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/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.luaj.vm2
import org.luaj.vm2.internal.*
import kotlin.jvm.*
import kotlin.math.*
/**
* Subclass of [LuaValue] for representing lua tables.
*
*
* Almost all API's implemented in [LuaTable] are defined and documented in [LuaValue].
*
*
* If a table is needed, the one of the type-checking functions can be used such as
* [.istable],
* [.checktable], or
* [.opttable]
*
*
* The main table operations are defined on [LuaValue]
* for getting and setting values with and without metatag processing:
*
* * [.get]
* * [.set]
* * [.rawget]
* * [.rawset]
* * plus overloads such as [.get], [.get], and so on
*
*
*
* To iterate over key-value pairs from Java, use
*
`LuaValue k = LuaValue.NIL;
* while ( true ) {
* Varargs n = table.next(k);
* if ( (k = n.arg1()).isnil() )
* break;
* LuaValue v = n.arg(2)
* process( k, v )
* }`
*
*
*
* As with other types, [LuaTable] instances should be constructed via one of the table constructor
* methods on [LuaValue]:
*
* * [LuaValue.tableOf] empty table
* * [LuaValue.tableOf] table with capacity
* * [LuaValue.listOf] initialize array part
* * [LuaValue.listOf] initialize array part
* * [LuaValue.tableOf] initialize named hash part
* * [LuaValue.tableOf] initialize named hash part
* * [LuaValue.tableOf] initialize array and named parts
* * [LuaValue.tableOf] initialize array and named parts
*
* @see LuaValue
*/
open class LuaTable : LuaValue, Metatable {
/** the array values */
protected var array: Array = LuaValue.NOVALS
/** the hash part */
protected var hash: Array = NOBUCKETS
/** the number of hash entries */
var hashEntries: Int = 0
/** metatable for this table, or null */
protected var m_metatable: Metatable? = null
/**
* Get the length of the array part of the table.
* @return length of the array part, does not relate to count of objects in the table.
*/
val arrayLength: Int get() = array.size
/**
* Get the length of the hash part of the table.
* @return length of the hash part, does not relate to count of objects in the table.
*/
val hashLength: Int get() = hash.size
/** Construct empty table */
constructor() {
array = LuaValue.NOVALS
hash = NOBUCKETS
}
/**
* Construct table with preset capacity.
* @param narray capacity of array part
* @param nhash capacity of hash part
*/
constructor(narray: Int, nhash: Int) {
presize(narray, nhash)
}
/**
* Construct table with named and unnamed parts.
* @param named Named elements in order `key-a, value-a, key-b, value-b, ... `
* @param unnamed Unnamed elements in order `value-1, value-2, ... `
* @param lastarg Additional unnamed values beyond `unnamed.length`
*/
constructor(named: Array?, unnamed: Array?, lastarg: Varargs?) {
val nn = named?.size ?: 0
val nu = unnamed?.size ?: 0
val nl = lastarg?.narg() ?: 0
presize(nu + nl, nn shr 1)
for (i in 0 until nu)
rawset(i + 1, unnamed!![i])
if (lastarg != null) {
var i = 1
val n = lastarg.narg()
while (i <= n) {
rawset(nu + i, lastarg.arg(i))
++i
}
}
var i = 0
while (i < nn) {
if (!named!![i + 1].isnil())
rawset(named[i], named[i + 1])
i += 2
}
}
/**
* Construct table of unnamed elements.
* @param varargs Unnamed elements in order `value-1, value-2, ... `
* @param firstarg the index in varargs of the first argument to include in the table
*/
@JvmOverloads
constructor(varargs: Varargs, firstarg: Int = 1) {
val nskip = firstarg - 1
val n = max(varargs.narg() - nskip, 0)
presize(n, 1)
set(N, LuaValue.valueOf(n))
for (i in 1..n)
set(i, varargs.arg(i + nskip))
}
override fun type(): Int {
return LuaValue.TTABLE
}
override fun typename(): String {
return "table"
}
override fun istable(): Boolean {
return true
}
override fun checktable(): LuaTable? {
return this
}
override fun opttable(defval: LuaTable?): LuaTable? {
return this
}
override fun presize(narray: Int) {
if (narray > array.size)
array = resize(array, 1 shl log2(narray))
}
fun presize(narray: Int, nhash: Int) {
var nhash = nhash
if (nhash > 0 && nhash < MIN_HASH_CAPACITY)
nhash = MIN_HASH_CAPACITY
// Size of both parts must be a power of two.
