select which type of psique.
final OccultismType selectedOccultismType = selectElementByWeight();
RandomGenerationLog.info(this.getClass().getName(), "Assinged psique '{}'.", selectedOccultismType);
// Select a level of psique.
final int level = assignLevelOfPsique(selectedOccultismType);
RandomGenerationLog.info(this.getClass().getName(), "Assinged psique level of '{}'.", level);
// Assign to the character.
getCharacterPlayer().setOccultismLevel(selectedOccultismType, level);
}
@Override
protected Collection getAllElements() throws InvalidXmlElementException {
return OccultismTypeFactory.getInstance().getElements(getCharacterPlayer().getLanguage(),
getCharacterPlayer().getModuleName());
}
@Override
protected int getWeight(OccultismType element) throws InvalidRandomElementSelectedException {
//Check if you have a path for your faction.
try {
for (final OccultismPath occultismPath : OccultismPathFactory.getInstance().getElements(getCharacterPlayer().getLanguage(),
getCharacterPlayer().getModuleName())) {
if (!occultismPath.getFactionsAllowed().isEmpty() && occultismPath.getFactionsAllowed().contains(getCharacterPlayer().getFaction())) {
if (Objects.equals(element, occultismPath.getOccultismType())) {
return 1;
} else {
throw new InvalidRandomElementSelectedException("Faction '" + getCharacterPlayer().getFaction() + "' cannot use '" + element + "'.");
}
}
}
} catch (InvalidXmlElementException e) {
RandomGenerationLog.errorMessage(this.getClass().getName(), e);
}
// Church factions must have always theurgy.
if (Objects.equals(element,
OccultismTypeFactory.getPsi(getCharacterPlayer().getLanguage(), getCharacterPlayer().getModuleName()))) {
if (getCharacterPlayer().getFaction() != null && (getCharacterPlayer().getFaction().getFactionGroup() == FactionGroup.CHURCH ||
getCharacterPlayer().getFaction().getFactionGroup() == FactionGroup.MINOR_CHURCH)) {
throw new InvalidRandomElementSelectedException("Psi not allowed to church factions.");
}
}
//remove not selected types
final OccultismTypePreferences psiqueLevelSelector = OccultismTypePreferences.getSelected(getPreferences());
if (psiqueLevelSelector != OccultismTypePreferences.ANY &&
!Objects.equals(psiqueLevelSelector.name().toLowerCase(), element.getName().toLowerCase())) {
return 0;
}
// No church factions have psi or cannot have any path.
if (Objects.equals(element, OccultismTypeFactory.getTheurgy(getCharacterPlayer().getLanguage(),
getCharacterPlayer().getModuleName()))) {
if (getCharacterPlayer().getFaction() != null && getCharacterPlayer().getFaction().getFactionGroup() != FactionGroup.CHURCH &&
getCharacterPlayer().getFaction().getFactionGroup() != FactionGroup.MINOR_CHURCH) {
return 0;
}
}
//No theurgy, then psi has better probability
return VERY_GOOD_PROBABILITY;
}
private int assignLevelOfPsique(OccultismType psique) throws InvalidXmlElementException {
// A curse does not allow occultism.
try {
if (getCharacterPlayer().getAfflictions().contains(
AvailableBeneficeFactory.getInstance().getElement("noOccult", getCharacterPlayer().getLanguage(),
getCharacterPlayer().getModuleName())) ||
getCharacterPlayer().getAfflictions().contains(
AvailableBeneficeFactory.getInstance().getElement("noPsi", getCharacterPlayer().getLanguage(),
getCharacterPlayer().getModuleName()))) {
return 0;
}
} catch (InvalidBeneficeException e) {
// Module without noocc benefice.
}
final IGaussianDistribution psiqueLevelSelector = OccultismLevelPreferences.getSelected(getPreferences());
int maxLevelSelected = psiqueLevelSelector.randomGaussian();
if (maxLevelSelected > psiqueLevelSelector.maximum()) {
maxLevelSelected = psiqueLevelSelector.maximum();
}
//Check if there are points enough
final DifficultLevelPreferences difficultyLevel = DifficultLevelPreferences.getSelected(getPreferences());
final int remainingPoints = FreeStyleCharacterCreation
.getFreeAvailablePoints(getCharacterPlayer().getInfo().getAge(), getCharacterPlayer().getRace())
- CostCalculator.getCost(getCharacterPlayer(), difficultyLevel.getSkillsBonus(),
difficultyLevel.getCharacteristicsBonus());
//Ensure enough points also for acquiring paths.
if (maxLevelSelected * CostCalculator.PSIQUE_LEVEL_COST > remainingPoints - maxLevelSelected) {
maxLevelSelected = (remainingPoints - maxLevelSelected) / CostCalculator.PSIQUE_LEVEL_COST;
}
if (maxLevelSelected < 0) {
maxLevelSelected = 0;
}
return maxLevelSelected;
}
@Override
protected void assignIfMandatory(OccultismType element) throws InvalidXmlElementException,
ImpossibleToAssignMandatoryElementException {
return;
}
@Override
protected void assignMandatoryValues(Set mandatoryValues) throws InvalidXmlElementException {
return;
}
}
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