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Multiplatform Kotlin LuaJ port (LUA interpreter)
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.luaj.vm2
import org.luaj.vm2.lib.MathLib
import kotlin.jvm.*
/**
* Extension of [LuaNumber] which can hold a Java double as its value.
*
*
* These instance are not instantiated directly by clients, but indirectly
* via the static functions [LuaValue.valueOf] or [LuaValue.valueOf]
* functions. This ensures that values which can be represented as int
* are wrapped in [LuaInteger] instead of [LuaDouble].
*
*
* Almost all API's implemented in LuaDouble are defined and documented in [LuaValue].
*
*
* However the constants [.NAN], [.POSINF], [.NEGINF],
* [.JSTR_NAN], [.JSTR_POSINF], and [.JSTR_NEGINF] may be useful
* when dealing with Nan or Infinite values.
*
*
* LuaDouble also defines functions for handling the unique math rules of lua devision and modulo in
*
* * [.ddiv]
* * [.ddiv_d]
* * [.dmod]
* * [.dmod_d]
*
*
*
* @see LuaValue
*
* @see LuaNumber
*
* @see LuaInteger
*
* @see LuaValue.valueOf
* @see LuaValue.valueOf
*/
class LuaDouble
/** Don't allow ints to be boxed by DoubleValues */
private constructor(
/** The value being held by this instance. */
internal val v: Double
) : LuaNumber() {
override fun hashCode(): Int = (v + 1).toRawBits().let { l -> (l shr 32).toInt() + l.toInt() }
override fun islong(): Boolean = v == v.toLong().toDouble()
override fun tobyte(): Byte = v.toLong().toByte()
override fun tochar(): Char = v.toLong().toChar()
override fun todouble(): Double = v
override fun tofloat(): Float = v.toFloat()
override fun toint(): Int = v.toLong().toInt()
override fun tolong(): Long = v.toLong()
override fun toshort(): Short = v.toLong().toShort()
override fun optdouble(defval: Double): Double = v
override fun optint(defval: Int): Int = v.toLong().toInt()
override fun optinteger(defval: LuaInteger?): LuaInteger? = LuaInteger.valueOf(v.toLong().toInt())
override fun optlong(defval: Long): Long = v.toLong()
override fun checkinteger(): LuaInteger? = LuaInteger.valueOf(v.toLong().toInt())
// unary operators
override fun neg(): LuaValue = valueOf(-v)
// object equality, used for key comparison
override fun equals(o: Any?): Boolean = if (o is LuaDouble) o.v == v else false
// equality w/ metatable processing
override fun eq(`val`: LuaValue): LuaValue = if (`val`.raweq(v)) LuaValue.BTRUE else LuaValue.BFALSE
override fun eq_b(`val`: LuaValue): Boolean = `val`.raweq(v)
// equality w/o metatable processing
override fun raweq(`val`: LuaValue): Boolean = `val`.raweq(v)
override fun raweq(`val`: Double): Boolean = v == `val`
override fun raweq(`val`: Int): Boolean = v == `val`.toDouble()
// basic binary arithmetic
override fun add(rhs: LuaValue): LuaValue = rhs.add(v)
override fun add(lhs: Double): LuaValue = LuaDouble.valueOf(lhs + v)
override fun sub(rhs: LuaValue): LuaValue = rhs.subFrom(v)
override fun sub(rhs: Double): LuaValue = LuaDouble.valueOf(v - rhs)
override fun sub(rhs: Int): LuaValue = LuaDouble.valueOf(v - rhs)
override fun subFrom(lhs: Double): LuaValue = LuaDouble.valueOf(lhs - v)
override fun mul(rhs: LuaValue): LuaValue = rhs.mul(v)
override fun mul(lhs: Double): LuaValue = LuaDouble.valueOf(lhs * v)
override fun mul(lhs: Int): LuaValue = LuaDouble.valueOf(lhs * v)
override fun pow(rhs: LuaValue): LuaValue = rhs.powWith(v)
override fun pow(rhs: Double): LuaValue = MathLib.dpow(v, rhs)
override fun pow(rhs: Int): LuaValue = MathLib.dpow(v, rhs.toDouble())
override fun powWith(lhs: Double): LuaValue = MathLib.dpow(lhs, v)
override fun powWith(lhs: Int): LuaValue = MathLib.dpow(lhs.toDouble(), v)
override fun div(rhs: LuaValue): LuaValue = rhs.divInto(v)
override fun div(rhs: Double): LuaValue = LuaDouble.ddiv(v, rhs)
override fun div(rhs: Int): LuaValue = LuaDouble.ddiv(v, rhs.toDouble())
override fun divInto(lhs: Double): LuaValue = LuaDouble.ddiv(lhs, v)
override fun mod(rhs: LuaValue): LuaValue = rhs.modFrom(v)
override fun mod(rhs: Double): LuaValue = LuaDouble.dmod(v, rhs)
override fun mod(rhs: Int): LuaValue = LuaDouble.dmod(v, rhs.toDouble())
override fun modFrom(lhs: Double): LuaValue = LuaDouble.dmod(lhs, v)
// relational operators
override fun lt(rhs: LuaValue): LuaValue = if (rhs.gt_b(v)) LuaValue.BTRUE else LuaValue.BFALSE
override fun lt(rhs: Double): LuaValue = if (v < rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun lt(rhs: Int): LuaValue = if (v < rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun lt_b(rhs: LuaValue): Boolean = rhs.gt_b(v)
override fun lt_b(rhs: Int): Boolean = v < rhs
override fun lt_b(rhs: Double): Boolean = v < rhs
override fun lteq(rhs: LuaValue): LuaValue = if (rhs.gteq_b(v)) LuaValue.BTRUE else LuaValue.BFALSE
override fun lteq(rhs: Double): LuaValue = if (v <= rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun lteq(rhs: Int): LuaValue = if (v <= rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun lteq_b(rhs: LuaValue): Boolean = rhs.gteq_b(v)
