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Multiplatform Kotlin LuaJ port (LUA interpreter)
package org.luaj.vm2.io
import org.luaj.vm2.internal.*
abstract class LuaBinInput() {
abstract fun read(): Int
open fun read(out: ByteArray, off: Int, size: Int): Int {
for (n in 0 until size) {
val c = read()
if (c >= 0) {
out[off + n] = c.toByte()
} else {
return if (n == 0) -1 else n
}
}
return size
}
fun read(out: ByteArray): Int = read(out, 0, out.size)
open fun skip(n: Long): Long {
for (v in 0L until n) if (read() < 0) return if (v == 0L) -1 else v
return n
}
open fun available() = 0
open fun markSupported(): Boolean = false
open fun mark(value: Int): Unit = Unit
open fun reset(): Unit = Unit
open fun close() = Unit
fun readByte(): Byte = read().let { c -> if (c >= 0) c.toByte() else throw EOFException() }
fun readUnsignedByte(): Int = readByte().toInt() and 0xFF
fun readFully(b: ByteArray, off: Int, len: Int) {
var count: Int
var n = 0
while (n < len) {
count = read(b, off + n, len - n)
if (count < 0) throw EOFException()
n += count
}
}
}
fun LuaBinInput(buf: ByteArray, start: Int = 0, size: Int = buf.size - start) = BytesLuaBinInput(buf, start, size)
open class BytesLuaBinInput(val buf: ByteArray, val start: Int = 0, val size: Int = buf.size - start) : LuaBinInput() {
var offset = 0
override fun read(): Int = if (offset < size) buf[start + offset++].toInt() and 0xFF else -1
override fun skip(n: Long): Long {
val rn = n.toInt()
offset += rn
return rn.toLong()
}
override fun available(): Int = size - offset
private var mark = 0
//override fun markSupported(): Boolean = true
override fun markSupported(): Boolean = false
override fun mark(value: Int) { mark = offset }
override fun reset() { offset = mark }
}
class BufferedLuaBinInput(val base: LuaBinInput) : LuaBinInput() {
init {
TODO()
}
override fun skip(n: Long): Long = TODO()
override fun markSupported(): Boolean = TODO()
override fun available(): Int {
TODO()
}
override fun mark(value: Int) {
TODO()
}
override fun reset() {
TODO()
}
override fun read(): Int = base.read()
}
fun LuaBinInput.buffered(): LuaBinInput = if (this is BytesLuaBinInput) this else BufferedLuaBinInput(this)
fun ByteArray.toLuaBinInput(start: Int = 0, size: Int = this.size - start) = BytesLuaBinInput(this)