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Multiplatform Kotlin LuaJ port (LUA interpreter)
The newest version!
package org.luaj.vm2.io
import java.io.*
fun Reader.toLua(): LuaReader {
val self = this
return object : LuaReader() {
override fun read(): Int = self.read()
override fun read(cbuf: CharArray, off: Int, len: Int): Int = self.read(cbuf, off, len)
override fun close() = self.close()
}
}
fun InputStream.toLua(): LuaBinInput {
val self = this
return object : LuaBinInput() {
override fun read(out: ByteArray, off: Int, size: Int): Int = self.read(out, off, size)
override fun skip(n: Long): Long = self.skip(n)
override fun available(): Int = self.available()
override fun markSupported(): Boolean = self.markSupported()
override fun mark(value: Int) = self.mark(value)
override fun reset() = self.reset()
override fun close() = self.close()
override fun read(): Int = self.read()
}
}
fun OutputStream.toLua(): LuaBinOutput {
val self = this
return object : LuaBinOutput() {
override fun write(value: Int) = self.write(value)
override fun write(b: ByteArray, i: Int, size: Int) = self.write(b, i, size)
override fun flush() = self.flush()
override fun close() = self.close()
}
}
fun PrintStream.toLua(): LuaWriter {
val self = this
return object : LuaWriter() {
override fun write(value: Int) = self.write(value)
override fun print(v: String) = self.print(v)
}
}
fun LuaBinOutput.toOutputStream(): OutputStream {
val self = this
return object : OutputStream() {
override fun write(b: Int) {
self.write(b)
}
}
}