com.softwaremagico.tm.random.selectors.CombatActionsPreferences Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of think-machine-random Show documentation
Show all versions of think-machine-random Show documentation
Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.random.selectors;
import com.softwaremagico.tm.random.RandomSelector;
import java.util.Set;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
public enum CombatActionsPreferences implements ICharacterDescriptionPreference, IGaussianDistribution {
PEACEFUL(0, 0, 0, 0),
FAIR(1, 2, 1, 0),
HIGH(1, 3, 2, 1);
private final int minimum;
private final int maximum;
private final int mean;
private final int variance;
CombatActionsPreferences(int minimumValue, int maximumValue, int mean, int variance) {
this.maximum = maximumValue;
this.minimum = minimumValue;
this.variance = variance;
this.mean = mean;
}
@Override
public int maximum() {
return maximum;
}
@Override
public int minimum() {
return minimum;
}
@Override
public int variance() {
return variance;
}
@Override
public int mean() {
return mean;
}
@Override
public int randomGaussian() {
int selectedValue;
do {
selectedValue = (int) (RandomSelector.random.nextGaussian() * Math.sqrt(variance) + mean);
} while (selectedValue < minimum() || selectedValue > maximum());
return selectedValue;
}
public static CombatActionsPreferences getSelected(Set> preferences) {
for (final IRandomPreference> preference : preferences) {
if (preference instanceof CombatActionsPreferences) {
return (CombatActionsPreferences) preference;
}
}
return getDefaultOption();
}
@Override
public IRandomPreference getDefault() {
return getDefaultOption();
}
public static CombatActionsPreferences getDefaultOption() {
return CombatActionsPreferences.PEACEFUL;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy