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Multiplatform Kotlin LuaJ port (LUA interpreter)
/*******************************************************************************
* Copyright (c) 2015 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.luaj.vm2.server
import org.luaj.vm2.io.*
/** Interface to launch lua scripts using the [LuajClassLoader].
*
* *Note: This class is experimental and subject to change in future versions.*
*
* This interface is purposely genericized to defer class loading so that
* luaj classes can come from the class loader.
*
* The implementation should be acquired using [LuajClassLoader.NewLauncher]
* or [LuajClassLoader.NewLauncher] which ensure that the classes are
* loaded to give each Launcher instance a pristine set of Globals, including
* the shared metatables.
*
* @see LuajClassLoader
*
* @see LuajClassLoader.NewLauncher
* @see LuajClassLoader.NewLauncher
* @see DefaultLauncher
*
* @since luaj 3.0.1
*/
interface Launcher {
/** Launch a script contained in a String.
*
* @param script The script contents.
* @param arg Optional arguments supplied to the script.
* @return return values from the script.
*/
fun launch(script: String, arg: Array?): Array?
/** Launch a script from an InputStream.
*
* @param script The script as an InputStream.
* @param arg Optional arguments supplied to the script.
* @return return values from the script.
*/
fun launch(script: LuaBinInput, arg: Array?): Array?
/** Launch a script from a Reader.
*
* @param script The script as a Reader.
* @param arg Optional arguments supplied to the script.
* @return return values from the script.
*/
fun launch(script: LuaReader, arg: Array?): Array?
}