modes.rib.xml Maven / Gradle / Ivy
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This project aims to build a command line tool that can create
HTML view with syntax highlighted source code.
It uses Jedit syntax highlighting engine and support all languages that are supported in JEdit.
Which are currently: ActionScript, Ada 95, ANTLR, Apache HTTPD, APDL, AppleScript, ASP, Aspect-J, Assembly, AWK, B formal method, Batch, BBj, BCEL, BibTeX, C, C++, C#, CHILL, CIL, COBOL, ColdFusion, CSS, CVS Commit, D, DOxygen, DSSSL, Eiffel, EmbPerl, Erlang, Factor, Fortran, Foxpro, FreeMarker, Fortran, Gettext, Groovy, Haskell, HTML, Icon, IDL, Inform, INI, Inno Setup, Informix 4GL, Interlis, Io, Java, JavaScript, JCL, JHTML, JMK, JSP, Latex, Lilypond, Lisp, LOTOS, Lua, Makefile, Maple, ML, Modula-3, MoinMoin, MQSC, NetRexx, NQC, NSIS2, Objective C, ObjectRexx, Occam, Omnimark, Parrot, Pascal, Patch, Perl, PHP, Pike, PL-SQL, PL/I, Pop11, PostScript, Povray, PowerDynamo, Progress 4GL, Prolog, Properties, PSP, PV-WAVE, Pyrex, Python, REBOL, Redcode, Relax-NG, RelationalView, Rest, Rib, RPM spec, RTF, Ruby, Ruby-HTML, RView, S+, S#, SAS, Scheme, SDL/PL, SGML, Shell Script, SHTML, Smalltalk, SMI MIB, SQR, Squidconf, SVN Commit, Swig, TCL, TeX, Texinfo, TPL, Transact-SQL, UnrealScript, VBScript, Velocity, Verilog, VHDL, XML, XSL, ZPT
The newest version!
<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <!-- jEdit edit mode for Renderman Interface Bytestream (*.rib) files version 1.0 - 9 nov 2003 by Alessandro Falappa ([email protected]) Initial keyword list taken from a syntax highlighting definition for TextPad text editor by Kharitonov Konstantin ([email protected]) --> <MODE> <PROPS> <PROPERTY NAME="lineComment" VALUE="#" /> <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" /> <PROPERTY NAME="doubleBracketIndent" VALUE="false" /> </PROPS> <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)"> <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN> <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN> <SEQ TYPE="OPERATOR">-</SEQ> <SEQ TYPE="OPERATOR">+</SEQ> <SEQ TYPE="OPERATOR">[</SEQ> <SEQ TYPE="OPERATOR">]</SEQ> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <KEYWORDS> <KEYWORD1>float</KEYWORD1> <KEYWORD1>string</KEYWORD1> <KEYWORD1>color</KEYWORD1> <KEYWORD1>point</KEYWORD1> <KEYWORD1>vector</KEYWORD1> <KEYWORD1>normal</KEYWORD1> <KEYWORD1>matrix</KEYWORD1> <KEYWORD1>void</KEYWORD1> <KEYWORD1>varying</KEYWORD1> <KEYWORD1>uniform</KEYWORD1> <KEYWORD1>output</KEYWORD1> <KEYWORD1>extern</KEYWORD1> <KEYWORD2>Begin</KEYWORD2> <KEYWORD2>End</KEYWORD2> <KEYWORD2>Declare</KEYWORD2> <KEYWORD2>RtContextHandle </KEYWORD2> <KEYWORD2>ContextHandle </KEYWORD2> <KEYWORD2>Context</KEYWORD2> <KEYWORD2>FrameBegin</KEYWORD2> <KEYWORD2>FrameEnd</KEYWORD2> <KEYWORD2>WorldBegin</KEYWORD2> <KEYWORD2>WorldEnd</KEYWORD2> <KEYWORD2>SolidBegin</KEYWORD2> <KEYWORD2>SolidEnd</KEYWORD2> <KEYWORD2>MotionBegin</KEYWORD2> <KEYWORD2>MotionEnd</KEYWORD2> <KEYWORD2>ObjectBegin</KEYWORD2> <KEYWORD2>ObjectEnd</KEYWORD2> <KEYWORD2>Format</KEYWORD2> <KEYWORD2>FrameAspectRatio</KEYWORD2> <KEYWORD2>ScreenWindow</KEYWORD2> <KEYWORD2>CropWindow</KEYWORD2> <KEYWORD2>Projection</KEYWORD2> <KEYWORD2>Clipping</KEYWORD2> <KEYWORD2>ClippingPlane</KEYWORD2> <KEYWORD2>DepthOfField</KEYWORD2> <KEYWORD2>Shutter</KEYWORD2> <KEYWORD2>PixelVariance</KEYWORD2> <KEYWORD2>PixelSamples</KEYWORD2> <KEYWORD2>PixelFilter</KEYWORD2> <KEYWORD2>Exposure</KEYWORD2> <KEYWORD2>Imager</KEYWORD2> <KEYWORD2>Quantize</KEYWORD2> <KEYWORD2>Display</KEYWORD2> <KEYWORD2>Hider</KEYWORD2> <KEYWORD2>ColorSamples</KEYWORD2> <KEYWORD2>RelativeDetail</KEYWORD2> <KEYWORD2>Option</KEYWORD2> <KEYWORD2>AttributeBegin</KEYWORD2> <KEYWORD2>AttributeEnd</KEYWORD2> <KEYWORD2>Color</KEYWORD2> <KEYWORD2>Opacity</KEYWORD2> <KEYWORD2>TextureCoordinates</KEYWORD2> <KEYWORD2>RtLightHandle</KEYWORD2> <KEYWORD2>LightSource</KEYWORD2> <KEYWORD2>AreaLightSource</KEYWORD2> <KEYWORD2>Illuminate</KEYWORD2> <KEYWORD2>Surface</KEYWORD2> <KEYWORD2>Displacement</KEYWORD2> <KEYWORD2>Atmosphere</KEYWORD2> <KEYWORD2>Interior</KEYWORD2> <KEYWORD2>Exterior</KEYWORD2> <KEYWORD2>ShadingRate</KEYWORD2> <KEYWORD2>ShadingInterpolation</KEYWORD2> <KEYWORD2>Matte</KEYWORD2> <KEYWORD2>Bound</KEYWORD2> <KEYWORD2>Detail</KEYWORD2> <KEYWORD2>DetailRange</KEYWORD2> <KEYWORD2>GeometricApproximation</KEYWORD2> <KEYWORD2>Orientation</KEYWORD2> <KEYWORD2>ReverseOrientation</KEYWORD2> <KEYWORD2>Sides</KEYWORD2> <KEYWORD2>Identity</KEYWORD2> <KEYWORD2>Transform</KEYWORD2> <KEYWORD2>ConcatTransform</KEYWORD2> <KEYWORD2>Perspective</KEYWORD2> <KEYWORD2>Translate</KEYWORD2> <KEYWORD2>Rotate</KEYWORD2> <KEYWORD2>Scale</KEYWORD2> <KEYWORD2>Skew</KEYWORD2> <KEYWORD2>CoordinateSystem</KEYWORD2> <KEYWORD2>CoordSysTransform</KEYWORD2> <KEYWORD2>TransformPoints</KEYWORD2> <KEYWORD2>TransformBegin</KEYWORD2> <KEYWORD2>TransformEnd</KEYWORD2> <KEYWORD2>Attribute</KEYWORD2> <KEYWORD3>Polygon</KEYWORD3> <KEYWORD3>GeneralPolygon</KEYWORD3> <KEYWORD3>PointsPolygons</KEYWORD3> <KEYWORD3>PointsGeneralPolygons</KEYWORD3> <KEYWORD3>Basis</KEYWORD3> <KEYWORD3>Patch</KEYWORD3> <KEYWORD3>PatchMesh</KEYWORD3> <KEYWORD3>NuPatch</KEYWORD3> <KEYWORD3>TrimCurve</KEYWORD3> <KEYWORD3>SubdivisionMesh</KEYWORD3> <KEYWORD3>Sphere</KEYWORD3> <KEYWORD3>Cone</KEYWORD3> <KEYWORD3>Cylinder</KEYWORD3> <KEYWORD3>Hyperboloid</KEYWORD3> <KEYWORD3>Paraboloid</KEYWORD3> <KEYWORD3>Disk</KEYWORD3> <KEYWORD3>Torus</KEYWORD3> <KEYWORD3>Points</KEYWORD3> <KEYWORD3>Curves</KEYWORD3> <KEYWORD3>Blobby</KEYWORD3> <KEYWORD3>Procedural</KEYWORD3> <KEYWORD3>DelayedReadArchive</KEYWORD3> <KEYWORD3>RunProgram</KEYWORD3> <KEYWORD3>DynamicLoad</KEYWORD3> <KEYWORD3>Geometry</KEYWORD3> <KEYWORD3>SolidBegin</KEYWORD3> <KEYWORD3>SolidEnd</KEYWORD3> <KEYWORD3>RtObjectHandle</KEYWORD3> <KEYWORD3>ObjectBegin</KEYWORD3> <KEYWORD3>ObjectEnd</KEYWORD3> <KEYWORD3>ObjectInstance</KEYWORD3> <KEYWORD4>MakeTexture</KEYWORD4> <KEYWORD4>MakeLatLongEnvironment</KEYWORD4> <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4> <KEYWORD4>MakeShadow</KEYWORD4> <KEYWORD4>ErrorHandler</KEYWORD4> <KEYWORD4>ArchiveRecord</KEYWORD4> <KEYWORD4>ReadArchive</KEYWORD4> <KEYWORD4>Deformation</KEYWORD4> <KEYWORD4>MakeBump</KEYWORD4> </KEYWORDS> </RULES> <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1"> <KEYWORDS> <KEYWORD1>float</KEYWORD1> <KEYWORD1>string</KEYWORD1> <KEYWORD1>color</KEYWORD1> <KEYWORD1>point</KEYWORD1> <KEYWORD1>vector</KEYWORD1> <KEYWORD1>normal</KEYWORD1> <KEYWORD1>matrix</KEYWORD1> <KEYWORD1>void</KEYWORD1> <KEYWORD1>varying</KEYWORD1> <KEYWORD1>uniform</KEYWORD1> <KEYWORD1>output</KEYWORD1> <KEYWORD1>extern</KEYWORD1> <LITERAL2>P</LITERAL2> <LITERAL2>Pw</LITERAL2> <LITERAL2>Pz</LITERAL2> <LITERAL2>N</LITERAL2> <LITERAL2>Cs</LITERAL2> <LITERAL2>Os</LITERAL2> <LITERAL2>RI_NULL</LITERAL2> <LITERAL2>RI_INFINITY</LITERAL2> <LITERAL2>orthographic</LITERAL2> <LITERAL2>perspective</LITERAL2> <LITERAL2>bezier</LITERAL2> <LITERAL2>catmull-rom</LITERAL2> <LITERAL2>b-spline</LITERAL2> <LITERAL2>hermite</LITERAL2> <LITERAL2>power</LITERAL2> <LITERAL2>catmull-clark</LITERAL2> <LITERAL2>hole</LITERAL2> <LITERAL2>crease</LITERAL2> <LITERAL2>corner</LITERAL2> <LITERAL2>interpolateboundary</LITERAL2> <LITERAL2>object</LITERAL2> <LITERAL2>world</LITERAL2> <LITERAL2>camera</LITERAL2> <LITERAL2>screen</LITERAL2> <LITERAL2>raster</LITERAL2> <LITERAL2>NDC</LITERAL2> <LITERAL2>box</LITERAL2> <LITERAL2>triangle</LITERAL2> <LITERAL2>sinc</LITERAL2> <LITERAL2>gaussian</LITERAL2> <LITERAL2>constant</LITERAL2> <LITERAL2>smooth</LITERAL2> <LITERAL2>outside</LITERAL2> <LITERAL2>inside</LITERAL2> <LITERAL2>lh</LITERAL2> <LITERAL2>rh</LITERAL2> <LITERAL2>bicubic</LITERAL2> <LITERAL2>bilinear</LITERAL2> <LITERAL2>periodic</LITERAL2> <LITERAL2>nonperiodic</LITERAL2> <LITERAL2>hidden</LITERAL2> <LITERAL2>null</LITERAL2> </KEYWORDS> </RULES> </MODE>
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