array = if (narray > 0) arrayOfNulls(1 shl log2(narray)) else LuaValue.NOVALS
hash = if (nhash > 0) arrayOfNulls(1 shl log2(nhash)) else NOBUCKETS
hashEntries = 0
}
override fun getmetatable(): LuaValue? {
return if (m_metatable != null) m_metatable!!.toLuaValue() else null
}
override fun setmetatable(metatable: LuaValue?): LuaValue {
val hadWeakKeys = m_metatable != null && m_metatable!!.useWeakKeys()
val hadWeakValues = m_metatable != null && m_metatable!!.useWeakValues()
m_metatable = LuaValue.metatableOf(metatable)
if (hadWeakKeys != (m_metatable != null && m_metatable!!.useWeakKeys()) || hadWeakValues != (m_metatable != null && m_metatable!!.useWeakValues())) {
// force a rehash
rehash(0)
}
return this
}
override fun get(key: Int): LuaValue {
val v = rawget(key)
return if (v.isnil() && m_metatable != null) LuaValue.gettable(this, LuaValue.valueOf(key)) else v
}
override fun get(key: LuaValue): LuaValue {
val v = rawget(key)
return if (v.isnil() && m_metatable != null) LuaValue.gettable(this, key) else v
}
override fun rawget(key: Int): LuaValue {
if (key > 0 && key <= array.size) {
val v = if (m_metatable == null) array[key - 1] else m_metatable!!.arrayget(array, key - 1)
return v ?: LuaValue.NIL
}
return hashget(LuaInteger.valueOf(key))
}
override fun rawget(key: LuaValue): LuaValue {
if (key.isinttype()) {
val ikey = key.toint()
if (ikey > 0 && ikey <= array.size) {
val v = if (m_metatable == null)
array[ikey - 1]
else
m_metatable!!.arrayget(array as Array, ikey - 1)
return v ?: LuaValue.NIL
}
}
return hashget(key)
}
protected fun hashget(key: LuaValue): LuaValue {
if (hashEntries > 0) {
var slot: Slot? = hash[hashSlot(key)]
while (slot != null) {
val foundSlot: StrongSlot?
if ((run { foundSlot = slot!!.find(key); foundSlot }) != null) {
return foundSlot!!.value()!!
}
slot = slot.rest()
}
}
return LuaValue.NIL
}
override fun set(key: Int, value: LuaValue) {
if (m_metatable == null || !rawget(key).isnil() || !LuaValue.settable(this, LuaInteger.valueOf(key), value))
rawset(key, value)
}
/** caller must ensure key is not nil */
override fun set(key: LuaValue, value: LuaValue) {
if (!key.isvalidkey() && !metatag(LuaValue.NEWINDEX).isfunction())
typerror("table index")
if (m_metatable == null || !rawget(key).isnil() || !LuaValue.settable(this, key, value))
rawset(key, value)
}
override fun rawset(key: Int, value: LuaValue) {
if (!arrayset(key, value))
hashset(LuaInteger.valueOf(key), value)
}
/** caller must ensure key is not nil */
override fun rawset(key: LuaValue, value: LuaValue) {
if (!key.isinttype() || !arrayset(key.toint(), value))
hashset(key, value)
}
/** Set an array element */
private fun arrayset(key: Int, value: LuaValue): Boolean {
if (key > 0 && key <= array.size) {
array[key - 1] = when {
value.isnil() -> null
m_metatable != null -> m_metatable!!.wrap(value)
else -> value
}
return true
}
return false
}
/** Remove the element at a position in a list-table
*
* @param pos the position to remove
* @return The removed item, or [.NONE] if not removed
*/
fun remove(pos: Int): LuaValue {
var pos = pos
val n = rawlen()
if (pos == 0)
pos = n
else if (pos > n)
return LuaValue.NONE
val v = rawget(pos)
var r = v
while (!r.isnil()) {
r = rawget(pos + 1)
rawset(pos++, r)
}
return if (v.isnil()) LuaValue.NONE else v
}
/** Insert an element at a position in a list-table
*
* @param pos the position to remove
* @param value The value to insert
*/
fun insert(pos: Int, value: LuaValue) {
var pos = pos
var value = value
if (pos == 0)
pos = rawlen() + 1
while (!value.isnil()) {
val v = rawget(pos)
rawset(pos++, value)
value = v
}
}
/** Concatenate the contents of a table efficiently, using [Buffer]
*
* @param sep [LuaString] separater to apply between elements
* @param i the first element index
* @param j the last element index, inclusive
* @return [LuaString] value of the concatenation
*/
fun concat(sep: LuaString, i: Int, j: Int): LuaValue {
var i = i
val sb = Buffer()
if (i <= j) {
sb.append(get(i).checkstring()!!)
