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Multiplatform Kotlin LuaJ port (LUA interpreter)
/*******************************************************************************
* Copyright (c) 2009-2012 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import org.luaj.vm2.*
import org.luaj.vm2.io.*
import org.luaj.vm2.lib.jse.JsePlatform
import java.io.*
import java.util.*
import kotlin.jvm.*
/**
* lua command for use in JSE environments.
*/
object lua {
private val version = Lua._VERSION + " Copyright (c) 2012 Luaj.org.org"
private val usage = "usage: java -cp luaj-jse.jar lua [options] [script [args]].\n" +
"Available options are:\n" +
" -e stat execute string 'stat'\n" +
" -l name require library 'name'\n" +
" -i enter interactive mode after executing 'script'\n" +
" -v show version information\n" +
" -b use luajc bytecode-to-bytecode compiler (requires bcel on class path)\n" +
" -n nodebug - do not load debug library by default\n" +
" -p print the prototype\n" +
" -c enc use the supplied encoding 'enc' for input files\n" +
" -- stop handling options\n" +
" - execute stdin and stop handling options"
private lateinit var globals: Globals
private var print = false
private var encoding: String? = null
private fun usageExit() {
println(usage)
System.exit(-1)
}
@JvmStatic
fun main(args: Array) {
// process args
var interactive = args.size == 0
var versioninfo = false
var processing = true
var nodebug = false
var libs: Vector? = null
try {
// stateful argument processing
run {
var i = 0
while (i < args.size) {
if (!processing || !args[i].startsWith("-")) {
// input file - defer to last stage
break
} else if (args[i].length <= 1) {
// input file - defer to last stage
break
} else {
when (args[i][1]) {
'e' -> if (++i >= args.size)
usageExit()
'l' -> {
if (++i >= args.size)
usageExit()
libs = if (libs != null) libs else Vector()
libs!!.addElement(args[i])
}
'i' -> interactive = true
'v' -> versioninfo = true
'n' -> nodebug = true
'p' -> print = true
'c' -> {
if (++i >= args.size)
usageExit()
encoding = args[i]
}
'-' -> {
if (args[i].length > 2)
usageExit()
processing = false
}
else -> usageExit()
}// input script - defer to last stage
}
i++
}
}
// echo version
if (versioninfo)
println(version)
// new lua state
globals = if (nodebug) JsePlatform.standardGlobals() else JsePlatform.debugGlobals()
run {
var i = 0
val n = if (libs != null) libs!!.size else 0
while (i < n) {
loadLibrary(libs!!.elementAt(i) as String)
i++
}
}
// input script processing
processing = true
var i = 0
while (i < args.size) {
if (!processing || !args[i].startsWith("-")) {
processScript(File(args[i]).readBytes().toLuaBinInput(), args[i], args, i)
break
} else if ("-" == args[i]) {
processScript(System.`in`.toLua(), "=stdin", args, i)
break
} else {
when (args[i][1]) {
'l', 'c' -> ++i
'e' -> {
++i
processScript(args[i].toByteArray().toLuaBinInput(), "string", args, i)
}
'-' -> processing = false
}
}
i++
}
if (interactive)
interactiveMode()
} catch (ioe: IOException) {
System.err.println(ioe.toString())
System.exit(-2)
}
}
@Throws(IOException::class)
private fun loadLibrary(libname: String) {
val slibname = LuaValue.valueOf(libname)
try {
// load via plain require
globals!!.get("require").call(slibname)
} catch (e: Exception) {
try {
// load as java class
val v = Class.forName(libname).newInstance() as LuaValue
v.call(slibname, globals)
} catch (f: Exception) {
throw IOException("loadLibrary($libname) failed: $e,$f")
}
}
}
@Throws(IOException::class)
private fun processScript(script: LuaBinInput, chunkname: String, args: Array?, firstarg: Int) {
var script = script
try {
val c: LuaValue
try {
script = script.buffered()
c = if (encoding != null)
globals!!.load(script.reader(encoding!!), chunkname)
else
globals!!.load(script, chunkname, "bt", globals)
} finally {
script.close()
}
if (print && c.isclosure())
Print.print(c.checkclosure()!!.p)
val scriptargs = setGlobalArg(chunkname, args, firstarg, globals)
c.invoke(scriptargs)
} catch (e: Exception) {
e.printStackTrace(System.err)
}
}
private fun setGlobalArg(chunkname: String, args: Array?, i: Int, globals: LuaValue): Varargs {
if (args == null)
return LuaValue.NONE
val arg = LuaValue.tableOf()
for (j in args.indices)
arg.set(j - i, LuaValue.valueOf(args[j]))
arg.set(0, LuaValue.valueOf(chunkname))
arg.set(-1, LuaValue.valueOf("luaj"))
globals.set("arg", arg)
return arg.unpack()
}
@Throws(IOException::class)
private fun interactiveMode() {
val reader = BufferedReader(InputStreamReader(System.`in`))
while (true) {
print("> ")
System.out.flush()
val line = reader.readLine() ?: return
processScript(line.toByteArray().toLuaBinInput(), "=stdin", null, 0)
}
}
}