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package com.softwaremagico.tm.random.selectors;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 - 2018 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 *  Valencia (Spain).
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see .
 * #L%
 */

import java.util.Set;

public enum WeaponsPreferences implements ICharacterCreationPreference {

    NONE(0f, 0f),

    MELEE(0.3f, 0f),

    RANGED(0f, 0.3f),

    LOW(0.2f, 0.1f),

    MEDIUM(0.4f, 0.6f),

    HIGH(1f, 1f),

    WARLORD(2f, 2f);

    private final float meleeWeaponProbability;
    private final float rangeWeaponProbability;

    WeaponsPreferences(float meleeWeaponProbability, float rangeWeaponProbability) {
        this.meleeWeaponProbability = meleeWeaponProbability;
        this.rangeWeaponProbability = rangeWeaponProbability;
    }

    public static WeaponsPreferences getSelected(Set> preferences) {
        for (final IRandomPreference preference : preferences) {
            if (preference instanceof WeaponsPreferences) {
                return (WeaponsPreferences) preference;
            }
        }
        return null;
    }

    public float getMeleeWeaponProbability() {
        return meleeWeaponProbability;
    }

    public float getRangeWeaponProbability() {
        return rangeWeaponProbability;
    }

    @Override
    public int maximum() {
        return 0;
    }

    @Override
    public int minimum() {
        return 0;
    }

    @Override
    public IRandomPreference getDefault() {
        return getDefaultOption();
    }

    public static WeaponsPreferences getDefaultOption() {
        return null;
    }
}




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