while (++i <= j) {
sb.append(sep)
sb.append(get(i).checkstring()!!)
}
}
return sb.tostring()
}
override fun length(): Int {
return if (m_metatable != null) len().toint() else rawlen()
}
override fun len(): LuaValue {
val h = metatag(LuaValue.LEN)
return if (h.toboolean()) h.call(this) else LuaInteger.valueOf(rawlen())
}
override fun rawlen(): Int {
val a = arrayLength
var n = a + 1
var m = 0
while (!rawget(n).isnil()) {
m = n
n += a + hashLength + 1
}
while (n > m + 1) {
val k = (n + m) / 2
if (!rawget(k).isnil())
m = k
else
n = k
}
return m
}
/**
* Get the next element after a particular key in the table
* @return key,value or nil
*/
override fun next(key: LuaValue): Varargs {
var i = 0
do {
// find current key index
if (!key.isnil()) {
if (key.isinttype()) {
i = key.toint()
if (i > 0 && i <= array.size) {
break
}
}
if (hash.size == 0)
LuaValue.error("invalid key to 'next'")
i = hashSlot(key)
var found = false
var slot: Slot? = hash[i]
while (slot != null) {
if (found) {
val nextEntry = slot.first()
if (nextEntry != null) {
return nextEntry.toVarargs()
}
} else if (slot.keyeq(key)) {
found = true
}
slot = slot.rest()
}
if (!found) {
LuaValue.error("invalid key to 'next'")
}
i += 1 + array.size
}
} while (false)
// check array part
while (i < array.size) {
if (array[i] != null) {
val value = if (m_metatable == null) array[i] else m_metatable!!.arrayget(array, i)
if (value != null) {
return LuaValue.varargsOf(LuaInteger.valueOf(i + 1), value)
}
}
++i
}
// check hash part
i -= array.size
while (i < hash.size) {
var slot: Slot? = hash[i]
while (slot != null) {
val first = slot.first()
if (first != null)
return first.toVarargs()
slot = slot.rest()
}
++i
}
// nothing found, push nil, return nil.
return LuaValue.NIL
}
/**
* Get the next element after a particular key in the
* contiguous array part of a table
* @return key,value or none
*/
override fun inext(key: LuaValue): Varargs {
val k = key.checkint() + 1
val v = rawget(k)
return if (v.isnil()) LuaValue.NONE else LuaValue.varargsOf(LuaInteger.valueOf(k), v)
}
/**
* Set a hashtable value
* @param key key to set
* @param value value to set
*/
fun hashset(key: LuaValue, value: LuaValue) {
if (value.isnil())
hashRemove(key)
else {
var index = 0
if (hash.size > 0) {
index = hashSlot(key)
var slot: Slot? = hash[index]
while (slot != null) {
var foundSlot: StrongSlot? = null
if ((run { foundSlot = slot!!.find(key); foundSlot }) != null) {
hash[index] = hash[index]!!.set(foundSlot!!, value)
return
}
slot = slot.rest()
}
}
if (checkLoadFactor()) {
if (key.isinttype() && key.toint() > 0) {
// a rehash might make room in the array portion for this key.
