com.softwaremagico.tm.character.equipment.shields.RandomShield Maven / Gradle / Ivy
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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.character.equipment.shields;
import java.util.ArrayList;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
import java.util.Set;
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.character.equipment.EquipmentSelector;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.CombatPreferences;
import com.softwaremagico.tm.random.selectors.DifficultLevelPreferences;
import com.softwaremagico.tm.random.selectors.IRandomPreference;
import com.softwaremagico.tm.random.selectors.ShieldPreferences;
public class RandomShield extends EquipmentSelector {
public RandomShield(CharacterPlayer characterPlayer, Set preferences,
Set mandatoryShields) throws InvalidXmlElementException {
super(characterPlayer, preferences, mandatoryShields);
}
@Override
public void assign() throws InvalidRandomElementSelectedException, InvalidShieldException {
final Random random = new Random();
final ShieldPreferences shieldPreferences = ShieldPreferences.getSelected(getPreferences());
if (random.nextFloat() < shieldPreferences.getShieldProbability()) {
final Shield selectedShield = selectElementByWeight();
if (getCharacterPlayer().getShield() == null) {
getCharacterPlayer().setShield(selectedShield);
RandomGenerationLog.info(this.getClass().getName(), "Selected shield: " + selectedShield);
}
}
}
@Override
protected Collection getAllElements() throws InvalidXmlElementException {
return ShieldFactory.getInstance().getElements(getCharacterPlayer().getLanguage(), getCharacterPlayer().getModuleName());
}
/**
* Not so expensive shields.
*
* @param shield
* @return
*/
@Override
protected int getWeightCostModificator(Shield shield) {
if (shield.getCost() > getCurrentMoney() / (double) 2) {
return 5;
} else {
return 1;
}
}
@Override
protected int getWeight(Shield shield) throws InvalidRandomElementSelectedException {
int weight = super.getWeight(shield);
// Difficulty modification
final DifficultLevelPreferences preference = DifficultLevelPreferences.getSelected(getPreferences());
switch (preference) {
case VERY_EASY:
case EASY:
case MEDIUM:
break;
case HARD:
case VERY_HARD:
weight *= shield.getHits();
break;
}
// More protection is better.
if (getPreferences().contains(CombatPreferences.BELLIGERENT)) {
weight *= shield.getHits();
RandomGenerationLog.debug(this.getClass().getName(),
"Protection multiplicator for '" + shield + "' is '" + shield.getHits() + "'.");
}
// shields depending on the purchasing power of the character.
final int costModificator = getWeightCostModificator(shield);
RandomGenerationLog.debug(this.getClass().getName(),
"Cost multiplication for weight for '" + shield + "' is '" + costModificator + "'.");
weight /= (double) costModificator;
RandomGenerationLog.debug(this.getClass().getName(), "Total weight for '" + shield + "' is '" + weight + "'.");
return weight;
}
@Override
public void validateElement(Shield shield) throws InvalidRandomElementSelectedException {
super.validateElement(shield);
// Difficulty modification
final DifficultLevelPreferences preference = DifficultLevelPreferences.getSelected(getPreferences());
switch (preference) {
case VERY_EASY:
case EASY:
throw new InvalidRandomElementSelectedException(
"Shield '" + shield + "' are not allowed by selected preference '" + preference + "'.");
default:
break;
}
}
@Override
protected void assignIfMandatory(Shield element) throws InvalidXmlElementException {
return;
}
@Override
protected void assignMandatoryValues(Set mandatoryValues) throws InvalidXmlElementException {
// We only assign the most expensive one.
if (!mandatoryValues.isEmpty()) {
final List sortedShields = new ArrayList<>(mandatoryValues);
Collections.sort(sortedShields, new Comparator() {
@Override
public int compare(Shield shield0, Shield shield1) {
return Float.compare(shield0.getCost(), shield1.getCost());
}
});
getCharacterPlayer().setShield(sortedShields.get(0));
}
}
}
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