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A Speedment bundle that shades all dependencies into one jar. This is useful when deploying an application on a server.

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/**
 *
 * Copyright (c) 2006-2019, Speedment, Inc. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); You may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at:
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package com.speedment.runtime.core.stream.parallel;

import com.speedment.runtime.core.internal.stream.parallel.ComputeIntensityExtremeParallelStrategy;
import com.speedment.runtime.core.internal.stream.parallel.ComputeIntensityHighParallelStrategy;
import com.speedment.runtime.core.internal.stream.parallel.ComputeIntensityMediumParallelStrategy;

import java.util.Iterator;
import java.util.Spliterator;
import java.util.Spliterators;

/**
 *
 * @author Per Minborg
 */
@FunctionalInterface
public interface ParallelStrategy {

    /**
     * A Parallel Strategy that is Java's default Iterator to
     * Spliterator converter. It favors relatively large sets (in
     * the ten thousands or more) with low computational overhead.
     *
     * @return a ParallelStrategy
     */
    static ParallelStrategy computeIntensityDefault() {
        return Hidden.COMPUTE_INTENSITY_DEFAULT;
    }

    /**
     * A Parallel Strategy that favors relatively small to medium sets with
     * medium computational overhead.
     *
     * @return a ParallelStrategy
     */
    static ParallelStrategy computeIntensityMedium() {
        return Hidden.COMPUTE_INTENSITY_MEDIUM;
    }

    /**
     * A Parallel Strategy that favors relatively small to medium sets with high
     * computational overhead.
     *
     * @return a ParallelStrategy
     */
    static ParallelStrategy computeIntensityHigh() {
        return Hidden.COMPUTE_INTENSITY_HIGH;
    }

    /**
     * A Parallel Strategy that favors small sets with extremely high
     * computational overhead. The set will be split up in solitary elements
     * that are executed separately in their own thread.
     *
     * @return a ParallelStrategy
     */
    static ParallelStrategy computeIntensityExtreme() {
        return Hidden.COMPUTE_INTENSITY_EXTREME;
    }

     Spliterator spliteratorUnknownSize(Iterator iterator, int characteristics);

    static ParallelStrategy of(final int... batchSizes) {
        return new ParallelStrategy() {
            @Override
            public  Spliterator spliteratorUnknownSize(Iterator iterator, int characteristics) {
                return ConfigurableIteratorSpliterator.of(iterator, characteristics, batchSizes);
            }
        };
    }

    class Hidden {

        private static final ParallelStrategy COMPUTE_INTENSITY_DEFAULT = Spliterators::spliteratorUnknownSize;

        private static final ParallelStrategy COMPUTE_INTENSITY_MEDIUM = new ComputeIntensityMediumParallelStrategy();

        private static final ParallelStrategy COMPUTE_INTENSITY_HIGH = new ComputeIntensityHighParallelStrategy();

        private static final ParallelStrategy COMPUTE_INTENSITY_EXTREME = new ComputeIntensityExtremeParallelStrategy();
    }

}




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