rehash(key.toint())
if (arrayset(key.toint(), value))
return
} else {
rehash(-1)
}
index = hashSlot(key)
}
val entry = if (m_metatable != null)
m_metatable!!.entry(key, value)
else
defaultEntry(key, value)
hash[index] = if (hash[index] != null) hash[index]!!.add(entry!!) else entry
++hashEntries
}
}
/**
* Find the hashtable slot to use
* @param key key to look for
* @return slot to use
*/
private fun hashSlot(key: LuaValue): Int {
return hashSlot(key, hash.size - 1)
}
private fun hashRemove(key: LuaValue) {
if (hash.size > 0) {
val index = hashSlot(key)
var slot: Slot? = hash[index]
while (slot != null) {
var foundSlot: StrongSlot? = null
if ((run { foundSlot = slot!!.find(key); foundSlot }) != null) {
hash[index] = hash[index]!!.remove(foundSlot!!)
--hashEntries
return
}
slot = slot.rest()
}
}
}
private fun checkLoadFactor(): Boolean {
return hashEntries >= hash.size
}
private fun countHashKeys(): Int {
var keys = 0
for (i in hash.indices) {
var slot: Slot? = hash[i]
while (slot != null) {
if (slot.first() != null)
keys++
slot = slot.rest()
}
}
return keys
}
private fun dropWeakArrayValues() {
for (i in array.indices) {
m_metatable!!.arrayget(array, i)
}
}
private fun countIntKeys(nums: IntArray): Int {
var total = 0
var i = 1
// Count integer keys in array part
for (bit in 0..30) {
if (i > array.size)
break
val j = min(array.size, 1 shl bit)
var c = 0
while (i <= j) {
if (array[i++ - 1] != null)
c++
}
nums[bit] = c
total += c
}
// Count integer keys in hash part
i = 0
while (i < hash.size) {
var s: Slot? = hash[i]
while (s != null) {
val k: Int
if ((run { k = s!!.arraykey(Int.MAX_VALUE); k }) > 0) {
nums[log2(k)]++
total++
}
s = s.rest()
}
++i
}
return total
}
/*
* newKey > 0 is next key to insert
* newKey == 0 means number of keys not changing (__mode changed)
* newKey < 0 next key will go in hash part
*/
private fun rehash(newKey: Int) {
if (m_metatable != null && (m_metatable!!.useWeakKeys() || m_metatable!!.useWeakValues())) {
// If this table has weak entries, hashEntries is just an upper bound.
hashEntries = countHashKeys()
if (m_metatable!!.useWeakValues()) {
dropWeakArrayValues()
}
}
val nums = IntArray(32)
var total = countIntKeys(nums)
if (newKey > 0) {
total++
nums[log2(newKey)]++
}
// Choose N such that N <= sum(nums[0..log(N)]) < 2N
var keys = nums[0]
var newArraySize = 0
for (log in 1..31) {
keys += nums[log]
if (total * 2 < 1 shl log) {
// Not enough integer keys.
break
} else if (keys >= 1 shl log - 1) {
newArraySize = 1 shl log
}
}
val oldArray = array
val oldHash = hash
val newArray: Array
val newHash: Array
// Copy existing array entries and compute number of moving entries.
var movingToArray = 0
if (newKey > 0 && newKey <= newArraySize) {
movingToArray--
}
if (newArraySize != oldArray.size) {
newArray = arrayOfNulls(newArraySize)
if (newArraySize > oldArray.size) {
var i = log2(oldArray.size + 1)
val j = log2(newArraySize) + 1
while (i < j) {
movingToArray += nums[i]
++i
}
} else if (oldArray.size > newArraySize) {
var i = log2(newArraySize + 1)
val j = log2(oldArray.size) + 1
while (i < j) {
movingToArray -= nums[i]
++i
}
}
arraycopy(oldArray, 0, newArray, 0, min(oldArray.size, newArraySize))
} else {
newArray = array
}
val newHashSize =
hashEntries - movingToArray + if (newKey < 0 || newKey > newArraySize) 1 else 0 // Make room for the new entry
val oldCapacity = oldHash.size
val newCapacity: Int
val newHashMask: Int
if (newHashSize > 0) {
// round up to next power of 2.
