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package com.softwaremagico.tm.character;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 - 2018 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 *  Valencia (Spain).
 *  
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *  
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *  
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see .
 * #L%
 */

import java.util.Collection;
import java.util.Objects;
import java.util.Set;

import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.factions.Faction;
import com.softwaremagico.tm.character.factions.FactionGroup;
import com.softwaremagico.tm.character.factions.FactionsFactory;
import com.softwaremagico.tm.character.races.InvalidRaceException;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.RandomSelector;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.IRandomPreference;

public class RandomSurname extends RandomSelector {

	public RandomSurname(CharacterPlayer characterPlayer, Set preferences)
			throws InvalidXmlElementException {
		super(characterPlayer, preferences);
	}

	@Override
	public void assign() throws InvalidRaceException, InvalidRandomElementSelectedException {
		getCharacterPlayer().getInfo().setSurname(selectElementByWeight());
	}

	@Override
	protected Collection getAllElements() {
		return FactionsFactory.getInstance().getAllSurnames();
	}

	@Override
	protected int getWeight(Surname surname) {
		// Nobility has faction as surname
		if (getCharacterPlayer().getFaction() != null
				&& getCharacterPlayer().getFaction().getFactionGroup() == FactionGroup.NOBILITY) {
			if (getCharacterPlayer().getFaction().getName().contains(surname.getName())) {
				return BASIC_PROBABILITY;
			} else {
				return 0;
			}
		}
		// Not nobility no faction as surname.
		try {
			for (final Faction faction : FactionsFactory.getInstance().getElements(getCharacterPlayer().getLanguage(), getCharacterPlayer().getModuleName())) {
				if (faction.getName().contains(surname.getName())) {
					return 0;
				}
			}
		} catch (InvalidXmlElementException e) {
			RandomGenerationLog.errorMessage(this.getClass().getName(), e);
		}
		// Name already set, use same faction to avoid weird mix.
		if (!getCharacterPlayer().getInfo().getNames().isEmpty()) {
			final Name firstName = getCharacterPlayer().getInfo().getNames().get(0);
			if (!Objects.equals(firstName.getFaction(), surname.getFaction())) {
				return 0;
			} else {
				return BASIC_PROBABILITY;
			}
		}

		// Not nobility and not name set, use surnames of the planet.
		if (getCharacterPlayer().getInfo().getPlanet() != null
				&& !getCharacterPlayer().getInfo().getPlanet().getSurnames().isEmpty()) {
			if (getCharacterPlayer().getInfo().getPlanet().getFactions().contains(surname.getFaction())) {
				return BASIC_PROBABILITY;
			} else {
				return 0;
			}
		}
		// Planet without factions. Then choose own faction names
		if (getCharacterPlayer().getFaction() != null
				&& !FactionsFactory.getInstance().getAllSurnames(getCharacterPlayer().getFaction()).isEmpty()
				&& !getCharacterPlayer().getFaction().equals(surname.getFaction())) {
			return 0;
		}
		return 1;
	}

	@Override
	protected void assignIfMandatory(Surname element) throws InvalidXmlElementException {
		return;
	}

	@Override
	protected void assignMandatoryValues(Set mandatoryValues) throws InvalidXmlElementException {
		return;
	}

}




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