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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.character.skills;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.character.exceptions.RestrictedElementException;
import com.softwaremagico.tm.character.exceptions.UnofficialElementNotAllowedException;
import com.softwaremagico.tm.character.xp.ElementCannotBeUpgradeWithExperienceException;
import com.softwaremagico.tm.character.xp.Experience;
import com.softwaremagico.tm.character.xp.NotEnoughExperienceException;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.IRandomPreference;
import com.softwaremagico.tm.random.selectors.SpecializationPreferences;
import java.util.HashSet;
import java.util.Set;
public class RandomSkillExperience extends RandomSkills {
public RandomSkillExperience(CharacterPlayer characterPlayer, Set> preferences) throws InvalidXmlElementException,
RestrictedElementException, UnofficialElementNotAllowedException {
super(characterPlayer, preferences, new HashSet<>(), new HashSet<>());
}
@Override
protected void assignIfMandatory(AvailableSkill skill) throws InvalidXmlElementException {
// Nothing
}
@Override
protected void assignMandatoryValues(Set mandatoryValues) throws InvalidXmlElementException {
// Nothing
}
@Override
public void assign() throws InvalidXmlElementException, InvalidRandomElementSelectedException {
// Meanwhile are XP to expend.
while (getCharacterPlayer().getExperienceExpended() < (getCharacterPlayer().getExperienceEarned() - 1)
&& getWeightedElements().size() > 0) {
// Select a skill randomly.
final AvailableSkill selectedSkill = selectElementByWeight();
final int newValue = getCharacterPlayer().getSkillAssignedRanks(selectedSkill)
+ getCharacterPlayer().getExperienceIncrease(selectedSkill).size() + 1;
try {
if (getCharacterPlayer().getExperienceExpended() + Experience.getExperienceCostFor(selectedSkill, newValue, getCharacterPlayer())
<= getCharacterPlayer().getExperienceEarned()) {
RandomGenerationLog
.debug(this.getClass().getName(),
"Spent '"
+ Experience.getExperienceCostFor(selectedSkill, newValue, getCharacterPlayer())
+ "' experience points on '"
+ selectedSkill
+ "'. Remaining experience '"
+ (getCharacterPlayer().getExperienceEarned() - getCharacterPlayer().getExperienceExpended() - Experience
.getExperienceCostFor(selectedSkill, newValue, getCharacterPlayer())) + "'.");
getCharacterPlayer().setExperienceIncreasedRanks(selectedSkill, 1);
} else {
// Remove skill from options to avoid adding more ranks.
removeElementWeight(selectedSkill);
}
} catch (ElementCannotBeUpgradeWithExperienceException e) {
throw new InvalidRandomElementSelectedException(e.getMessage(), e);
} catch (NotEnoughExperienceException e) {
// Remove skill from options to avoid adding more ranks.
removeElementWeight(selectedSkill);
}
}
}
@Override
protected int getWeight(AvailableSkill skill) throws InvalidRandomElementSelectedException {
final SpecializationPreferences specializationPreferences = SpecializationPreferences.getSelected(getPreferences());
if (specializationPreferences.ordinal() > 2) {
final int totalRanks = getCharacterPlayer().getSkillTotalRanks(skill);
if (totalRanks > 0) {
return totalRanks * super.getWeight(skill);
}
}
return super.getWeight(skill);
}
}
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