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Multiplatform Kotlin LuaJ port (LUA interpreter)
/*******************************************************************************
* Copyright (c) 2007-2012 LuaJ. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.luaj.vm2
import org.luaj.vm2.internal.*
import kotlin.jvm.*
import kotlin.native.concurrent.*
/**
* Subclass of [LuaValue] that implements
* a lua coroutine thread using Java Threads.
*
*
* A LuaThread is typically created in response to a scripted call to
* `coroutine.create()`
*
*
* The threads must be initialized with the globals, so that
* the global environment may be passed along according to rules of lua.
* This is done via the constructor arguments [.LuaThread] or
* [.LuaThread].
*
*
* The utility classes [org.luaj.vm2.lib.jse.JsePlatform] and
* [org.luaj.vm2.lib.jme.JmePlatform]
* see to it that this [Globals] are initialized properly.
*
*
* The behavior of coroutine threads matches closely the behavior
* of C coroutine library. However, because of the use of Java threads
* to manage call state, it is possible to yield from anywhere in luaj.
*
*
* Each Java thread wakes up at regular intervals and checks a weak reference
* to determine if it can ever be resumed. If not, it throws
* [OrphanedThread] which is an [Error].
* Applications should not catch [OrphanedThread], because it can break
* the thread safety of luaj. The value controlling the polling interval
* is [.thread_orphan_check_interval] and may be set by the user.
*
*
* There are two main ways to abandon a coroutine. The first is to call
* `yield()` from lua, or equivalently [Globals.yield],
* and arrange to have it never resumed possibly by values passed to yield.
* The second is to throw [OrphanedThread], which should put the thread
* in a dead state. In either case all references to the thread must be
* dropped, and the garbage collector must run for the thread to be
* garbage collected.
*
*
* @see LuaValue
*
* @see org.luaj.vm2.lib.jse.JsePlatform
*
* @see org.luaj.vm2.lib.jme.JmePlatform
*
* @see org.luaj.vm2.lib.CoroutineLib
*/
class LuaThread : LuaValue {
@kotlin.jvm.JvmField
val state: State
/** Thread-local used by DebugLib to store debugging state.
* This is an opaque value that should not be modified by applications. */
@kotlin.jvm.JvmField
var callstack: Any? = null
@kotlin.jvm.JvmField
val globals: Globals
/** Error message handler for this thread, if any. */
@kotlin.jvm.JvmField
var errorfunc: LuaValue? = null
val status: String
get() = STATUS_NAMES[state.status]
val isMainThread: Boolean
get() = this.state.function == null
/** Private constructor for main thread only */
constructor(globals: Globals) {
state = State(globals, this, null)
state.status = STATUS_RUNNING
this.globals = globals
}
/**
* Create a LuaThread around a function and environment
* @param func The function to execute
*/
constructor(globals: Globals, func: LuaValue?) {
LuaValue.assert_(func != null, "function cannot be null")
state = State(globals, this, func)
this.globals = globals
}
override fun type(): Int {
return LuaValue.TTHREAD
}
override fun typename(): String {
return "thread"
}
override fun isthread(): Boolean {
return true
}
override fun optthread(defval: LuaThread?): LuaThread? {
return this
}
override fun checkthread(): LuaThread? {
return this
}
override fun getmetatable(): LuaValue? {
return s_metatable
}
fun resume(args: Varargs): Varargs {
val s = this.state
return if (s.status > LuaThread.STATUS_SUSPENDED) LuaValue.varargsOf(
LuaValue.FALSE,
LuaValue.valueOf("cannot resume " + (if (s.status == LuaThread.STATUS_DEAD) "dead" else "non-suspended") + " coroutine")