newCapacity = if (newHashSize < MIN_HASH_CAPACITY)
MIN_HASH_CAPACITY
else
1 shl log2(newHashSize)
newHashMask = newCapacity - 1
newHash = arrayOfNulls(newCapacity)
} else {
newCapacity = 0
newHashMask = 0
newHash = NOBUCKETS
}
// Move hash buckets
for (i in 0 until oldCapacity) {
var slot: Slot? = oldHash[i]
while (slot != null) {
val k: Int
if ((run { k = slot!!.arraykey(newArraySize); k }) > 0) {
val entry = slot.first()
if (entry != null)
newArray[k - 1] = entry.value()
} else {
val j = slot.keyindex(newHashMask)
newHash[j] = slot.relink(newHash[j])
}
slot = slot.rest()
}
}
// Move array values into hash portion
var i = newArraySize
while (i < oldArray.size) {
var v: LuaValue? = null
if ((run { v = oldArray[i++]; v }) != null) {
val slot = hashmod(LuaInteger.hashCode(i), newHashMask)
val newEntry: Slot?
if (m_metatable != null) {
newEntry = m_metatable!!.entry(LuaValue.valueOf(i), v!!)
if (newEntry == null)
continue
} else {
newEntry = defaultEntry(LuaValue.valueOf(i), v!!)
}
newHash[slot] = if (newHash[slot] != null)
newHash[slot]?.add(newEntry)
else
newEntry
}
}
hash = newHash
array = newArray
hashEntries -= movingToArray
}
override fun entry(key: LuaValue, value: LuaValue): Slot? {
return defaultEntry(key, value)
}
// ----------------- sort support -----------------------------
//
// implemented heap sort from wikipedia
//
// Only sorts the contiguous array part.
//
/** Sort the table using a comparator.
* @param comparator [LuaValue] to be called to compare elements.
*/
fun sort(comparator: LuaValue) {
if (m_metatable != null && m_metatable!!.useWeakValues()) {
dropWeakArrayValues()
}
var n = array.size
while (n > 0 && array[n - 1] == null)
--n
if (n > 1)
heapSort(n, comparator)
}
private fun heapSort(count: Int, cmpfunc: LuaValue) {
heapify(count, cmpfunc)
var end = count - 1
while (end > 0) {
swap(end, 0)
siftDown(0, --end, cmpfunc)
}
}
private fun heapify(count: Int, cmpfunc: LuaValue) {
for (start in count / 2 - 1 downTo 0)
siftDown(start, count - 1, cmpfunc)
}
private fun siftDown(start: Int, end: Int, cmpfunc: LuaValue) {
var root = start
while (root * 2 + 1 <= end) {
var child = root * 2 + 1
if (child < end && compare(child, child + 1, cmpfunc))
++child
if (compare(root, child, cmpfunc)) {
swap(root, child)
root = child
} else
return
}
}
private fun compare(i: Int, j: Int, cmpfunc: LuaValue): Boolean {
val a: LuaValue?
val b: LuaValue?
if (m_metatable == null) {
a = array[i]
b = array[j]
} else {
a = m_metatable!!.arrayget(array, i)
b = m_metatable!!.arrayget(array, j)
}
if (a == null || b == null)
return false
return if (!cmpfunc.isnil()) {
cmpfunc.call(a, b).toboolean()
} else {
a.lt_b(b)
}
}
private fun swap(i: Int, j: Int) {
val a = array[i]
array[i] = array[j]
array[j] = a
}
/** This may be deprecated in a future release.
* It is recommended to count via iteration over next() instead
* @return count of keys in the table
*/
fun keyCount(): Int {
var k = LuaValue.NIL
var i = 0
while (true) {
val n = next(k)
if ((run { k = n.arg1(); k }).isnil())
return i
i++
}
}
/** This may be deprecated in a future release.
