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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.character;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.factions.Faction;
import com.softwaremagico.tm.character.factions.FactionGroup;
import com.softwaremagico.tm.character.factions.FactionsFactory;
import com.softwaremagico.tm.character.races.InvalidRaceException;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.RandomSelector;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.IRandomPreference;
public class RandomSurname extends RandomSelector {
public RandomSurname(CharacterPlayer characterPlayer, Set preferences)
throws InvalidXmlElementException {
super(characterPlayer, preferences);
}
@Override
public void assign() throws InvalidRaceException, InvalidRandomElementSelectedException {
getCharacterPlayer().getInfo().setSurname(selectElementByWeight());
}
@Override
protected Collection getAllElements() {
return FactionsFactory.getInstance().getAllSurnames();
}
@Override
protected int getWeight(Surname surname) {
// Nobility has faction as surname
if (getCharacterPlayer().getFaction() != null
&& getCharacterPlayer().getFaction().getFactionGroup() == FactionGroup.NOBILITY) {
if (getCharacterPlayer().getFaction().getName().contains(surname.getName())) {
return BASIC_PROBABILITY;
} else {
return 0;
}
}
// Not nobility no faction as surname.
try {
for (final Faction faction : FactionsFactory.getInstance().getElements(getCharacterPlayer().getLanguage(), getCharacterPlayer().getModuleName())) {
if (faction.getName().contains(surname.getName())) {
return 0;
}
}
} catch (InvalidXmlElementException e) {
RandomGenerationLog.errorMessage(this.getClass().getName(), e);
}
// Name already set, use same faction to avoid weird mix.
if (!getCharacterPlayer().getInfo().getNames().isEmpty()) {
final Name firstName = getCharacterPlayer().getInfo().getNames().get(0);
if (!Objects.equals(firstName.getFaction(), surname.getFaction())) {
return 0;
} else {
return BASIC_PROBABILITY;
}
}
// Not nobility and not name set, use surnames of the planet.
if (getCharacterPlayer().getInfo().getPlanet() != null
&& !getCharacterPlayer().getInfo().getPlanet().getSurnames().isEmpty()) {
if (getCharacterPlayer().getInfo().getPlanet().getFactions().contains(surname.getFaction())) {
return BASIC_PROBABILITY;
} else {
return 0;
}
}
// Planet without factions. Then choose own faction names
if (getCharacterPlayer().getFaction() != null
&& !FactionsFactory.getInstance().getAllSurnames(getCharacterPlayer().getFaction()).isEmpty()
&& !getCharacterPlayer().getFaction().equals(surname.getFaction())) {
return 0;
}
return 1;
}
@Override
protected void assignIfMandatory(Surname element) throws InvalidXmlElementException {
return;
}
@Override
protected void assignMandatoryValues(Set mandatoryValues) throws InvalidXmlElementException {
return;
}
}
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