) else s.lua_resume(this, args)
}
class State internal constructor(private val globals: Globals, lua_thread: LuaThread, val function: LuaValue?) {
@kotlin.jvm.JvmField
internal val lua_thread: WeakReference<*> =
WeakReference(lua_thread)
@kotlin.jvm.JvmField
internal var args: Varargs = LuaValue.NONE
@kotlin.jvm.JvmField
internal var result: Varargs = LuaValue.NONE
@kotlin.jvm.JvmField
internal var error: String? = null
/** Hook function control state used by debug lib. */
@kotlin.jvm.JvmField
var hookfunc: LuaValue? = null
@kotlin.jvm.JvmField
var hookline: Boolean = false
@kotlin.jvm.JvmField
var hookcall: Boolean = false
@kotlin.jvm.JvmField
var hookrtrn: Boolean = false
@kotlin.jvm.JvmField
var hookcount: Int = 0
@kotlin.jvm.JvmField
var inhook: Boolean = false
@kotlin.jvm.JvmField
var lastline: Int = 0
@kotlin.jvm.JvmField
var bytecodes: Int = 0
@kotlin.jvm.JvmField
var status = LuaThread.STATUS_INITIAL
@Synchronized
fun run() {
try {
val a = this.args
this.args = LuaValue.NONE
this.result = function!!.invoke(a)
} catch (t: Throwable) {
this.error = t.message
} finally {
this.status = LuaThread.STATUS_DEAD
(this)._notify()
}
}
fun _notify() = JSystem.Object_notify(this)
fun _wait() = JSystem.Object_wait(this)
fun _wait(timeout: Long) = JSystem.Object_wait(this, timeout)
@Synchronized
fun lua_resume(new_thread: LuaThread, args: Varargs): Varargs {
val previous_thread = globals.running
try {
globals.running = new_thread
this.args = args
if (this.status == STATUS_INITIAL) {
this.status = STATUS_RUNNING
JSystem.StartNativeThread({ this.run() }, "Coroutine-" + ++coroutine_count)
} else {
(this )._notify()
}
if (previous_thread != null)
previous_thread.state.status = STATUS_NORMAL
this.status = STATUS_RUNNING
(this )._wait()
return if (this.error != null)
LuaValue.varargsOf(LuaValue.FALSE, LuaValue.valueOf(this.error!!))
else
LuaValue.varargsOf(LuaValue.TRUE, this.result)
} catch (ie: InterruptedException) {
throw OrphanedThread()
} finally {
this.args = LuaValue.NONE
this.result = LuaValue.NONE
this.error = null
globals.running = previous_thread
if (previous_thread != null) {
previous_thread.state.status = STATUS_RUNNING
}
}
}
@Synchronized
fun lua_yield(args: Varargs): Varargs {
try {
this.result = args
this.status = STATUS_SUSPENDED
(this )._notify()
do {
(this )._wait(thread_orphan_check_interval)
if (this.lua_thread.get() == null) {
this.status = STATUS_DEAD
throw OrphanedThread()
}
} while (this.status == STATUS_SUSPENDED)
return this.args
} catch (ie: InterruptedException) {
this.status = STATUS_DEAD
throw OrphanedThread()
} finally {
this.args = LuaValue.NONE
this.result = LuaValue.NONE
}
}
}
companion object {
/** Shared metatable for lua threads. */
var s_metatable: LuaValue?
get() = LuaThread_metatable
set(value) {
LuaThread_metatable = value
}
/** The current number of coroutines. Should not be set. */
var coroutine_count = 0
/** Polling interval, in milliseconds, which each thread uses while waiting to
* return from a yielded state to check if the lua threads is no longer
* referenced and therefore should be garbage collected.
* A short polling interval for many threads will consume server resources.
* Orphaned threads cannot be detected and collected unless garbage
* collection is run. This can be changed by Java startup code if desired.
*/
var thread_orphan_check_interval: Long = 5000
const val STATUS_INITIAL = 0
const val STATUS_SUSPENDED = 1
const val STATUS_RUNNING = 2
const val STATUS_NORMAL = 3
const val STATUS_DEAD = 4
val STATUS_NAMES = arrayOf("suspended", "suspended", "running", "normal", "dead")
const val MAX_CALLSTACK = 256
}
}
@ThreadLocal
private var LuaThread_metatable: LuaValue? = null