* It is recommended to use next() instead
* @return array of keys in the table
*/
fun keys(): Array {
val l = ArrayList()
var k = LuaValue.NIL
while (true) {
val n = next(k)
if ((run { k = n.arg1(); k }).isnil())
break
l.add(k)
}
return l.toTypedArray()
}
// equality w/ metatable processing
override fun eq(`val`: LuaValue): LuaValue {
return if (eq_b(`val`)) LuaValue.BTRUE else LuaValue.BFALSE
}
override fun eq_b(`val`: LuaValue): Boolean {
if (this === `val`) return true
if (m_metatable == null || !`val`.istable()) return false
val valmt = `val`.getmetatable()
return valmt != null && LuaValue.eqmtcall(this, m_metatable!!.toLuaValue(), `val`, valmt)
}
/** Unpack the elements from i to j inclusive */
@JvmOverloads
fun unpack(i: Int = 1, j: Int = this.rawlen()): Varargs {
var n = j + 1 - i
when (n) {
0 -> return LuaValue.NONE
1 -> return get(i)
2 -> return LuaValue.varargsOf(get(i), get(i + 1))
else -> {
if (n < 0)
return LuaValue.NONE
val v = arrayOfNulls(n)
while (--n >= 0)
v[n] = get(i + n)
return LuaValue.varargsOf(v as Array)
}
}
}
/**
* Represents a slot in the hash table.
*/
interface Slot {
/** Return hash{pow2,mod}( first().key().hashCode(), sizeMask ) */
fun keyindex(hashMask: Int): Int
/** Return first Entry, if still present, or null. */
fun first(): StrongSlot?
/** Compare given key with first()'s key; return first() if equal. */
fun find(key: LuaValue): StrongSlot?
/**
* Compare given key with first()'s key; return true if equal. May
* return true for keys no longer present in the table.
*/
fun keyeq(key: LuaValue?): Boolean
/** Return rest of elements */
fun rest(): Slot?
/**
* Return first entry's key, iff it is an integer between 1 and max,
* inclusive, or zero otherwise.
*/
fun arraykey(max: Int): Int
/**
* Set the value of this Slot's first Entry, if possible, or return a
* new Slot whose first entry has the given value.
*/
operator fun set(target: StrongSlot, value: LuaValue): Slot?
/**
* Link the given new entry to this slot.
*/
fun add(newEntry: Slot): Slot?
/**
* Return a Slot with the given value set to nil; must not return null
* for next() to behave correctly.
*/
fun remove(target: StrongSlot): Slot?
/**
* Return a Slot with the same first key and value (if still present)
* and rest() equal to rest.
*/
fun relink(rest: Slot?): Slot?
}
/**
* Subclass of Slot guaranteed to have a strongly-referenced key and value,
* to support weak tables.
*/
interface StrongSlot : Slot {
/** Return first entry's key */
fun key(): LuaValue
/** Return first entry's value */
fun value(): LuaValue?
/** Return varargsOf(key(), value()) or equivalent */
fun toVarargs(): Varargs
}
class LinkSlot constructor(private var entry: Entry?, private var next: Slot?) : StrongSlot {
override fun key(): LuaValue {
return entry!!.key()
}
override fun keyindex(hashMask: Int): Int {
return entry!!.keyindex(hashMask)
}
override fun value(): LuaValue {
return entry!!.value()!!
}
override fun toVarargs(): Varargs {
return entry!!.toVarargs()
}
override fun first(): StrongSlot? {
return entry
}
override fun find(key: LuaValue): StrongSlot? {
return if (entry!!.keyeq(key)) this else null
}
override fun keyeq(key: LuaValue?): Boolean {
return entry!!.keyeq(key)
}
override fun rest(): Slot? {
return next
}
override fun arraykey(max: Int): Int {
return entry!!.arraykey(max)
}
override fun set(target: StrongSlot, value: LuaValue): Slot? {
if (target === this) {
entry = entry!!.set(value)
return this
} else {
return setnext(next!!.set(target, value))
}
}
override fun add(entry: Slot): Slot? {
return setnext(next!!.add(entry))
}
override fun remove(target: StrongSlot): Slot {
if (this === target) {
return DeadSlot(key(), next)
} else {
this.next = next!!.remove(target)
}
return this
}
override fun relink(rest: Slot?): Slot? {
// This method is (only) called during rehash, so it must not change this.next.
return rest?.let { LinkSlot(entry, it) } ?: entry as Slot?
}
// this method ensures that this.next is never set to null.
private fun setnext(next: Slot?): Slot? {
if (next != null) {
this.next = next
return this
} else {
return entry
}
}
override fun toString(): String {
return entry.toString() + "; " + next
}
}
/**
* Base class for regular entries.
