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com.softwaremagico.tm.random.selectors.SkillGroupPreferences Maven / Gradle / Ivy

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package com.softwaremagico.tm.random.selectors;

import com.softwaremagico.tm.character.skills.SkillGroup;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 - 2018 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 *  Valencia (Spain).
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see .
 * #L%
 */

public enum SkillGroupPreferences implements ICharacterCreationPreference {

    ANALYTICAL(SkillGroup.ANALYTICAL),

    COMBAT(SkillGroup.COMBAT),

    CONTROL(SkillGroup.CONTROL),

    CREATIVE(SkillGroup.CREATIVE),

    LORE(SkillGroup.LORE),

    MALEFACTION(SkillGroup.MALEFACTION),

    PHYSICAL(SkillGroup.PHYSICAL),

    SCIENCE(SkillGroup.SCIENCE),

    SOCIAL(SkillGroup.SOCIAL),

    TECHNICAL(SkillGroup.TECHNICAL);

    private final SkillGroup skillGroup;

    SkillGroupPreferences(SkillGroup skillGroup) {
        this.skillGroup = skillGroup;
    }

    public static SkillGroupPreferences getSkillGroupPreference(SkillGroup skillGroup) {
        if (skillGroup != null) {
            for (final SkillGroupPreferences skillGroupPreference : SkillGroupPreferences.values()) {
                if (skillGroupPreference.getSkillGroup() == skillGroup) {
                    return skillGroupPreference;
                }
            }
        }
        return null;
    }

    @Override
    public int maximum() {
        return SpecializationPreferences.SPECIALIZED.maximum();
    }

    @Override
    public int minimum() {
        return SpecializationPreferences.SPECIALIZED.minimum();
    }

    public SkillGroup getSkillGroup() {
        return skillGroup;
    }

    @Override
    public IRandomPreference getDefault() {
        return getDefaultOption();
    }

    public static SkillGroupPreferences getDefaultOption() {
        return null;
    }

}




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