override fun lteq_b(rhs: Int): Boolean = v <= rhs
override fun lteq_b(rhs: Double): Boolean = v <= rhs
override fun gt(rhs: LuaValue): LuaValue = if (rhs.lt_b(v)) LuaValue.BTRUE else LuaValue.BFALSE
override fun gt(rhs: Double): LuaValue = if (v > rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun gt(rhs: Int): LuaValue = if (v > rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun gt_b(rhs: LuaValue): Boolean = rhs.lt_b(v)
override fun gt_b(rhs: Int): Boolean = v > rhs
override fun gt_b(rhs: Double): Boolean = v > rhs
override fun gteq(rhs: LuaValue): LuaValue = if (rhs.lteq_b(v)) LuaValue.BTRUE else LuaValue.BFALSE
override fun gteq(rhs: Double): LuaValue = if (v >= rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun gteq(rhs: Int): LuaValue = if (v >= rhs) LuaValue.BTRUE else LuaValue.BFALSE
override fun gteq_b(rhs: LuaValue): Boolean = rhs.lteq_b(v)
override fun gteq_b(rhs: Int): Boolean = v >= rhs
override fun gteq_b(rhs: Double): Boolean = v >= rhs
// string comparison
override fun strcmp(rhs: LuaString): Int = typerror("attempt to compare number with string")
override fun tojstring(): String {
val l = v.toLong()
return when {
l.toDouble() == v -> l.toString()
v.isNaN() -> JSTR_NAN
else -> if ((v).isInfinite()) if (v < 0) JSTR_NEGINF else JSTR_POSINF else v.toFloat().toString()
}
}
override fun strvalue(): LuaString? = LuaString.valueOf(tojstring())
override fun optstring(defval: LuaString?): LuaString? = LuaString.valueOf(tojstring())
override fun tostring(): LuaValue = LuaString.valueOf(tojstring())
override fun optjstring(defval: String?): String? = tojstring()
override fun optnumber(defval: LuaNumber?): LuaNumber? = this
override fun isnumber(): Boolean = true
override fun isstring(): Boolean = true
override fun tonumber(): LuaValue = this
override fun checkint(): Int = v.toLong().toInt()
override fun checklong(): Long = v.toLong()
override fun checknumber(): LuaNumber? = this
override fun checkdouble(): Double = v
override fun checkjstring(): String? = tojstring()
override fun checkstring(): LuaString = LuaString.valueOf(tojstring())
override fun isvalidkey(): Boolean = !(v.isNaN())
companion object {
/** Constant LuaDouble representing NaN (not a number) */
@kotlin.jvm.JvmField val NAN = LuaDouble(Double.NaN)
/** Constant LuaDouble representing positive infinity */
@kotlin.jvm.JvmField val POSINF = LuaDouble(Double.POSITIVE_INFINITY)
/** Constant LuaDouble representing negative infinity */
@kotlin.jvm.JvmField val NEGINF = LuaDouble(Double.NEGATIVE_INFINITY)
/** Constant String representation for NaN (not a number), "nan" */
@kotlin.jvm.JvmField val JSTR_NAN = "nan"
/** Constant String representation for positive infinity, "inf" */
@kotlin.jvm.JvmField val JSTR_POSINF = "inf"
/** Constant String representation for negative infinity, "-inf" */
@kotlin.jvm.JvmField val JSTR_NEGINF = "-inf"
@JvmName("valueOf2")
fun valueOf(d: Double): LuaNumber =
d.toInt().let { id -> if (d == id.toDouble()) LuaInteger.valueOf(id) else LuaDouble(d) }
/** Divide two double numbers according to lua math, and return a [LuaValue] result.
* @param lhs Left-hand-side of the division.
* @param rhs Right-hand-side of the division.
* @return [LuaValue] for the result of the division,
* taking into account positive and negiative infinity, and Nan
* @see .ddiv_d
*/
fun ddiv(lhs: Double, rhs: Double): LuaValue =
if (rhs != 0.0) valueOf(lhs / rhs) else if (lhs > 0) POSINF else if (lhs == 0.0) NAN else NEGINF
/** Divide two double numbers according to lua math, and return a double result.
* @param lhs Left-hand-side of the division.
* @param rhs Right-hand-side of the division.
* @return Value of the division, taking into account positive and negative infinity, and Nan
* @see .ddiv
*/
fun ddiv_d(lhs: Double, rhs: Double): Double = when {
rhs != 0.0 -> lhs / rhs
lhs > 0 -> Double.POSITIVE_INFINITY
lhs == 0.0 -> Double.NaN
else -> Double.NEGATIVE_INFINITY
}
/** Take modulo double numbers according to lua math, and return a [LuaValue] result.
* @param lhs Left-hand-side of the modulo.
* @param rhs Right-hand-side of the modulo.
* @return [LuaValue] for the result of the modulo,
* using lua's rules for modulo
* @see .dmod_d
*/
fun dmod(lhs: Double, rhs: Double): LuaValue =
if (rhs != 0.0) valueOf(lhs - rhs * kotlin.math.floor(lhs / rhs)) else NAN
/** Take modulo for double numbers according to lua math, and return a double result.
* @param lhs Left-hand-side of the modulo.
* @param rhs Right-hand-side of the modulo.
* @return double value for the result of the modulo,
* using lua's rules for modulo
* @see .dmod
*/
fun dmod_d(lhs: Double, rhs: Double): Double = when {
rhs != 0.0 -> lhs - rhs * kotlin.math.floor(lhs / rhs)
else -> Double.NaN
}
}
}