*
*
*
* If the key may be an integer, the [.arraykey] method must be
* overridden to handle that case.
*/
abstract class Entry : Varargs(), StrongSlot {
abstract override fun key(): LuaValue
abstract override fun value(): LuaValue?
internal abstract fun set(value: LuaValue): Entry
abstract override fun keyeq(key: LuaValue?): Boolean
abstract override fun keyindex(hashMask: Int): Int
override fun arraykey(max: Int): Int {
return 0
}
override fun arg(i: Int): LuaValue {
when (i) {
1 -> return key()
2 -> return value()!!
}
return LuaValue.NIL
}
override fun narg(): Int {
return 2
}
/**
* Subclasses should redefine as "return this;" whenever possible.
*/
override fun toVarargs(): Varargs {
return LuaValue.varargsOf(key(), value()!!)
}
override fun arg1(): LuaValue {
return key()
}
override fun subargs(start: Int): Varargs {
when (start) {
1 -> return this
2 -> return value()!!
}
return LuaValue.NONE
}
override fun first(): StrongSlot? {
return this
}
override fun rest(): Slot? {
return null
}
override fun find(key: LuaValue): StrongSlot? {
return if (keyeq(key)) this else null
}
override fun set(target: StrongSlot, value: LuaValue): Slot {
return set(value)
}
override fun add(entry: Slot): Slot {
return LinkSlot(this, entry)
}
override fun remove(target: StrongSlot): Slot {
return DeadSlot(key(), null)
}
override fun relink(rest: Slot?): Slot? {
return if (rest != null) LinkSlot(this, rest) else this
}
}
class NormalEntry(private val key: LuaValue, private var value: LuaValue?) : Entry() {
override fun key(): LuaValue {
return key
}
override fun value(): LuaValue? {
return value
}
public override fun set(value: LuaValue): Entry {
this.value = value
return this
}
override fun toVarargs(): Varargs {
return this
}
override fun keyindex(hashMask: Int): Int {
return hashSlot(key, hashMask)
}
override fun keyeq(key: LuaValue?): Boolean {
return key!!.raweq(this.key)
}
}
class IntKeyEntry constructor(private val key: Int, private var value: LuaValue?) : Entry() {
override fun key(): LuaValue {
return LuaValue.valueOf(key)
}
override fun arraykey(max: Int): Int {
return if (key >= 1 && key <= max) key else 0
}
override fun value(): LuaValue? {
return value
}
public override fun set(value: LuaValue): Entry {
this.value = value
return this
}
override fun keyindex(mask: Int): Int {
return hashmod(LuaInteger.hashCode(key), mask)
}
override fun keyeq(key: LuaValue?): Boolean {
return key!!.raweq(this.key)
}
}
/**
* Entry class used with numeric values, but only when the key is not an integer.
*/
private class NumberValueEntry internal constructor(private val key: LuaValue, private var value: Double) :
Entry() {
override fun key(): LuaValue {
return key
}
override fun value(): LuaValue {
return LuaValue.valueOf(value)
}
public override fun set(value: LuaValue): Entry {
val n = value.tonumber()
if (!n.isnil()) {
this.value = n.todouble()
return this
} else {
return NormalEntry(this.key, value)
}
}
override fun keyindex(mask: Int): Int {
return hashSlot(key, mask)
}
override fun keyeq(key: LuaValue?): Boolean {
return key!!.raweq(this.key)
}
}
/**
* A Slot whose value has been set to nil. The key is kept in a weak reference so that
* it can be found by next().
*/
class DeadSlot constructor(key: LuaValue, private var next: Slot?) : Slot {
private val key: Any
init {
this.key = if (isLargeKey(key)) WeakReference(key) else key
}
private fun key(): LuaValue? {
return (if (key is WeakReference<*>) key.get() else key) as LuaValue
}
override fun keyindex(hashMask: Int): Int {
// Not needed: this entry will be dropped during rehash.
return 0
}
override fun first(): StrongSlot? {
return null
}
override fun find(key: LuaValue): StrongSlot? {
return null
}
override fun keyeq(key: LuaValue?): Boolean {
val k = key()
return k != null && key!!.raweq(k)
}
override fun rest(): Slot? {
return next
}
override fun arraykey(max: Int): Int {
return -1
}
override fun set(target: StrongSlot, value: LuaValue): Slot? {
val next = if (this.next != null) this.next!!.set(target, value) else null
if (key() != null) {
// if key hasn't been garbage collected, it is still potentially a valid argument
// to next(), so we can't drop this entry yet.
this.next = next
return this
} else {
return next
}
}
override fun add(newEntry: Slot): Slot? {
return if (next != null) next!!.add(newEntry) else newEntry
}
override fun remove(target: StrongSlot): Slot? {
if (key() != null) {
next = next!!.remove(target)
return this
} else {
return next
}
}
override fun relink(rest: Slot?): Slot? {
return rest
}
override fun toString(): String {
val buf = StringBuilder()
buf.append("')
if (next != null) {
buf.append("; ")
buf.append(next!!.toString())
}
return buf.toString()
}
}
// Metatable operations
override fun useWeakKeys(): Boolean {
return false
}
override fun useWeakValues(): Boolean {
return false
}
override fun toLuaValue(): LuaValue {
return this
}
override fun wrap(value: LuaValue): LuaValue {
return value
}
override fun arrayget(array: Array, index: Int): LuaValue? {
return array[index]
}
companion object {
private val MIN_HASH_CAPACITY = 2
private val N = LuaValue.valueOf("n")
/** Resize the table */
private fun resize(old: Array, n: Int): Array {
val v = arrayOfNulls(n)
arraycopy(old, 0, v, 0, old.size)
return v
}
fun hashpow2(hashCode: Int, mask: Int): Int {
return hashCode and mask
}
fun hashmod(hashCode: Int, mask: Int): Int {
return (hashCode and 0x7FFFFFFF) % mask
}
/**
* Find the hashtable slot index to use.
* @param key the key to look for
* @param hashMask N-1 where N is the number of hash slots (must be power of 2)
* @return the slot index
*/
fun hashSlot(key: LuaValue, hashMask: Int): Int {
when (key.type()) {
LuaValue.TNUMBER, LuaValue.TTABLE, LuaValue.TTHREAD, LuaValue.TLIGHTUSERDATA, LuaValue.TUSERDATA -> return hashmod(
key.hashCode(),
hashMask
)
else -> return hashpow2(key.hashCode(), hashMask)
}
}
// Compute ceil(log2(x))
internal fun log2(x: Int): Int {
var x = x
var lg = 0
x -= 1
if (x < 0)
// 2^(-(2^31)) is approximately 0
return Int.MIN_VALUE
if (x and -0x10000 != 0) {
lg = 16
x = x ushr 16
}
if (x and 0xFF00 != 0) {
lg += 8
x = x ushr 8
}
if (x and 0xF0 != 0) {
lg += 4
x = x ushr 4
}
when (x) {
0x0 -> return 0
0x1 -> lg += 1
0x2 -> lg += 2
0x3 -> lg += 2
0x4 -> lg += 3
0x5 -> lg += 3
0x6 -> lg += 3
0x7 -> lg += 3
0x8 -> lg += 4
0x9 -> lg += 4
0xA -> lg += 4
0xB -> lg += 4
0xC -> lg += 4
0xD -> lg += 4
0xE -> lg += 4
0xF -> lg += 4
}
return lg
}
protected fun isLargeKey(key: LuaValue): Boolean {
when (key.type()) {
LuaValue.TSTRING -> return key.rawlen() > LuaString.RECENT_STRINGS_MAX_LENGTH
LuaValue.TNUMBER, LuaValue.TBOOLEAN -> return false
else -> return true
}
}
fun defaultEntry(key: LuaValue, value: LuaValue): Entry {
return when {
key.isinttype() -> IntKeyEntry(key.toint(), value)
value.type() == LuaValue.TNUMBER -> NumberValueEntry(key, value.todouble())
else -> NormalEntry(key, value)
}
}
private val NOBUCKETS = arrayOf()
}
}
/**
* Construct table of unnamed elements.
* @param varargs Unnamed elements in order `value-1, value-2, ... `
*/
/** Unpack all the elements of this table */
/** Unpack all the elements of this table from element i */