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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.random.selectors;
import java.util.Set;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
public enum CombatPreferences implements ICharacterDescriptionPreference {
// Threat level ~40
PEACEFUL(0, 1, WeaponsPreferences.LOW, ArmourPreferences.NONE, ShieldPreferences.NONE),
// Threat level ~65
FAIR(2, 5, WeaponsPreferences.MEDIUM, ArmourPreferences.MEDIUM, ShieldPreferences.LOW),
// Threat level ~85
BELLIGERENT(4, 10, WeaponsPreferences.HIGH, ArmourPreferences.HIGH, ShieldPreferences.MEDIUM);
private final int minimum;
private final int maximum;
private final WeaponsPreferences defaultWeaponPreferences;
private final ArmourPreferences defaultArmourPreferences;
private final ShieldPreferences defaultShieldPreferences;
CombatPreferences(int minimum, int maximum, WeaponsPreferences defaultWeaponPreferences, ArmourPreferences defaultArmourPreferences,
ShieldPreferences defaultShieldPreferences) {
this.maximum = maximum;
this.minimum = minimum;
this.defaultWeaponPreferences = defaultWeaponPreferences;
this.defaultArmourPreferences = defaultArmourPreferences;
this.defaultShieldPreferences = defaultShieldPreferences;
}
@Override
public int maximum() {
return maximum;
}
@Override
public int minimum() {
return minimum;
}
public static CombatPreferences getSelected(Set> preferences) {
for (final IRandomPreference> preference : preferences) {
if (preference instanceof CombatPreferences) {
return (CombatPreferences) preference;
}
}
final DifficultLevelPreferences difficultPreferences = DifficultLevelPreferences.getSelected(preferences);
switch (difficultPreferences) {
case EASY:
case VERY_EASY:
case MEDIUM:
return FAIR;
case HARD:
case VERY_HARD:
return BELLIGERENT;
}
return FAIR;
}
public WeaponsPreferences getDefaultWeaponPreferences() {
return defaultWeaponPreferences;
}
public ArmourPreferences getDefaultArmourPreferences() {
return defaultArmourPreferences;
}
public ShieldPreferences getDefaultShieldPreferences() {
return defaultShieldPreferences;
}
@Override
public IRandomPreference getDefault() {
return getDefaultOption();
}
public static CombatPreferences getDefaultOption() {
return null;
}
}
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