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com.softwaremagico.tm.character.skills.RandomSkillExtraPoints Maven / Gradle / Ivy

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package com.softwaremagico.tm.character.skills;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 - 2018 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 *  Valencia (Spain).
 *  
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *  
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *  
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see .
 * #L%
 */

import java.util.HashSet;
import java.util.Set;

import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.character.creation.CostCalculator;
import com.softwaremagico.tm.character.creation.FreeStyleCharacterCreation;
import com.softwaremagico.tm.log.RandomGenerationLog;
import com.softwaremagico.tm.random.exceptions.InvalidRandomElementSelectedException;
import com.softwaremagico.tm.random.selectors.IRandomPreference;

public class RandomSkillExtraPoints extends RandomSkills {

	public RandomSkillExtraPoints(CharacterPlayer characterPlayer, Set preferences,
			Set suggestedSkills) throws InvalidXmlElementException {
		super(characterPlayer, preferences, new HashSet(), suggestedSkills);
	}

	public int spendSkillsPoints(int remainingPoints) throws InvalidRandomElementSelectedException,
			InvalidXmlElementException {
		return spendSkillsPoints(selectElementByWeight(), remainingPoints);
	}

	public int spendSkillsPoints(AvailableSkill selectedSkill, int remainingPoints)
			throws InvalidRandomElementSelectedException, InvalidXmlElementException {
		int addedRanks = ranksToAdd(selectedSkill) - getCharacterPlayer().getSkillAssignedRanks(selectedSkill);
		if (addedRanks * CostCalculator.SKILL_EXTRA_POINTS_COST > remainingPoints) {
			addedRanks = remainingPoints / CostCalculator.SKILL_EXTRA_POINTS_COST;
		}
		if (addedRanks > 0) {
			RandomGenerationLog.info(this.getClass().getName(), "Added '" + addedRanks + "' ranks to skill '"
					+ selectedSkill + "'.");
		}
		// Only if adding more ranks.
		if (getCharacterPlayer().getSkillAssignedRanks(selectedSkill) + addedRanks < getCharacterPlayer()
				.getSkillAssignedRanks(selectedSkill)) {
			return 0;
		}
		getCharacterPlayer().setSkillRank(selectedSkill,
				getCharacterPlayer().getSkillAssignedRanks(selectedSkill) + addedRanks);
		return addedRanks * CostCalculator.SKILL_EXTRA_POINTS_COST;
	}

	private int ranksToAdd(AvailableSkill availableSkill) throws InvalidXmlElementException,
			InvalidRandomElementSelectedException {
		int finalRanks = getRankValue(availableSkill);
		final int currentRanks = getCharacterPlayer().getSkillAssignedRanks(availableSkill);
		if (getCharacterPlayer().getSkillAssignedRanks(availableSkill) + finalRanks > FreeStyleCharacterCreation
				.getMaxInitialSkillsValues(getCharacterPlayer().getInfo().getAge())) {
			finalRanks = FreeStyleCharacterCreation.getMaxInitialSkillsValues(getCharacterPlayer().getInfo().getAge());
		}
		if (finalRanks > currentRanks) {
			return finalRanks - currentRanks;
		}
		return 0;
	}

	@Override
	protected int checkMaxSkillRanksValues(AvailableSkill availableSkill, int finalRanks)
			throws InvalidXmlElementException {
		// If respects age maximum.
		if (finalRanks > FreeStyleCharacterCreation.getMaxInitialSkillsValues(getCharacterPlayer().getInfo().getAge())) {
			finalRanks = FreeStyleCharacterCreation.getMaxInitialSkillsValues(getCharacterPlayer().getInfo().getAge());
		}
		return finalRanks;
	}

	@Override
	protected void assignIfMandatory(AvailableSkill skill) throws InvalidXmlElementException {
		// Nothing
	}
}




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