com.softwaremagico.tm.random.selectors.WeaponsPreferences Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of think-machine-random Show documentation
Show all versions of think-machine-random Show documentation
Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.random.selectors;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import java.util.Set;
public enum WeaponsPreferences implements ICharacterCreationPreference {
NONE(0f, 0f),
MELEE(0.3f, 0f),
RANGED(0f, 0.3f),
LOW(0.2f, 0.1f),
MEDIUM(0.4f, 0.6f),
HIGH(1f, 1f),
WARLORD(2f, 2f);
private final float meleeWeaponProbability;
private final float rangeWeaponProbability;
WeaponsPreferences(float meleeWeaponProbability, float rangeWeaponProbability) {
this.meleeWeaponProbability = meleeWeaponProbability;
this.rangeWeaponProbability = rangeWeaponProbability;
}
public static WeaponsPreferences getSelected(Set> preferences) {
for (final IRandomPreference> preference : preferences) {
if (preference instanceof WeaponsPreferences) {
return (WeaponsPreferences) preference;
}
}
return null;
}
public float getMeleeWeaponProbability() {
return meleeWeaponProbability;
}
public float getRangeWeaponProbability() {
return rangeWeaponProbability;
}
@Override
public int maximum() {
return 0;
}
@Override
public int minimum() {
return 0;
}
@Override
public IRandomPreference getDefault() {
return getDefaultOption();
}
public static WeaponsPreferences getDefaultOption() {
return null;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy